Stunts Forum

Life beside Stunts => Racing Games & Other Competitions => Topic started by: CTG on December 21, 2006, 01:22:59 PM

Title: EA F1 2002
Post by: CTG on December 21, 2006, 01:22:59 PM
Is there anybody owning this game or knowing where can I download/buy?
Title: Re: EA F1 2002
Post by: JTK on December 21, 2006, 03:06:47 PM
ebay!
Title: Re: EA F1 2002
Post by: CTG on December 21, 2006, 10:00:51 PM
Thx. I've never used ebay. CTG is a prehistoric man. ;D
Title: Re: EA F1 2002
Post by: Krys TOFF on December 22, 2006, 12:26:45 AM
Quote from: JTK on December 21, 2006, 03:06:47 PM
ebay!
Or e... mule ! ;D
Title: Re: EA F1 2002
Post by: CTG on February 20, 2007, 09:19:26 AM
I'll have it one week!!! :D
Title: Re: EA F1 2002
Post by: CTG on September 11, 2007, 03:43:25 PM
And I'm already bored in this game... but it's really a great one. (with season patches, especially 1995 and 2003)
Title: Re: EA F1 2002
Post by: Mislav on September 11, 2007, 06:52:23 PM
I only have a demo version of F1 2002 but I still play it from time to time. I can already drive the Albert Park with closed eyes ;)
Title: Re: EA F1 2002
Post by: CTG on September 11, 2007, 06:56:44 PM
Lap record?
Title: Re: EA F1 2002
Post by: CTG on September 11, 2007, 06:58:17 PM
I'm looking for a crack file to be able to copy the game. If it works, I can send you a CD.
Title: Re: EA F1 2002
Post by: Mislav on September 12, 2007, 12:06:18 PM
Thanks, but no need to do that, one F1 2002 track is enough for me :)

About the lap record - the demo version allows to make shortcuts, cross the chicanes etc. so it's unrealistic. That's what I don't like about the demo game. You can save about 10 seconds with shortcuts on Albert park so I never got motivated to do the best lap.

In BMW M3 Challenge it's cleared up, so you can't make shortcuts or any other trics. I recommend to download it and try, but that's another topic  :o
Title: Re: EA F1 2002
Post by: CTG on September 12, 2007, 12:39:11 PM
You can switch on flag rules to avoid that...

Anyway there are many tracks without shortcuts, like Sepang, A1 Ring and Monte Carlo.

On the other hand Monza is fun without those stupid chicanes... ;D


I'm going to publish a lap in Albert Park on YouTube. :)
Title: Re: EA F1 2002
Post by: Mislav on September 14, 2007, 12:27:01 AM
wow, I never looked for flag rules option in the game. Maybe there is no in the demo version? It sais "work in progress"on the screen the whole time, I think there are many options not available on that demo I have. Nevermind, let us know when you publish you lap on youtube CTG! But don't use ideal line help  :D
Title: Re: EA F1 2002
Post by: Duplode on September 14, 2007, 03:34:37 AM
Oh yes, F12002... if you're afraid of shortcutting, you might as well check stability help and the likes. Too liberal settings and you won't be really obliged to drive IRC-style  :D
Title: Re: EA F1 2002
Post by: CTG on September 14, 2007, 11:24:50 AM
Car damage is switched off because of the starts (usually I start slower than CPU drivers and get a broken rear wing). But I don't cut roads, it's no fun AND tyres start to blister a lot earlier.
Title: Re: EA F1 2002
Post by: Chulk on September 14, 2007, 08:17:14 PM
You really start lower than CPU if speed difference causes a broken rear wing :o!
Title: Re: EA F1 2002
Post by: CTG on September 14, 2007, 09:24:00 PM
Yep the third place driver usually crashes me from behind (starting from pole is obvious).
Title: Re: EA F1 2002
Post by: Chulk on September 17, 2007, 06:32:57 AM
Is it a matter if car setup or you just can't improve you're starting skills? It never happened to me
Title: Re: EA F1 2002
Post by: CTG on September 17, 2007, 10:04:46 AM
Not exactly at the start but usually before the first corner. Maybe because I want to avoid overtake with the car's body. ;D
Title: Re: EA F1 2002
Post by: Chulk on September 17, 2007, 08:50:54 PM
So you switch off car damage to do some illegal moves... moves M. Schumacher did around 10 years ago...
Title: Re: EA F1 2002
Post by: CTG on September 19, 2007, 11:20:58 PM
Imagine a race with keyboard and with damage in Monaco. Surviving the first lap is a kind of magic.
Title: Re: EA F1 2002
Post by: Duplode on September 20, 2007, 12:54:47 AM
I could do that - in GP4, though (where handling feels rather more on the low sensibility side). Never got past ~15 laps anyway...
Title: Re: EA F1 2002
Post by: CTG on September 20, 2007, 07:01:14 AM
Usually I just give up Monaco, I don't like that. My marks to tracks (0-10):

