Stunts Forum

Stunts - the Game => Stunts Modification Projects => Topic started by: Daniel3D on May 30, 2021, 01:47:27 AM

Poll
Question: Do we want Ferrari drivers in place of the old opponents and if so who?  
Option 1: Leave them as the are, we like them:  (don't vote for anything else then please) votes: 4
Option 2: Change them but I don't care who you pick: (don't vote for anything else then please) votes: 0
Option 3: Enzo Ferrari   1920 - 1932 votes: 2
Option 4: Tazio Nuvolari   1933 - 1937 votes: 2
Option 5: Alberto Ascari   1950 - ?1955 votes: 1
Option 6: Juan Manuel Fangio   1950 - 1958 votes: 2
Option 7: Niki Lauda   1971 - 1985 votes: 5
Option 8: Gilles Villeneuve   1977 - 1982 votes: 4
Option 9: Alain prost   1980 - 1993 votes: 4
Option 10: Jean Alesi   1989 - 2001 votes: 3
Option 11: Michael Schumacher   1991 - 2006 votes: 5
Option 12: Kimi Raikkonen   2001 - present votes: 3
Title: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on May 30, 2021, 01:47:27 AM
Hi Guys.

I have been working on a special edition of stunts.
With all the cars Ryoma has been producing I really wanted a Ferrari only edition.

With help of CAS we.

  • Identified the menu button locations in the source and changed them.
  • Added a few new graphics.
  • Changed the hard coded default car from lamborghini Countach to the Ferrari GTO.

still to do.
- Remove the checks that looks for the Countach (we found one, but there are more)

For now a work around so you can Play the Stunts 30th anniversary Ferrari Edition

https://www.dropbox.com/s/uss5x6p0yevrf55/StuntsFerrari.zip?dl=0 (https://www.dropbox.com/s/uss5x6p0yevrf55/StuntsFerrari.zip?dl=0)

EDIT:
I updated the link. Everything is in there now.
Everything we worked on is tested and works.

Download package in attachment below.
I don't expect other things to be broken, but we did alter the game so unexpected weirdness is bound to happen.
Title: Re: Stunts 30th anniversary Edition
Post by: alanrotoi on May 30, 2021, 02:26:55 AM
Wow! It looks great! Your names should appear somewhere too!
Title: Re: Stunts 30th anniversary Edition
Post by: KyLiE on May 30, 2021, 06:46:01 AM
The new artwork looks great!  Another thing you might want to change is the Lamborghini Bravo in the introduction.
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on May 30, 2021, 07:17:14 AM
Quote from: KyLiE on May 30, 2021, 06:46:01 AM
The new artwork looks great!  Another thing you might want to change is the Lamborghini Bravo in the introduction.
I will. But I had a working version. I really wanted to share it.

I found the button coordinates yesterday and function lines the day beffore. And i found the default car part. CAS could edit those directly so we both worked on it. He on the software and I on the graphics and testing. And it quickly came to be.

It's not done. But it requires an other dig in the code so im sure to find it when we dig further.

This is just a very fun sideresult of the reengenering project.
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on May 30, 2021, 07:36:21 AM
Quote from: alanrotoi on May 30, 2021, 02:26:55 AM
Wow! It looks great! Your names should appear somewhere too!
I'll thinking anout it. Dont know how yet. Dont know how the others feel about it.
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on May 30, 2021, 08:09:35 AM
Awesome..it's a great idea
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on May 30, 2021, 09:41:21 AM
Quote from: Ryoma on May 30, 2021, 08:09:35 AM
Awesome..it's a great idea
You like it?
Title: Re: Stunts 30th anniversary Edition
Post by: GTAManRCR on May 30, 2021, 09:49:10 AM
Kevin Pickell would be proud of you

So the source code has been reverse engineered, amazing
Eliminate the 10 minutes driving limit (This version is forked from 4D Sports Driving 1991-2-25, which doesn't let you drive further than 10 mins, neither with slow simulation speed). After it's done, do something with the 25 minutes limit too
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on May 30, 2021, 10:34:16 AM
I think the driving limits are memory related. That can't be changed until the game is taken out real mode. And that is a long way ahead of us.
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on May 30, 2021, 12:06:56 PM
Quote from: Daniel3D on May 30, 2021, 09:41:21 AM
Quote from: Ryoma on May 30, 2021, 08:09:35 AM
Awesome..it's a great idea
You like it?

Yes of course!!!

Do you think it is to possible to change the curtains in the showroom in red and put a cavalino rampante on the back wall?
Title: Re: Stunts 30th anniversary Edition
Post by: GTAManRCR on May 30, 2021, 12:09:25 PM
Absolutely possible, as it's only a graphic in SDCSEL.PVS, or SDCSEL.VSH depending on whether it's modified or not
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on May 30, 2021, 12:13:44 PM
Well well well...it's smell good!!!!
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on May 30, 2021, 12:43:45 PM
I want to change that to. But it was 02:00 and I was getting tired   8)
So. Updates will come.
Suggestions are always welcome.

