Stunts Forum

Stunts - the Game => Live Races => Topic started by: Duplode on October 19, 2012, 06:21:52 AM

Title: Le Stunts endurance racing
Post by: Duplode on October 19, 2012, 06:21:52 AM
A thread for setting up Le Stunts endurance events, propagating the buzz from the old Le Stunts thread (http://forum.stunts.hu/index.php?topic=620.msg50529#msg50529). A brief overview for the uninitiated:

So what is this about?
Sweat and adrenaline - exhilarating live races in a challenging endurance format.

Who can take part?
Anyone! Simply join the discussion as we arrange the date and time for the next event, either in the Fixtures (http://forum.stunts.hu/index.php?topic=2803.60) thread or in the thread for the next race (which you can create if it doesn't exist  ;)).

How does it work?
Here is what happened in the 2013-01-13 race. None of these "rules" are set in stone, anything can be adjusted if we feel like it.

The essentials
The fine print (race stewarding)

One extra thing we want to do at some point is team racing (pairs, or maybe trios) as in the original Le Stunts. Each pipsqueak in a team would drive a set number of laps and then post/send the partial replay to a team mate, and so on until the eight minutes are completed. With teams we would have the races a bit longer (15min) so that the driver changes become feasible.

Are there archives from past races?
Check the race threads in this subforum. For the very first race, check this post in the old Le Stunts thread (http://forum.stunts.hu/index.php?topic=620.msg51890#msg51890) for the track and, further down the thread, replays, results and analysis.
Title: Re: Le Stunts endurance racing
Post by: Duplode on January 14, 2013, 05:15:34 PM
Zak: can you make this topic a sticky? Thanks in advance!
Title: Re: Le Stunts endurance racing
Post by: Komeuppance on January 14, 2013, 05:23:47 PM
I'm gonna have to sober up (a lot) to fully comprehend these rules.

-Robert
Title: Re: Le Stunts endurance racing
Post by: zaqrack on January 16, 2013, 02:29:33 AM
Quote from: Duplode on January 14, 2013, 05:15:34 PM
Zak: can you make this topic a sticky? Thanks in advance!


done.
Title: Re: Le Stunts endurance racing
Post by: Duplode on January 16, 2013, 09:09:09 PM
Quote from: zaqrack on January 16, 2013, 02:29:33 AM
Quote from: Duplode on January 14, 2013, 05:15:34 PM
Zak: can you make this topic a sticky? Thanks in advance!


done.

Thanks  :)
Title: Re: Le Stunts endurance racing
Post by: Akoss Poo a.k.a. Zorromeister on January 08, 2015, 06:24:32 PM
Quote from: Duplode on October 19, 2012, 06:21:52 AM
Eventually, someone other than the track designer posts a slightly modified version of the track (to prevent cheating with older replays), starts a 3-minute countdown so that people can download the track and, after that, shoots the metaphorical starting gun at the chat.

Well, it's the very first time I'm reading this topic because I am about to join a live race.

I'm here now to minimize the chance of cheating. What about posting SIX slightly modified version of the tracks right after everybody joining the chat? After everybody have downloaded it, someone rolls a dice on the chat, the result will give the number of slightly modified version to be used.

And then starts the 12 minutes racing time (which can't be 15 for anybody, using this method).
Title: Re: Le Stunts endurance racing
Post by: CTG on January 08, 2015, 06:33:50 PM
Quote from: Akoss Poo on January 08, 2015, 06:24:32 PM
Quote from: Duplode on October 19, 2012, 06:21:52 AM
Eventually, someone other than the track designer posts a slightly modified version of the track (to prevent cheating with older replays), starts a 3-minute countdown so that people can download the track and, after that, shoots the metaphorical starting gun at the chat.

Well, it's the very first time I'm reading this topic because I am about to join a live race.

I'm here now to minimize the chance of cheating. What about posting SIX slightly modified version of the tracks right after everybody joining the chat? After everybody have downloaded it, someone rolls a dice on the chat, the result will give the number of slightly modified version to be used.

