Stunts Forum

Stunts - the Game => Stunts Chat => Topic started by: zaqrack on April 01, 2014, 06:29:16 PM

Title: Stunts elements in real life traffic
Post by: zaqrack on April 01, 2014, 06:29:16 PM
This one is in Shanghai, about 5km from our home. The Nanpu bridge. Very nice bridge - double! up/down corkscrew combination:

(http://media.medias.rs/upload/photos/szcj5rix.jpg)
Title: Re: Stunts elements in real life traffic
Post by: BonzaiJoe on April 02, 2014, 12:02:27 AM
It looks like futuristic art from the 1910's. Private car traffic is so old school :-)
Title: Re: Stunts elements in real life traffic
Post by: alanrotoi on April 02, 2014, 12:29:01 AM
Nice Zak!!
Title: Re: Stunts elements in real life traffic
Post by: dreadnaut on March 20, 2016, 06:01:04 PM
I heard a loud engine today and I looked out of my window. Parked below was a Lotus Esprit, I think from the early nineties. What a nice sound!
Title: Re: Stunts elements in real life traffic
Post by: alanrotoi on March 21, 2016, 01:09:10 PM
Nice!
Title: Re: Stunts elements in real life traffic
Post by: zaqrack on March 27, 2016, 09:55:25 PM
Likely my favorite car ever. Though I heard it is awful to drive and even worse to repair - the chassis is made out of large molded plastic elements. Since it is unlikely I will ever drive one, it can stay my favourite car :)
Title: Re: Stunts elements in real life traffic
Post by: dreadnaut on May 02, 2016, 01:35:29 PM
(http://4.bp.blogspot.com/-xJmW25sCoRA/VyHiJNN6kkI/AAAAAAAAyzU/EN5IRKVzpQIZcN9cEpPBx8GX7TtFu9dtwCLcB/s1600/daily_gifdump_1052_05.gif)
Title: Re: Stunts elements in real life traffic
Post by: Usrin on May 02, 2016, 03:34:30 PM
I spotted this bridge designed for Stunts pipsqueaks in Albania:

(http://people.bolyai.elte.hu/~usrin/201510_albania/34.jpg)
Title: Re: Stunts elements in real life traffic
Post by: Overdrijf on August 22, 2018, 09:29:22 PM
Quote from: zaqrack on March 27, 2016, 09:55:25 PM
Likely my favorite car ever. Though I heard it is awful to drive and even worse to repair - the chassis is made out of large molded plastic elements. Since it is unlikely I will ever drive one, it can stay my favourite car :)

Yes, I'm digging up an ancient topic, but I wanted to agree to this. Especially the James Bond era Esprit's just look so cool and fast and everything. Best looking car ever. But yeah, apparently not very special either in the garage or on the road.
Title: Re: Stunts elements in real life traffic
Post by: dreadnaut on August 23, 2018, 11:30:06 AM
It has great dirt-road grip in Stunts though, it makes it one of my favourite cars!
Title: Re: Stunts elements in real life traffic
Post by: GTAManRCR on May 15, 2019, 07:49:55 PM
Quote from: dreadnaut on May 02, 2016, 01:35:29 PM
(http://4.bp.blogspot.com/-xJmW25sCoRA/VyHiJNN6kkI/AAAAAAAAyzU/EN5IRKVzpQIZcN9cEpPBx8GX7TtFu9dtwCLcB/s1600/daily_gifdump_1052_05.gif)
Hot Wheels stole the idea of Stunts
Title: Re: Stunts elements in real life traffic
Post by: Usrin on April 15, 2020, 10:39:33 AM
Roundabouts would nicely fit into Stunts. :D
https://www.motor1.com/news/409462/suzuki-swift-airborne-roundabout-poland/
Title: Re: Stunts elements in real life traffic
Post by: Overdrijf on April 15, 2020, 08:06:30 PM
Quote from: Usrin on April 15, 2020, 10:39:33 AM
Roundabouts would nicely fit into Stunts. :D
https://www.motor1.com/news/409462/suzuki-swift-airborne-roundabout-poland/

I can almost see him speed up.
Title: Re: Stunts elements in real life traffic
Post by: afullo on April 16, 2020, 09:03:30 PM
I'm not sure, but maybe symmetric splits with illusion elements actually manage to design roundabouts in Stunts...
Title: Re: Stunts elements in real life traffic
Post by: dreadnaut on April 17, 2020, 12:14:50 AM
Quote from: Overdrijf on April 15, 2020, 08:06:30 PM
I can almost see him speed up.