Should I put a link to the forum in there some way?
For those who with a YouTube channel.
Feel free to showcase it when it's better.
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on May 30, 2021, 08:50:32 PM
Quote from: Ryoma on May 30, 2021, 12:06:56 PM
Quote from: Daniel3D on May 30, 2021, 09:41:21 AM
Quote from: Ryoma on May 30, 2021, 08:09:35 AM
Awesome..it's a great idea
You like it?

Yes of course!!!

Do you think it is to possible to change the curtains in the showroom in red and put a cavalino rampante on the back wall?

cavallino rampante on the back wall didn't look right.
How about the solution below?

You can never have enough branding in a Ferrari edition.
I even painted the cursor Red..   8)

Minor changes. In the Zipfile below.
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on May 30, 2021, 09:09:01 PM
Quote from: GTAMan18 on May 30, 2021, 09:49:10 AM
So the source code has been reverse engineered,

Not really, it is decompiled and partly ported to C. But that is mainly the shell of the game. The core engine is not so simple.
So most things related to actual driving and the 3D rendering is not going to come soon.

More helping hands could speed it up. But that is probably still years away.

My approach is understanding the Shell; the menu's the selectors and the editor. Everything but the 3D engine.
That is possible. Small changes like this one can be done quick because we alter values, not actual code.
To upgrade the main game engine I fear we are better off with a rewrite like CAS is making.
Title: Re: Stunts 30th anniversary Edition
Post by: alanrotoi on May 30, 2021, 10:23:55 PM
I like the way you changed the images without changing the spirit of the game.
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on May 30, 2021, 10:35:54 PM
I love it!!!
Title: Re: Stunts 30th anniversary Edition
Post by: Cas on May 30, 2021, 11:04:31 PM
Hey!  I want to say all this is mostly merit for Daniël!  I helped him with some software difficulties, but he really has been putting a lot of effort in this project and has done most of the work. Besides, the idea is his!

As he said, no change in the code has been made. In fact, we didn't even re-compile the source. He would locate the items that needed changing in the source and then I would look them up in the binary for quicker, more direct and minimum impact.

Nevertheless, looking at the code in mode detail while helping Daniël with this project has made me realise that a plug-in-dispatcher is not as crazy of a dream as I thought it was. We can actually have that rather soon if we want it. But it is indeed some work!

About this project again, the Ferrari Edition looks really amazing. I am really honoured of having been able to contribute to it!
Title: Re: Stunts 30th anniversary Edition
Post by: KyLiE on May 31, 2021, 04:10:24 AM
Quote from: Daniel3D on May 30, 2021, 08:50:32 PM
How about the solution below?

You can never have enough branding in a Ferrari edition.

Firstly, while I agree that you can never have enough branding in a Ferrari edition, I think the side banners are a little too busy.  I think they would look a lot nicer with just the cavallino rampante alone.

Secondly, the opponent selection screen looks very nice, however I thought I would point out that the red keys were never originally issued with any of the Ferraris that currently appear in Stunts.  Like I said, it looks very nice, so it's up to you if you're worried about that kind of accuracy.

Please remember that these are just suggestions from a fellow Ferrari enthusiast and I think that the work you have done on this so far is great! :)
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on May 31, 2021, 06:48:48 AM
Quote from: KyLiE on May 31, 2021, 04:10:24 AM
Secondly, the opponent selection screen looks very nice, however I thought I would point out that the red keys were never originally issued with any of the Ferraris that currently appear in Stunts.  Like I said, it looks very nice, so it's up to you if you're worried about that kind of accuracy.

I'm not worried about that kind of accuracy, I like the picture. But if you can show me what the key's should look like I will certainly change it. I do care about the Ferrari enthusiasts that would like it.
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on May 31, 2021, 07:50:23 AM
I think you will be disapointed about the key of Ferrari

https://www.google.com/search?q=Ferrari+Testarossa+key&client=ms-android-huawei-rev1&prmd=sivn&sxsrf=ALeKk02SHcWlYv5kTS-nXKl2rSkJ-B9SGw:1622440085294&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjb4c-nnPPwAhUfCGMBHabuCU8Q_AUoAnoECAIQAg&biw=360&bih=631

I like the key you drawn
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on May 31, 2021, 09:40:52 AM
I like it to.
Although I must say that I didn't draw a pixel there.
I cut a picture to the right scale and put it in the original.
Photoshop automatically converts it to the correct pallet.
So, it was 10 minutes Google, 2 minutes cutting and scaling and 2 seconds to place it in the original  8)
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on May 31, 2021, 09:48:36 AM
On a different note.
We found that last check. The Countach is officially cut from the game.

The Ferrari GTO (dsi original) is the default car. And will drive the logo (working on that one)

I decided not to put our names in it. I can not find a good place to do so.