And then starts the 12 minutes racing time (which can't be 15 for anybody, using this method).

Too much effort for a fun race, but I'm okay with that.
Title: Re: Le Stunts endurance racing
Post by: Akoss Poo a.k.a. Zorromeister on January 08, 2015, 07:11:39 PM
Five more slight modification, five more download clicks... maybe three more minutes...
Title: Re: Le Stunts endurance racing
Post by: CTG on January 08, 2015, 07:18:53 PM
Quote from: Akoss Poo on January 08, 2015, 07:11:39 PM
Five more slight modification, five more download clicks... maybe three more minutes...

And who would make the 6 versions? Because he can drive a 8 minutes long replay for all of them before the race.
Title: Re: Le Stunts endurance racing
Post by: Akoss Poo a.k.a. Zorromeister on January 08, 2015, 09:41:16 PM
Well, good question. But that's also a problem with the original version. Should we forget the 24 hours of learning time?
Title: Re: Le Stunts endurance racing
Post by: dreadnaut on January 09, 2015, 01:35:11 AM
Maybe we could use something that given a number makes a pseudo-random change to the track ( maybe just the scenery :) ). We roll the die in the chat, everyone sees the result and can go to enter the number and download the modified track.

Just an idea, haven't thought much about it so it might have some obvious defect.
Title: Re: Le Stunts endurance racing
Post by: Akoss Poo a.k.a. Zorromeister on January 09, 2015, 09:15:34 AM
Quote from: dreadnaut on January 09, 2015, 01:35:11 AM
Maybe we could use something that given a number makes a pseudo-random change to the track ( maybe just the scenery :) ). We roll the die in the chat, everyone sees the result and can go to enter the number and download the modified track.

Just an idea, haven't thought much about it so it might have some obvious defect.

That's a useful idea! I like it.
Title: Re: Le Stunts endurance racing
Post by: CTG on January 09, 2015, 09:18:55 AM
Quote from: dreadnaut on January 09, 2015, 01:35:11 AM
Maybe we could use something that given a number makes a pseudo-random change to the track ( maybe just the scenery :) ).

It's about 10 seconds to change the scenery in hexeditor... ::)
Title: Re: Le Stunts endurance racing
Post by: Akoss Poo a.k.a. Zorromeister on January 09, 2015, 09:27:49 AM
Quote from: CTG on January 09, 2015, 09:18:55 AM
Quote from: dreadnaut on January 09, 2015, 01:35:11 AM
Maybe we could use something that given a number makes a pseudo-random change to the track ( maybe just the scenery :) ).

It's about 10 seconds to change the scenery in hexeditor... ::)

Well, then not the scenery, rather a tiny change on the track which won't become annoying.
Title: Re: Le Stunts endurance racing
Post by: CTG on January 09, 2015, 11:26:27 AM
Quote from: Akoss Poo on January 09, 2015, 09:27:49 AM
Quote from: CTG on January 09, 2015, 09:18:55 AM
Quote from: dreadnaut on January 09, 2015, 01:35:11 AM
Maybe we could use something that given a number makes a pseudo-random change to the track ( maybe just the scenery :) ).

It's about 10 seconds to change the scenery in hexeditor... ::)

Well, then not the scenery, rather a tiny change on the track which won't become annoying.

That's what we did before (one version, made by another driver right before the start). And that's why I never made the final little change of the track, to avoid the well-known and expected CTG cheat.

About the 12+x minutes thing: it's quite difficult to avoid that kind of cheat. Downloading, starting DOSBox, selecting car, confirming that you are ready to race... it needs about 2 minutes. Your idea sounds fine, but there will be always one or two pipsqueaks having a short technical obstacle, while others can start their laps before confirming the start. To avoid that, we should increase the racing time by one minute, but counted FROM THE PUBLICATION of the track (maybe a coded subsite at ZakStunts with triggered track publication?). Another (irrealistic) possibility is video capturing in DOSBox, as it can confirm the real time you spent on racing. But it's too much effort.