Stunts Forum

ZakStunts - the Competition => Competition Archive => Competition 2007 => Topic started by: Krys TOFF on May 21, 2007, 04:52:41 PM

Title: ZCT 76 - Target
Post by: Krys TOFF on May 21, 2007, 04:52:41 PM
When Stunts meets NFS (and I know there are numerous NFS fans in this forum), it's a "Hot Pursuit" rule.
So, prepare your LM0002 (LM0002 is not very "hot" for a pursuit, isn't it ? :D).

What does that means ? Answer in 10 days. ;D
Title: Re: ZCT 76 - Target
Post by: CTG on May 22, 2007, 03:33:52 PM
I don't like NFS Hot Pursuit. My favorites are NFS I and NFS Porsche Unleashed.
Title: Re: ZCT 76 - Target
Post by: Chulk on May 22, 2007, 04:02:40 PM
I only played NFS Undergroun I & II and Most Wanted. I'm downloading Carbon to check it out
Title: Re: ZCT 76 - Target
Post by: Krys TOFF on May 22, 2007, 06:34:15 PM
Well, it won't be exactly like NFS (no cops in Stunts). ;D
As the goal is a pursuit, it was just funny to compare it with NFS as NFS 3 & 6 are named "Hot Pursuit" 1 & 2. ;)

I know NFS 1, NFS 2 "Special Edition" (the best, with NFS1 races), NFS 6 (HP 2), NFSU 1, NFSU 2 and NFS MW.
I have to download and test one day or another the NFS 3, 4 and 5. Porsche unleashed if the 5th, isn't it ?
Title: Re: ZCT 76 - Target
Post by: CTG on May 23, 2007, 09:11:24 AM
Yes it is. Maybe the best one ever. Or at least I love it.
Title: Re: ZCT 76 - Target
Post by: Krys TOFF on May 24, 2007, 10:09:17 AM
Let's get back to the original topic : track itself is finished and I tested it yesterday to see if the rule can be applyed by everyone (I deliberately raced slowly in autogears to verify, I hope I raced slowly enough to reproduce JTK driving :P :D).

I just have to add some scenery now. Zak : I'll send you the track until the end of the week.

Spy info : get prepared to find back my "copyrighted" invisible corner. ;)
Title: Re: ZCT 76 - Target
Post by: CTG on May 25, 2007, 07:14:56 PM
Invisible corner, whooooooooooooooooaaaaaaaaaaaaaah!!! I like it! :D
Title: Re: ZCT 76 - Target
Post by: Krys TOFF on June 02, 2007, 09:02:38 PM
Invisible corner, and some invisible straight dirt and sharp dirt corner. not fully invisible, only until you reach them (new game bug found by me recently).
Track, picture, rules and demo replay sent to Zak.
I hope you'll like it.

Skid is your target, let's prepare your LM002 for a hot pursuit !
Title: Re: ZCT 76 - Target
Post by: CTG on June 02, 2007, 10:23:44 PM
Zak disappeared again although pipsqueaks seem to be more active than in the last few poor months.
Title: Re: ZCT 76 - Target
Post by: zaqrack on June 03, 2007, 12:46:35 AM
i'm here just silent :)
Title: Re: ZCT 76 - Target
Post by: CTG on June 05, 2007, 12:14:36 AM
Judge Krys, tell which line is valid and which one isn't!



Title: Re: ZCT 76 - Target
Post by: Krys TOFF on June 05, 2007, 12:51:33 AM
Rules say : race the longer way while Skid race the shorter way. Therefore, yellow line isn't valid as you don't fully race the longer way.
Others way are valid I think. But beware of penalty with pink one.

Title: Re: ZCT 76 - Target
Post by: Duplode on June 05, 2007, 12:57:57 AM
Fine, I guess - not like penalty can be assigned if you don't try to finish the race anyway...
Title: Re: ZCT 76 - Target
Post by: CTG on June 05, 2007, 01:10:27 AM
Quote from: Krys TOFF on June 05, 2007, 12:51:33 AM
Others way are valid I think. But beware of penalty with pink one.

Penalty cannot be checked if you crash. On the other hand it writes only Wrong Way for me.
Title: Re: ZCT 76 - Target
Post by: Chulk on June 05, 2007, 01:46:18 AM
Quote from: Krys TOFF on June 05, 2007, 12:51:33 AM
Rules say : race the longer way while Skid race the shorter way. Therefore, yellow line isn't valid as you don't fully race the longer way.
Others way are valid I think. But beware of penalty with pink one.
Good to see the rules be clarified!
Title: Re: ZCT 76 - Target
Post by: Mark L. Rivers on June 05, 2007, 07:48:23 AM

Well, so I was right. My first and current replay follows the pink line...  ;)
Title: Re: ZCT 76 - Target
Post by: Krys TOFF on June 06, 2007, 09:12:35 AM
Quote from: Mark L. Rivers in ZakStunts website newsWell, clarifying rules had become necessary, but it's a pity.. Now all have, after only 2 days, an "on-line" help to know the fastest way to follow, so: 1) millisecond war and 2) not a big fun having to individuate how to avail the many bank-roads situated on the track...
Yep. Too bad CTG published this picture so soon in the month. I think this race should not last 1 month now, let's stop it 15th of June 21H GMT+2 (quiet days 14 and 15) and do another race for the remaining 15 days (or for 15th June to 15th July if you prefer).
I can provide a track and rule if needed Zak (see my PM sent a few days ago about Z77 possibility).