I did ad "forum.stunts.hu" to a title screen.

I hope to present the final version soon.
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on May 31, 2021, 10:50:35 AM
Although the Ferrari GTO on the title screen must be a bit larger it is working.
Everything seems to be ready so I changed the download link above.

Please test and report any problems.
Title: Re: Stunts 30th anniversary Edition
Post by: Cas on May 31, 2021, 10:10:52 PM
I've been trying to make a little program to just convert any car to the title car, but I'm having some problems when I try to scale it. It strange because I look at the results at the middle of the code and it looks like all is fine, but then it doesn't work. I told Daniël I'd be able to do it quickly but it seems I was so much in a hurry yesterday that I made mistakes and it's buggy. I'll have to rewrite that. Also, I still have bugs to fix in CarWorks!
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on June 03, 2021, 10:14:07 AM
Working on some fun minor updates.
First Some new tracks.

I'm not the best track builder, So feel free to improve them or give feedback.

I made a first attempt at a new default track.
The Ferrari test track Fiorano_Circuit.
https://en.wikipedia.org/wiki/Fiorano_Circuit (https://en.wikipedia.org/wiki/Fiorano_Circuit)

I tried to create a track that drives similar, but it doesn't look as good.
Although it is the right length.

The Ferrari F40 is clocked at a time of 1'29.60 in 1987.
The track analysis by bliss gives my track a OWOOT time of 1'28.

See the Idea picture, the reality and the analysis in the attachments.
Also the track if you want to give it a spin, or change it.

I would also like a Replay of a good and quick lap.
For the default replay. So the professional driver actually drives professionally.  8) 8)
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on June 03, 2021, 10:38:39 AM
I did the Fiorano in the past...and the timing correspond to reality.
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on June 03, 2021, 11:10:31 AM
It is not an easy track to drive. But it's not really that bad as it is now.
It is very flat because it is based on a real track.
So not comparable with the contest tracks.

I get nowhere near the track estimates though. ::)

Quote from: Ryoma on June 03, 2021, 10:38:39 AM
I did the Fiorano in the past...and the timing correspond to reality.
Dit you make this track as well? Do you still have it?
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on June 03, 2021, 11:14:03 AM
Yes but it was not finish.
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on June 03, 2021, 11:42:49 AM
We had the same approach about the orientation.

I made a grid background in photoshop.
I can then place the real track on it as a layer to use as a reference.
(see picture in earlier post)

That works quite well for dimensions.
Title: Re: Stunts 30th anniversary Edition
Post by: KyLiE on June 03, 2021, 01:44:25 PM
Quote from: Daniel3D on June 03, 2021, 10:14:07 AM
I would also like a Replay of a good and quick lap.

I'm not sure that the track analysis in Bliss is entirely accurate.  Attached is a replay of a reasonably quick OWOOT lap in the Ferrari F40. :)
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on June 03, 2021, 02:01:06 PM
QuoteI'm not sure that the track analysis in Bliss is entirely accurate.
That is a relieve. I was getting rather depressed with my 2:45..
I know I'm not quick, but well..

Anyway. Thanks for the replay. I'll add it to the game tonight.

Thinking about replacing all opponents with Ferrari legends.
And give them all Skid's profile with minor speed variations.
Enzo Ferrari - Default track
Dino Ferrari - Autodromo Enzo e Dino Ferrari - also made as track
Michael Schumacher, - with German track (nurburgring?)
-
-
-
3 spots left...
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on June 03, 2021, 03:10:12 PM
Gilles Villeneuve
Niki Lauda
Tazio Nuvolari
Alain Prost
Jean Alesi
Kimi Raikkonen
Title: Re: Stunts 30th anniversary Edition
Post by: CTG on June 03, 2021, 04:07:03 PM
Ascari? Fangio?
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on June 03, 2021, 04:46:28 PM
Ok Schumacher is exit.
I'll take the oldest we can come up with
Hahaha.

EDITED:
I will not do not want to make this a popularity contest. 8) 8)

But a poll is requested (see below) so I will oblige.
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on June 03, 2021, 09:12:22 PM
MSC = 5 championship. You can't.

Maybe we can make a survey.

Dino is not a driver due to his illness.
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on June 03, 2021, 10:04:29 PM
Name                   Active
Enzo Ferrari           1920 - 1932
Tazio Nuvolari           1933 - 1937
Alberto Ascari           1950 - ?1955
Juan Manuel Fangio    1950 - 1958
Niki Lauda                   1971 - 1985
Gilles Villeneuve           1977 - 1982

alain prost                   1980 - 1993
Jean Alesi                   1989 - 2001
Michael Schumacher   1991 - 2006
Kimi Raikkonen           2001 - present

Dino is not a driver indeed. Had not thought of that.