Definitely a speed up there, but I hope they managed to hit Esc in time, because the landing doesn't look good.
Title: Re: Stunts elements in real life traffic
Post by: dreadnaut on September 15, 2021, 09:55:59 PM
An article on the Porsche 962, with some nice pictures!
https://arstechnica.com/cars/2021/09/from-modern-ecus-to-dual-clutch-transmissions-this-race-car-proved-it-all/
Title: Re: Stunts elements in real life traffic
Post by: Cas on September 19, 2021, 12:50:54 AM
Very nice article. It's great to look at the P962 in all its detail and variety!
Title: Re: Stunts elements in real life traffic
Post by: dreadnaut on December 10, 2021, 07:50:53 PM
Pretty good boulevard jump!
Title: Re: Stunts elements in real life traffic
Post by: Cas on December 10, 2021, 09:22:33 PM
Drunk drivers... ha, ha... I wonder if the water cushioned the landing even a little.
Title: Re: Stunts elements in real life traffic
Post by: Ryoma on January 02, 2022, 08:43:44 PM
(https://zupimages.net/up/21/51/z788.gif)
Title: Re: Stunts elements in real life traffic
Post by: JTK on January 03, 2022, 12:33:15 PM
Whow - great!  ;D
Title: Re: Stunts elements in real life traffic
Post by: Overdrijf on January 03, 2022, 12:55:36 PM
And the shaky cam really does help hide the fakeness.

...somewhat.
Title: Re: Stunts elements in real life traffic
Post by: Daniel3D on January 03, 2022, 01:08:51 PM
It also just disappeared, hahaha.
Still cool though.
Title: Re: Stunts elements in real life traffic
Post by: Cas on January 03, 2022, 07:10:19 PM
Ha, ha!  Looks great :D
Title: Re: Stunts elements in real life traffic
Post by: alanrotoi on April 06, 2022, 05:39:17 PM
Highway jump in real life: https://www.youtube.com/watch?v=-jWZcmT18d4
Title: Re: Stunts elements in real life traffic
Post by: Ryoma on April 09, 2022, 03:51:26 PM
Fake or not?
Title: Re: Stunts elements in real life traffic
Post by: Overdrijf on April 09, 2022, 04:07:09 PM
That should be fake. It would be too unbelievable for a Hollywood movie.

Then again, if there's any kind of car that can land like that and keep rolling...
Title: Re: Stunts elements in real life traffic
Post by: alanrotoi on April 09, 2022, 06:30:07 PM
100% fake. Those physics has no sense :D
Title: Re: Stunts elements in real life traffic
Post by: Daniel3D on April 09, 2022, 07:38:49 PM
Dust looks fake to.
Wouldn't be surprised if it is dirt rally 2 or something.
Title: Re: Stunts elements in real life traffic
Post by: Overdrijf on April 09, 2022, 10:30:03 PM
Quote from: alanrotoi on April 09, 2022, 06:30:07 PM
100% fake. Those physics has no sense :D

Yeah, looking at it again, that car should have bounced into the ravine rather than up.
Title: Re: Stunts elements in real life traffic
Post by: Ryoma on April 27, 2022, 06:10:32 PM
And this?
Title: Re: Stunts elements in real life traffic
Post by: Overdrijf on April 27, 2022, 09:52:46 PM
I mostly can't imagine making that one up. That's too silly. What would have happened there, accelerator stuck or something?
Title: Re: Stunts elements in real life traffic
Post by: Cas on April 27, 2022, 10:22:49 PM
:o 🤦 No way!
Title: Re: Stunts elements in real life traffic
Post by: dreadnaut on July 16, 2023, 12:48:58 AM
What does a Ferrari F40 sound like?

https://www.youtube.com/watch?v=X07KHbIAQ7E
Title: Re: Stunts elements in real life traffic
Post by: dreadnaut on April 16, 2024, 08:39:18 PM
Loop the Loop: https://www.youtube.com/watch?v=wiZoVAZGgsw