10 - Interlagos (Brasil)
10 - Spa-Francochamps (Belgium)
9 - A1 Ring (Austria)
8 - Albert Park (Australia)
8 - Estoril (Portugal) - 1995 mod
8 - Indianapolis (United States)
8 - Aida (Japan) - 1995 mod
7 - Montreal (Canada)
7 - Silverstone (Great Britain)
7 - Buenos Aires (Argentina) - 1995 mod
7 - Imola (San Marino)
6 - Monza (Italy)
6 - Magny Cours (France)
5 - Hockenheim (Germany)
5 - Hungaroring (Hungary)
5 - Barcelona (Spain)
4 - N?rburgring (Germany)
4 - Suzuka (Japan)
4 - Sepang (Malaysia)
2 - Monte Carlo (Monaco)
Title: Re: EA F1 2002
Post by: Duplode on September 22, 2007, 02:04:34 AM
So here is my ranking, based on GP4. Order is loose, and I don't fancy numerical marks (after all, I sorta like most tracks).

A1 Ring FTW! (there is something special about it, don't know quite what)
Spa-Francorchamps (what to say... Malmedy-to-Fagnes stretch, split 2, is as fun to drive as the legendary parts)
Montreal (fast chicanes with inch-close walls - raw excitement!)
Magny-Cours (so little love for it... quite a number of unusual, technical corners for such a short track)

Hockenheimring (ancient layout rules... 8) )
Suzuka (Difficult and distinctive tracts, worth the effort)
Interlagos (a model for slow infield sections)
Nurburgring (pre-2002 layout, the rhythm used to be very nice before they put the damn slow first section and tightened the final chicane...)
Hungaroring (the karting feel can be a nice change of pace contrasted to  the other tracks - in a game, that is)

Silverstone (OK track, those fast round corners in split 1 remind me of IRC-Stunts...)
Imola (The Tosa-to-Acqua Minerale section, split 2, is lovely. Too bad new Tamburello/Villeneuve is that sterile...)
Monaco (can be fun when I'm in the mood)
Monza (Ascari/Parabolica is great, but oh how I *hate* the first chicane, it is so easy to get punished for shortcutting there...)
Indianapolis (Fine, but slightly bland other than the banking)

Albert Park (pseudo-street circuit, not my cup of tea)
Barcelona (talk about conventional...)
Sepang (damn complicated track, tires the hell off me)


Title: Re: EA F1 2002
Post by: Mislav on November 03, 2007, 06:35:29 PM
My favorites are

Spa
Suzuka
Sepang

Hm...all tracks with the "S"

But I don't like Silverstone all to much :)
Title: Re: EA F1 2002
Post by: zaqrack on November 03, 2007, 10:07:52 PM
because it has another S!  ;D

Last F1 game I player was Geoff Crammond's Microprose F1GP2, with the 2000 season patch.
The great thing was, that I played all tracks at full length, driving as many laps with my steering wheel, as the real drivers do. It was very exhausting and a lot of fun!
Title: Re: EA F1 2002
Post by: CTG on November 03, 2011, 12:59:49 PM
Quote from: CTG on September 20, 2007, 07:01:14 AM
Usually I just give up Monaco, I don't like that. My marks to tracks (0-10):