I'll make a poll to get opinions.
Title: Re: Stunts 30th anniversary Edition
Post by: Cas on June 03, 2021, 10:10:52 PM
You can calibrate Bliss with your times for lap estimation. I can contribute a few tracks... although I'm pretty busy, but maybe something in the weekend!
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on June 03, 2021, 10:17:31 PM
Quote from: Cas on June 03, 2021, 10:10:52 PM
You can calibrate Bliss with your times for lap estimation.
I don't want my time estimation. I know how I drive. It's rubbish. :P
I want to know how the others potentially drive a track.
Title: Re: Stunts 30th anniversary Edition
Post by: Cas on June 03, 2021, 10:44:09 PM
I want to explain my choice at the poll. I already had picked a few pipsqueaks that I would like featured, but then I thought maybe AI pipsqueaks are so bad that they wouldn't represent the actual pipsqueaks well. So maybe it's better to leave it as it is. Although I would like to have them in the game. So it all depends. It wouln't be bad either.

Maybe their names could be change slightly like is the case of the current AI pipsqueaks.
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on June 03, 2021, 10:51:05 PM
I thought to give them all Skids profile and a little upgraded,
maybe with some slight alterations.

They are not really meant to be opponents, just a nice addition.
Title: Re: Stunts 30th anniversary Edition
Post by: alanrotoi on June 03, 2021, 11:16:26 PM
I voted but no female opponents?  ::)
Title: Re: Stunts 30th anniversary Edition
Post by: KyLiE on June 04, 2021, 03:52:23 AM
Quote from: alanrotoi on June 03, 2021, 11:16:26 PM
I voted but no female opponents?  ::)

It might be nice to include Sabine Schmitz since she passed away earlier this year.  They don't all necessarily have to be Ferrari drivers.

If you're looking for tracks to include, you could use Cavallino Rampante (http://www.raceforkicks.com/index.php?page=race&race=2020-05) from the last season of Race For Kicks.
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on June 04, 2021, 04:08:53 AM
I prefer Michèle Mouton...almost rallye World championship with the group B...
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on June 04, 2021, 06:10:33 AM
Quote from: KyLiE on June 04, 2021, 03:52:23 AM
Quote from: alanrotoi on June 03, 2021, 11:16:26 PM
I voted but no female opponents?  ::)

It might be nice to include Sabine Schmitz since she passed away earlier this year.  They don't all necessarily have to be Ferrari drivers.
That only adfs to the problem....
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on June 04, 2021, 07:21:09 AM
To my opinion only Ferrari drivers.

Sure Villeneuve and Nuvolari, the only pilots who break the heart of Enzo Ferrari.

If you want a girl : Michèle Mouton (Fiat, Lancia), Maya Weug (winner of Ferrari Drivers Academy), Lella Lombardie (Lancia : 0,5 point in F1)
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on June 06, 2021, 11:23:30 AM
If Kimi Raikkonen is selected, I will do his text : "Bwoah, Bwoah and Bwoah". Too easy lol.

I work on a new Ferrari ;)
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on June 06, 2021, 01:31:36 PM
Quote from: Ryoma on June 04, 2021, 07:21:09 AM
Sure Villeneuve and Nuvolari, the only pilots who break the heart of Enzo Ferrari.
Do you mean that they should not be part of this because of that?
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on June 06, 2021, 02:10:48 PM
No I mean the opposite. The Commendatore had a great admiration of Tazio and Gilles.
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on June 06, 2021, 02:12:08 PM
Quote from: Ryoma on June 06, 2021, 02:10:48 PM
No I mean the opposite. The Commendatore had a great admiration of Tazio and Gilles.
Thought so. Just making sure. Thanks
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on June 06, 2021, 04:52:22 PM
Quote from: Ryoma on June 06, 2021, 11:23:30 AM
If Kimi Raikkonen is selected, I will do his text : "Bwoah, Bwoah and Bwoah". Too easy lol.

I work on a new Ferrari ;)

Title: Re: Stunts 30th anniversary Edition
Post by: alanrotoi on June 06, 2021, 07:16:54 PM
Heeey! Great idea using wheels for the rounded lights!! Looks amazing!
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on June 06, 2021, 10:55:54 PM
The car is on my méga.

What about track? I think :
- Imola with the real Tamburelo
- the first Monza with the oval parts
- Le Mans without chicane (1958-1965)

For Fiorano, I have a doubt. @Daniel3D, I think you go in the wrong way. Look here :
https://youtu.be/OodcikXgqVg
Title: Re: Stunts 30th anniversary Edition
Post by: Cas on June 07, 2021, 01:46:48 AM
It really does look great with the wheels for lights. I wonder how demanding drawing wheels is compared to other primitives. It all depends on how Stunts does the drawing.
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on June 07, 2021, 07:13:07 AM
Quote from: Ryoma on June 06, 2021, 10:55:54 PM
For Fiorano, I have a doubt. @Daniel3D, I think you go in the wrong way. Look here :
https://youtu.be/OodcikXgqVg
No, I believe it's the right way.
But I used the pre 1996 track layout. Maybe it changes.