This makes me wonder: what are the G forces of an Indy / GTO reaching 245mph in a loop? ;D
Title: Re: Stunts elements in real life traffic
Post by: Cas on April 16, 2024, 10:29:14 PM
Wow!  Amazing! :D
Well, acceleration is v squared by radius, so for 245 mph, which are 394 km/h, that is, 1418.4 m/s, we have a = (1418.4 m/s)^2 / r. If we want g force, we need to divide that by gravity acceleration on the surface of Earth, roughly 9.81 m/s^2, so:

g = (2011858.56 m^2/s^2) / (r * 9.81 m/s^2) = 205082.422 m / r

It still depends on the radius. If you don't want to die, but want to make sure you'll get some grip at the top (since actual tangential speed won't be constant), a maximum of some 6g, like in the video, sounds like a safe bet. To make that g value, you'd need a loop to be some 34 km in radius, ha, ha... That square in V really makes a difference!

With a loop that big, the good thing is that it'd be much easier to drive through it and speed would be a lot more constant than in the video, so g force would also be more stable. Then you can afford a bigger loop to have a lower max g as well. The problem is how you will build such a huge loop strong enough to withstand itself and the car.

Duplode, you're better a math guy than I... Let me know if I'm doing my calculations correctly, ha, ha
Title: Re: Stunts elements in real life traffic
Post by: Duplode on April 16, 2024, 11:58:38 PM
We gotta divide rather than multiply by 3.6 when converting to m/s. That gives a speed of 109.5 m/s and thus, by the formula above, a (still quite scary!) acceleration in g of 1223m / r.

What is the radius of a Stunts loop, though? Let's stick with the basic conversion factor for the in-game physics: 1 track tile = 1024 3SH units = 205 feet. Like most roller coaster loops, the Stunts loop isn't perfectly circular; however, the upper half is close enough for using the extreme z coordinates (that is, along the direction of the track) for the radius:

(https://i.imgur.com/tqrnui2.png)

That means a radius of 449 3SH units, or 89.89 ft, or 27.40 m. The acceleration, therefore, would be an extreme 44.64 g!
Title: Re: Stunts elements in real life traffic
Post by: Cas on April 17, 2024, 02:30:25 AM
Absolutely inhuman, ha, ha. Well, I hit some numbers wrong, but I assure you that you need a very large loop still for that speed. If it were possible to build a stable loop big enough, it would be a lot easier to do the stunt.
Title: Re: Stunts elements in real life traffic
Post by: Daniel3D on April 17, 2024, 09:06:52 AM
So, to get around the more comfortable 6g you would only need ~32 mph to go around the loop i guess.
Title: Re: Stunts elements in real life traffic
Post by: Duplode on April 17, 2024, 12:45:45 PM
It would be higher than that for 6g -- 89.8 mph -- because centripetal acceleration grows with the square of the speed.
Title: Re: Stunts elements in real life traffic
Post by: Daniel3D on April 17, 2024, 01:49:41 PM
Quote from: Duplode on April 17, 2024, 12:45:45 PMIt would be higher than that for 6g -- 89.8 mph -- because centripetal acceleration grows with the square of the speed.
That could be an Ultimate Gentlemen Agreement Rule. UGAR.
The looping may not be taken with a speed exceeding 100 mph.
Title: Re: Stunts elements in real life traffic
Post by: Chulk on April 17, 2024, 03:07:15 PM
Idea for a special event + Alan's custom windshields:

Place a loop as soon as possible in a track, use INDY and keep PG until the end. Windshield has "tunnel vision" as if under the effect of heavy G's. Use as many Mirage elements as possible to further create the illusion of eyesight and consciousness failing.
Title: Re: Stunts elements in real life traffic
Post by: alanrotoi on April 17, 2024, 06:49:31 PM
Quote from: Chulk on April 17, 2024, 03:07:15 PMIdea for a special event + Alan's custom windshields:

Place a loop as soon as possible in a track, use INDY and keep PG until the end. Windshield has "tunnel vision" as if under the effect of heavy G's. Use as many Mirage elements as possible to further create the illusion of eyesight and consciousness failing.

Hey that's a good idea! A modification of the "night windshield" is possible like that.
Title: Re: Stunts elements in real life traffic
Post by: Duplode on April 17, 2024, 11:48:29 PM
Yeah, that would be a fun event! (I'm now daydreaming of a full-blown greyout feature, in which going faster you go through the loop, the longer and more intense the blurring becomes.)