10 - Interlagos (Brasil)
10 - Spa-Francochamps (Belgium)
9 - A1 Ring (Austria)
8 - Albert Park (Australia)
8 - Estoril (Portugal) - 1995 mod
8 - Indianapolis (United States)
8 - Aida (Japan) - 1995 mod
7 - Montreal (Canada)
7 - Silverstone (Great Britain)
7 - Buenos Aires (Argentina) - 1995 mod
7 - Imola (San Marino)
6 - Monza (Italy)
6 - Magny Cours (France)
5 - Hockenheim (Germany)
5 - Hungaroring (Hungary)
5 - Barcelona (Spain)
4 - N?rburgring (Germany)
4 - Suzuka (Japan)
4 - Sepang (Malaysia)
2 - Monte Carlo (Monaco)

Some "new" tracks from racingsimulators website,

8 - Road America
7 - Watkins Glen
6 - Sachsenring
5 - Fiorano
4 - Zandvoort
4 - Assen
3 - Shanghai

Btw any experiences with F1 2011 (from Codemasters)? Is it worth to buy?
Title: Re: EA F1 2002
Post by: Duplode on November 04, 2011, 03:46:05 AM
I remember playing at Road America many years ago with an early '00s simulator called Sports Car GT, and indeed it was a very cool track.

Quote from: CTG on November 03, 2011, 12:59:49 PM
Btw any experiences with F1 2011 (from Codemasters)? Is it worth to buy?

Didn't try but would like to - getting hold of a steering wheel first would be needed, though.
Title: Re: EA F1 2002
Post by: Chulk on November 04, 2011, 09:38:57 AM
In my experience, Codemasters' games tend to be the best, but a force feedback steering wheel is imperative.
Title: Re: EA F1 2002
Post by: CTG on November 04, 2011, 10:07:43 AM
Quote from: Duplode on November 04, 2011, 03:46:05 AM
Didn't try but would like to - getting hold of a steering wheel first would be needed, though.

After watching some YouTube videos about the game, it gave me nothing special or really new. Graphics was already quite good in 2002 - of course the new game seems to be ways better, but rather in small, not so interesting details. I think it gives only a minor extra in gameplay. Maybe the only interesting addition is the usage of KERS and DRS. Nevertheless I would like to try it once.

If I compare FIFA 2000 and 2009, the latter has worse gameplay.
Title: Re: EA F1 2002
Post by: Duplode on November 04, 2011, 01:09:53 PM
Quote from: CTG on November 04, 2011, 10:07:43 AM
After watching some YouTube videos about the game, it gave me nothing special or really new. Graphics was already quite good in 2002 - of course the new game seems to be ways better, but rather in small, not so interesting details. I think it gives only a minor extra in gameplay. Maybe the only interesting addition is the usage of KERS and DRS. Nevertheless I would like to try it once.

Fair point - after all, a simulator is bound by the constraints of reality, and so with the current state of the art (that is, without things like serious virtual reality, etc.) I can't see anything important missing from games as old as Grand Prix 4 or Grand Prix Legends (the latter unfortunately is rather unplayable without a wheel, too...). The long interval without F1 games for PC (no releases between EA F1 Challenge '99-'02 and Codemasters' 2010 game!) left me a bit curious, though.

Quote from: CTG on November 04, 2011, 10:07:43 AM
If I compare FIFA 2000 and 2009, the latter has worse gameplay.

FIFA 2000! Had a lot of fun with that one, too. The ultimate classic, though, for me still is Fifa 98: Road to World Cup  :)
Title: Re: EA F1 2002
Post by: CTG on November 04, 2011, 01:19:19 PM
Quote from: Duplode on November 04, 2011, 01:09:53 PM
The ultimate classic, though, for me still is Fifa 98: Road to World Cup  :)

Yeeees, I love that game too. Especially the indoor matches. I remember a very nice match between Hungary and Lithuania: 11-0, seven goals scored by Béla Illés (the greatest king!). ;D

My favorite is FIFA 2000 because you can edit any of the teams with unlimited number of custom players. "Ooooooh, what a magnificent solo goal!!!" :D
Title: Re: EA F1 2002
Post by: CTG on November 04, 2011, 01:27:59 PM
Quote from: Duplode on November 04, 2011, 03:46:05 AM
I remember playing at Road America many years ago with an early '00s simulator called Sports Car GT, and indeed it was a very cool track.

That would be a really great place for USA GP in real Formula One. It reminds me a little bit on Spa: very fast sections containing long-long curvatures with some medium speed turns (not chicanes, f*ck you Mr. Tilke!) at their end.