https://nl.wikipedia.org/wiki/Pista_di_Fiorano (https://nl.wikipedia.org/wiki/Pista_di_Fiorano)
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on June 07, 2021, 07:21:48 AM
Ok but look the video with the fxxk (post 1996 too).
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on June 07, 2021, 07:59:33 AM
Quote from: Ryoma on June 07, 2021, 07:21:48 AM
Ok but look the video with the fxxk (post 1996 too).
I saw that video. I used track pictures that were easy to copy and used that track direction.
It doesn't really matter. Easy to turn around.
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on June 07, 2021, 08:06:27 AM
In fact, I played Ferrari Trofeo Pirelli which turn clockwise and Ferrari GT on iPhone which turn anti counterclockwise.
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on June 07, 2021, 08:28:11 AM
It is a test track, so that the direction changes is not strange.

But I can make one version Default.trk and  the reverse version FioranoR.trk

The default replay I can have on Fiorano.trk (aka default)
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on June 07, 2021, 02:11:52 PM
An other track idea.  ;D
https://youtu.be/RH83XsgbCDE (https://youtu.be/RH83XsgbCDE)
Title: Re: Stunts 30th anniversary Edition
Post by: alanrotoi on June 07, 2021, 11:31:29 PM
btw, is it possible with opponent blaster to make an opponent enough smart/fast to take power gear with indy?
Title: Re: Stunts 30th anniversary Edition
Post by: Cas on June 08, 2021, 03:05:05 AM
If I remember well, previous analysis had shown that AIs "cheat" in Stunts. They appear to have their own physics. That is, instead of being a routine that "presses" and "releases" the same keys as we, the routine directly controls the positions and velocities of the car. It does it in a way that makes it look like the opponent is subject to the same forces as the player (for example, slowing down before corners), but this is really not so. In other words, I'm suggesting that power gear likely doesn't even exist for the AIs.

On the other hand, I know little to nothing about the opponent file format, but if it's flexible enough, it might allow for a car to do things that are actually impossible for a player to do with the same car. So maybe an AI player could be made to "appear" to use power gear. My guess is that this isn't possible either and that the format is "maximised" for Skid Vicious, but I really don't know this.
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on June 08, 2021, 08:24:24 AM
The problem with the AO (automated opponents) is the absence of an AI.
Speed is set per element type. So it will treat all ramps the same. With the side note that the AO does look ahead a little bit.
It has algorithms for speeding up and slowing down.
If it looks ahead but can not adjust its speed quick enough, the AO will crash or go off the track (and probably crash).
If a track keeps those things in mind, you can boost the AO quite a bit.

(at least that is my conclusion after careful analysis)
Title: Re: Stunts 30th anniversary Edition
Post by: Cas on June 09, 2021, 04:41:55 AM
The thing is whether the maximum is already what Skid does or not. I don't know this, but what I think is, if it could be faster, it would've been made faster, so probably, it can't.
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on June 09, 2021, 09:00:51 AM
For stunts 1.0 opponent blaster was made.
http://stunts.kalpen.de/zip/ob.zip (http://stunts.kalpen.de/zip/ob.zip)
But blasted opponents are prone to crashing.
Title: Re: Stunts 30th anniversary Edition
Post by: alanrotoi on June 09, 2021, 01:29:19 PM
From Kevin Pickell's (Lead Programmer of Stunts) interview:

Q: We already know about who the opponents are in real life. Why are them so weak and dumb in the game?

A: They wanted them to be vastly different, originally they were only slightly dumber and slower but the company wanted to make them more different and the only way was to make them even slower and dumber.
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on June 09, 2021, 04:01:45 PM
Still Skid is about the fastest you can make a opponents that still manages to finish.
But for a flat track I think you can improve quite a bit.
Title: Re: Stunts 30th anniversary Edition
Post by: Cas on June 10, 2021, 07:35:28 PM
Precisely, I think Skid is the "unbounded" version of the AI. The other opponents are more restricted. Now, surely there is a way to make a faster opponent, but...

1 - Maybe this can't be accomplished by just modifying the opponent files and it could be that some value has to be changed in the executable, for example, to multiply the speed of opponents
2 - If one way or the other, opponents were made faster, I think this would cause them to visibly violate the game physics, to race in a completely unnatural way, etc.

Of course, trying is never bad. Even if we don't end up with a faster opponent, the results of experimenting with the files are surely going to be interesting. To make a truly better opponent, a new AI would have to be written. That is super hard to do as a plug in, because it wouldn't be a menu plug in, but a race-time routine.
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on June 10, 2021, 10:40:35 PM
If you make them faster, they can't adjust for track changes. For example.
When you make a long straight followed by a ramp and a sharp turn, Skid will always overshoot.
Title: Re: Stunts 30th anniversary Edition
Post by: Cas on June 11, 2021, 03:05:37 AM
Yeah, I guess the AI is very simple. It doesn't consider the car it is using and doesn't try to guess what is going to happen.
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on June 11, 2021, 08:14:20 AM
It does look ahead, but only two or three track pieces. I believe the AO (it's an Automated Opponent and not an AI in my opinion) reaction is around the same distance as the corner sign.