Quote from: Mark L. Rivers in ZakStunts website newsIf you crash your car just 2-3 seconds before you encounter the opponent?s car (which is coming in front of you), there?s the possibility that opponent?s car will crash against your car even if your car is yet crashed. In this way the opponent?s car crashes a bit after (than it would crash if you don?t crash before your car), but the replay will result 2-3 seconds shorter. Is that a valid replay?
The goal is to crash on Skid, not to crash and let Skid hit you after. So, to be valid, a replay must be stopped by your crash on Skid.

Quote from: Chulk in ZakStunts website newsDo I have to let the whole 4 seconds pass after the crash or do I have to stop it 1 second after?
Like for any other Stunts official race, you're not supposed to stop your replay before the game stops it. Depending of the way you crash on Skid and the speed you have, the replay may stops sooner or later after the crash. This is part of the game bugs you have to handle. I don't think stopping yourself the replay is fair.

Manual checking of replay would make possible to count the time your car starts crashing on Skid's car (first appearance of crash in the screen), but Zak has no time for that and automatic system can't manage that. So I suggest to let the replay finish by the game engine.

Another possibility would be to let me race the track (I'll have time thursday evening only I think, not tonight) and making my official final replay. Then I'll stop racing the track and you'll send me all your replays. I'll watch them and publish manually the official time when cars crashes. Problems :
- I don't have access to database to manage that
- it would mean to check and modify all replays already sent manually in scoreboard (this could affect leading time already gained)
- I don't have time to manage it after each replay sent, so scoreboard updates and leading times will not be perfectly managed compared to automatic system
Lots of work to do this and lack of time makes me think that letting the game stop the replay is the easier and more fair way.
Title: Re: ZCT 76 - Target
Post by: CTG on June 06, 2007, 10:10:30 AM
Sorry for publishing the map but it was necessary because of leading time war.
Title: Re: ZCT 76 - Target
Post by: Duplode on July 01, 2007, 05:08:47 AM
Over already, too bad we all joined the milisecond race that soon... Anyway, I'm quite curious about the results, as I have no certainities about where I'll land on the scores.
Title: Re: ZCT 76 - Target
Post by: Mark L. Rivers on July 01, 2007, 07:57:04 AM

Quiet days always make the wait for final results very thrilling ...  :)   It will be a bit hard to wait until wednesday... Even if I think CTG will get 15 points and 2 LTB points...  ;)
Title: Re: ZCT 76 - Target
Post by: CTG on July 01, 2007, 06:19:20 PM
Pffff... no way. I couldn't improve with the new keyboard. But who said I had no 52.xx for ages hidden in my Stunts directory? ;D (kidding)
Title: Re: ZCT 76 - Target
Post by: Duplode on July 03, 2007, 05:30:16 PM
I suceeded in holding 4th place, that's very good... Now I'll watch the replays to find whether:
1. I'm still losing 1sec in every elevated corner,
2. My "perfect" strategy for the off road section was not that great,
3. Someone did the insane loopcut I failed to complete  :D.
Title: Re: ZCT 76 - Target
Post by: Mark L. Rivers on July 03, 2007, 10:47:30 PM

Wow, I didn't thought to be so near to CTG with LM002... I'm really satisfied!  :)
And now I'm going to check the replays to know where I left 0"55...  ;)
Title: Re: ZCT 76 - Target
Post by: Mark L. Rivers on July 04, 2007, 07:29:01 PM

Wow, Z76 analisys is really interesting. I was thought a quite specular race between me and CTG (0?55 the final gap), with him a bit fast than me in middle part, but the trend of our races was very different! I have succeed to lose 0?65 in firsts 16? (great? ::)) and the gap increases (thanks to a lower speed than CTG) until 1?25 after the landing on the tunnel, just before to leave the conventional track. Then the rescue, above all thanks to a different choice at final loop (approached with a gap still around 1?) that permit me to gain 0?45 in last  2?50 of the race!  :o   Really a pity for my awful 20?? But I?m sure happy for my 4th podium in last 4 ZakStunts races I take part. ;)
Title: Re: ZCT 76 - Target
Post by: Duplode on July 05, 2007, 05:07:52 AM
Indeed, the analysis is quite revealing. In fact, I'm actually happy for not having lost that much time at the on-road part (before the paths rejoin) - I was 3rd before the tunnel, although the gap to CTG and Mark by a reasonable margin. After that, my original choice of trajectory around the banked roads couldn't propel me further. In the end, it was not the milisecond race it seemed to be...
Title: Re: ZCT 76 - Target
Post by: Chulk on July 05, 2007, 05:44:22 AM
I thought my way was different than CTG's and Mark's buy now I see it wasn't. I should have spent more time trying to improve it.