Stunts Forum

Stunts - the Game => Stunts Reverse Engineering => Topic started by: dreadnaut on January 12, 2015, 11:04:51 PM

Title: Replay completion
Post by: dreadnaut on January 12, 2015, 11:04:51 PM
I thought checking the last second of the replay would give enough information, but it doesn't seem to work as expected:
Checking for the last second being empty works then only for replays saved in the first case. I could check to see if exactly one second is empty, no more no less, but someone might be able to press Esc at the right time and get the right number of zeros at the end of an incomplete replay.

Any suggestions? :|
Title: Re: Replay completion
Post by: Duplode on January 13, 2015, 02:22:38 AM
I don't think we can do better than testing for exactly one empty second, at least through site automation. At least that would catch (nearly) all accidental submissions of incomplete replays.

(By the way, have there ever been any issues with replays cutting off 0.05s early at the end? I seem to faintly recall an old thread mentioning that happening with a replay by Alain, but that might be just my mind playing tricks.)
Title: Re: Replay completion
Post by: USC_closure on April 26, 2015, 10:06:29 AM
What about automatic penalty time detection? Combining DUP's path re-generating algorithm with RPLOnline could be useful (if it's possible somehow).
Title: Re: Replay completion
Post by: Duplode on April 29, 2015, 12:48:11 AM
Quote from: C T G on April 26, 2015, 10:06:29 AM
What about automatic penalty time detection? Combining DUP's path re-generating algorithm with RPLOnline could be useful (if it's possible somehow).

In principle, restunts tools can be used for that, as dstien has demonstrated (http://forum.stunts.hu/index.php?topic=3152.msg67145#msg67145).
Title: Re: Replay completion
Post by: USC_closure on April 29, 2015, 01:01:55 PM
Quote from: Duplode on April 29, 2015, 12:48:11 AM
Quote from: C T G on April 26, 2015, 10:06:29 AM
What about automatic penalty time detection? Combining DUP's path re-generating algorithm with RPLOnline could be useful (if it's possible somehow).

In principle, restunts tools can be used for that, as dstien has demonstrated (http://forum.stunts.hu/index.php?topic=3152.msg67145#msg67145).

But it would be great to see in practice.

(Wisdom for engineers: "In theory, there is no difference between theory and practice. In practice, there is.")