Therefore it can't have to high of a speed setting because of reaction time and acceleration/break time. (Acceleration, break and top speed are equal to player. Grip is not)
Title: Re: Stunts 30th anniversary Edition
Post by: Cas on June 11, 2021, 08:13:48 PM
Yes, AI wouldn't be the right term. "Artificial Stupidness" would be too harsh, though, ha, ha, so your "AO" sounds better to me. To keep the letters, I was going to suggest "Artificial Ingenuity", but I'm not sure about the meaning of the second word in English. In Spanish, we have the word "ingenuidad", which means something like weak criterion or inability to understand nuances and to forsee the very forseeable. But in English, there's the word "ingenious", with a completely different meaning, and sometimes I suspect that "ingenuity" comes from "ingenious", so I'm not sure.
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on June 11, 2021, 09:21:23 PM
Quote from: Cas on June 11, 2021, 08:13:48 PM
"ingenuity" comes from "ingenious"
Yes, "ingenuity" comes from "ingenious",
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on August 09, 2021, 07:27:31 PM
I think the mt32 doesn't work.
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on August 09, 2021, 08:52:41 PM
I'll look into that. Need to update the package anyway since we have reached maximum car capacity.
I want to try to make the F1 cars appear chronological.
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on August 09, 2021, 09:05:31 PM
So maybe rename cars as 1952, 1956, 1958, 1961, 1964, 1975, 1976, 1979, 1982 and 1983
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on August 09, 2021, 09:49:03 PM
Quote from: Ryoma on August 09, 2021, 09:05:31 PM
So maybe rename cars as 1952, 1956, 1958, 1961, 1964, 1975, 1976, 1979, 1982 and 1983
I thought the 1952 as f152 and further.
Do you happen to know which one is from which year?
I can look it up.
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on August 09, 2021, 10:15:37 PM
From mind
500f2 1952-1953
D50 1956
246f1 1958
156 1961
158 1964
312t 1975
312t2 1976-1977
312t4 1979
126 C2 1982
126 C3 1983
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on August 09, 2021, 10:44:01 PM
Quote from: Ryoma on August 09, 2021, 10:15:37 PM
From mind
500f2 1952-1953
D50 1956
246f1 1958
156 1961
158 1964
312t 1975
312t2 1976-1977
312t4 1979
126 C2 1982
126 C3 1983

Thanks
Renamed them.
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on August 09, 2021, 10:57:29 PM
I think we will make a Lancia édition lol
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on August 09, 2021, 11:07:10 PM
New update of this edition,.

  • 31 Ferrari's now.
  • removed unsupported sound drivers
  • removed obsolete/unsupported graphic drivers
  • removed obsolete setup files

The game is 3,45 MB
2,32 MB are just the cars.

For future releases.

  • Change opponents.
  • Change loading screens
  • support for other systems than VGA / sd or sb sound
  • reinstate setup if above support is available

Download link for latest edition
https://www.dropbox.com/s/0m2t6uru1ab824x/Stunts-30th-Ferrari.zip?dl=0 (https://www.dropbox.com/s/0m2t6uru1ab824x/Stunts-30th-Ferrari.zip?dl=0)
Title: Re: Stunts 30th anniversary Edition
Post by: alanrotoi on August 10, 2021, 03:37:33 PM
Nice!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on August 10, 2021, 07:36:59 PM
Quote from: Daniel3D on August 09, 2021, 10:44:01 PM
Quote from: Ryoma on August 09, 2021, 10:15:37 PM
From mind
500f2 1952-1953
D50 1956
246f1 1958
156 1961
158 1964
312t 1975
312t2 1976-1977
312t4 1979
126 C2 1982
126 C3 1983

Thanks
Renamed them.
NOTICE
This release contains mostly cars created by Ryoma.
But 10 if them are added under a different name.
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on August 11, 2021, 09:57:24 PM
I'm going to close the poll,
I read the related posts about them and there were many opinions on the drivers Who should or not. Ultimately, it doesn't really matter.
I kind of went with the results from the poll. Except for Kimi, His car is not in the game, also he is from after 1991, Schumacher started in 91 so he is safe (barely)
2 (5.7%)Alberto Ascari   1950 - ?1955
1 (2.9%)Juan Manuel Fangio   1950 - 1958
2 (5.7%)Niki Lauda   1971 - 1985
5 (14.3%)Gilles Villeneuve   1977 - 1982
4 (11.4%)Alain prost   1980 - 1993
4 (11.4%)Jean Alesi   1989 - 2001
3 (8.6%)Michael Schumacher   1991 - 2006
i had 7 drivers for the period of F1 cars, so i left out the one with least votes.

