Stunts Forum

Stunts - the Game => Stunts Related Programs => Topic started by: dm_s1e6 on June 21, 2014, 01:46:16 PM

Title: And yet another (DOS-based) Car Editor
Post by: dm_s1e6 on June 21, 2014, 01:46:16 PM
Hi folks,

there may by now be more car editors than cars for Stunts, but what the heck:
I want to share this tiny tool with a community that provided me with some much-desired, missing information on RES file parameters.
Please find attached a DOS-based car manager/editor that took me back 20 years.
See the included README file for details.

Kind regards
dm_s1e6
Title: Re: And yet another (DOS-based) Car Editor
Post by: dreadnaut on June 21, 2014, 03:04:04 PM
Thanks!

And wooooo for Pascal code! ;D  If I find a moment I can add a couple of lines to link the graphic driver inside the main exe, so you don't need the external BGI.
Title: Re: And yet another (DOS-based) Car Editor
Post by: dm_s1e6 on June 21, 2014, 07:36:47 PM
Oh, that (including the BGI driver) is a good point! If you could point me to a howto, I'll gladly do the job.

(The online help states that one has to link the driver and register it, but the RegisterBGIDriver source code snippet seemingly only explains how to register a driver that is present in the file system...)
Title: Re: And yet another (DOS-based) Car Editor
Post by: dreadnaut on June 22, 2014, 11:51:37 AM
Sorry, I'm a bit busy in these days, but you can start reading here (http://borlpasc.narod.ru/english/faqs/link.htm).

If it's still confusing, I'll dig out the relevant code next week ;)
Title: Re: And yet another (DOS-based) Car Editor
Post by: dm_s1e6 on June 22, 2014, 12:11:45 PM
Thanks for the link, much appreciated. I'll be on the road most of next week, so there's no hurry at all, and then I'll look into it next weekend.
Title: Re: And yet another (DOS-based) Car Editor
Post by: dm_s1e6 on June 22, 2014, 01:27:37 PM
Ah, of course I couldn't stop myself from looking into it, and see - it was easier than expected. :)

Release Notes for this update:
- BGI driver now linked into the EXE
- Maximum amount of cars in garage increased to 32 (from 30)
- new hint regarding accuracy added to the engine screen
- more helpful RPM lines added to the RPM/velocity graph