The list if drivers i will create as opponent is thus:
Alberto Ascari   1950 - ?1955
Niki Lauda   1971 - 1985
Gilles Villeneuve   1977 - 1982
Alain prost   1980 - 1993
Jean Alesi   1989 - 2001
Michael Schumacher   1991 - 2006
I think i will give them top speeds around the top speeds of the cars the could have driven.. spread a bit over the drivers.
I will try to make animations as well.
Title: Re: Stunts 30th anniversary Edition
Post by: dukeofurl on August 16, 2021, 12:11:29 AM
Wow this was a very interesting special edition to check out :) 

Given all of the obscure Ferraris that made it into the game, I'm surprised there is no 250 GTO  :D  Would be neat to have a few more new custom tracks, the two that were in there were fun.
Title: Re: Stunts 30th anniversary Edition
Post by: Ryoma on August 16, 2021, 05:27:36 AM
Yes a lot of cars is missing : 166, 250 GTO, 250 Testa Rossa, Daytona, 330 P4, the first 815, 308 GT4 246 GTB etc ..

I concentrate my effort to 1980s-1990s Ferrari. It's because it's about the same era of stunts. All are présents except the 208 GTB.

For information, a dashboard cost about 8 hours to 12 hours. The same for the shape. It's a very long job to release one car.
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on August 16, 2021, 12:23:11 PM
And a amazing job you did.
I could not have made this version without your efforts.
Thank you so much.

I think this will stay the base setup for the cars.
But I will add a car swapper if more Ferrari's are made so that the player can choose to change the car set list.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on October 11, 2021, 10:51:11 AM
This project is progressing slowly at the moment.
To do list:

  • alternative executables for other video modes and reinstating sound drivers
  • replacing the opponents with F1 drivers
  • Diffentent graphics for title and menu because of copyright

I do however have a short test track to play with. It's all about cornering.
It about a minute long, maybe a bit longer with a slower car.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on October 21, 2021, 11:50:39 PM
After some question about the growing number of cars and the used abbreviations i need to clarify something.

Ryoma created all the custom Ferrari's in this edition, for which I am really grateful.
But in my quest for perfection, I renamed all the F1 cars to an abbreviation with the year it was build, so they appear in the right order in the game.

There are now two versions of those cars and that is not ideal.
So here are the 11 cars I renamed with the old and new abbreviation.
If you have downloaded those cars outside the Ferrari edition, please swap the files.
I added the cars as zipfile.

@Ryoma, I hope you are Ok with the renaming of the files. I have asked about it before, but I'm still not sure what you think of it.

In order of build year (last two digits of the new abreviation)
Car name --       |  Old-  | new  abreviation
Ferrari 500 F2    |  500F  | F152
Ferrari D50        |  LD50  | F156
Ferrari D246 F1  |  D246  | F158
Ferrari 156 F1    |  F156  | F161
Ferrari 158         |  F158  | F164
Ferrari 312 T      |  FFT1  | F175
Ferrari 312 T2    |  FFT2  | F177
Ferrari 312 T4    |  FFT4  | F179
Ferrari 126 C2    |  12c2  | F182
Ferrari 126 C3    |  12C3  | F183
Ferrari 641         |  F641  | F190
Title: Re: Stunts 30th anniversary Edition
Post by: Daniel3D on October 22, 2021, 12:02:09 AM
Quote from: Ryoma on August 09, 2021, 10:57:29 PM
I think we will make a Lancia édition lol
We could do that. I just noticed there are about 20 now. (5 different Delta's but still)

A project for next year.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on October 22, 2021, 06:43:59 AM
If you want the perfection, you can named them with the project number :
For example F1-90 is the project 641(F641)
126 c3 : 633
126 c2 : 632
312T5 : 629
312T2 (born in 1976 and not in 1977 : my version with big naca is a 1976) : 627
312T : 626.

These numbers are difficult to find, I know, but important. I will search them later.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on October 22, 2021, 08:25:11 AM
Quote from: Ryoma on October 22, 2021, 06:43:59 AM
If you want the perfection, you can named them with the project number :
For example F1-90 is the project 641(F641)
126 c3 : 633
126 c2 : 632
312T5 : 629
312T2 (born in 1976 and not in 1977 : my version with big naca is a 1976) : 627
312T : 626.

These numbers are difficult to find, I know, but important. I will search them later.
That would have been great. As they seem to be chronological as well.

I didn't know about it.
Build year works for the classic Ferrari's to.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on October 29, 2021, 08:14:04 PM
Wip
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on October 29, 2021, 08:15:31 PM
Quote from: Ryoma on October 29, 2021, 08:14:04 PM
Wip
O wow,
Very cool.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on October 30, 2021, 08:50:01 PM
Here the game2.3sh for the Ferrari Édition

https://mega.nz/file/FnAGUTqY#8E_4WpHSj0TrUXuqg-JKAPWRqraPdlLo21wlPi8Q5Qo
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on October 30, 2021, 10:28:16 PM
I'll update the package as soon as possible
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on October 30, 2021, 10:53:32 PM
Quote from: Ryoma on October 22, 2021, 06:43:59 AM
If you want the perfection, you can named them with the project number :
For example F1-90 is the project 641(F641)
126 c3 : 633
126 c2 : 632
312T5 : 629
312T2 (born in 1976 and not in 1977 : my version with big naca is a 1976) : 627
312T : 626.

These numbers are difficult to find, I know, but important. I will search them later.

Found on the net
1951 // 212/F1, engine 275, Ecurie Espadon

1953 // 553, chassis 553

1954 // 625, engine 107, chassis 500 (?)

1954 // 553, engine 106, chassis 553

1955 // 555, engine 106, chassis 555

1957 // 801, chassis F1/8CL (?)

1958 // Dino 246, engine 143, chassis 528

1958 // 326 MI, engine 149, chassis 528/MI

1959 // Dino 256, engine 155, chassis 528/B

1960 // Dino 246P, engine 171, chassis 543

1961 // Dino 156, engine (120-degree) 178, chassis 543/C

1963 // 156, engine 178, 565/C

1964 // 158, engine 205/B, chassis 579

1964 // 1512, engine 207, chassis 582

1966 // Dino 246, engine 228, chassis 579

1966 // 312, engine 218, chassis 589

1967 // 312, engine 242, chassis 606

1968 // engine 242/C, chassis 606/B

1969 // engine 255/C, chassis 609

1970 // 312B, engine 001, chassis 621

1971 // 312B, engine 001/1, chassis 621/A

1971 // 312B2, engine 001/1, chassis 621/A (?)

1973 // 312B3, engine 001/11, chassis 628

1974 // 312B3, engine 001/12, chassis 628/B

1975 // 312T, engine 015, chassis 629

1976 // 312T2, engine 015, chassis 629

1978 // 312T3, engine 015, chassis '020' (?/629?)

1979 // 312T4, engine 015, chassis '022' (?/630?)

1980 // 312T5, engine 015, chassis '023' (?/630?)

1981 // 126CK, engine 021, chassis '024' (?/631?)

1982 // 126C2, engine 021, chassis 631

1983 // 126C3, engine 021, chassis 632

1984 // 126C4, engine 031, chassis 633
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on October 31, 2021, 07:45:37 PM
Quote from: Daniel3D on October 30, 2021, 10:28:16 PM
I'll update the package as soon as possible

And now I give you a dilema....

https://mega.nz/file/N7wwWLKZ#AF18iJ6nNu7rLJ9XokRi6gCkgV7q9UMK9D8Ye5XUUp8
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on October 31, 2021, 08:38:13 PM
Quote from: Ryoma on October 31, 2021, 07:45:37 PM
Quote from: Daniel3D on October 30, 2021, 10:28:16 PM
I'll update the package as soon as possible
And now I give you a dilema....
Not a Dilemma, I like the one with a cabin. But i made the bottom half the same color as the back.
So a bit of both.

----------------------------------------------
To do list:

  • alternative executables for other video modes and reinstating sound drivers
  • replacing the opponents with F1 drivers
  • Different graphics for title and menu because of copyright
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on November 01, 2021, 11:44:51 AM
I changed the first opponent.
(driving stats that of skid. All opponent performance are the same until i know how to differentiate them)

But i would like some feedback on the animation, description and such.

Edit:
Posted without testing.. Lose animation is broken
Description text needs some editing because of overlap..
will fix later.

Edit, animation is not broken, after crash there is no animation.
text is edited, will be updated with the rest.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on November 03, 2021, 05:59:29 PM
I made a mistake about the steer dot : in one hand it's red and in the other blue. I want all red and modify in consequence.

Blue for other car.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on November 03, 2021, 06:34:04 PM
Quote from: Ryoma on November 03, 2021, 05:59:29 PM
I made a mistake about the steer dot : in one hand it's red and in the other blue. I want all red and modify in consequence.

Blue for other car.
O. I like that.

About the dot. How big can it be made?
For the truck I want something like the picture below.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Cas on November 04, 2021, 01:19:00 AM
Uhm... I don't know what happens if you make it bigger... Like, I don't know if it remains centred, for example. This deserves testing!
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on November 05, 2021, 05:09:46 AM
What about the color needle for this édition ? I edit all the Ferrari with news colors needle.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on November 05, 2021, 07:53:27 AM
Quote from: Ryoma on November 05, 2021, 05:09:46 AM
What about the color needle for this édition ? I edit all the Ferrari with news colors needle.
The Ferrari edition was created by directly modding the executable. So we have to do it again in the source to do this.
It is not really complicated so we'll do that with individual needle change support and bring sound driver support back in one release.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on November 13, 2021, 06:11:45 AM
I modify a lot of Ferrari with news colors needle.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on November 13, 2021, 10:03:59 AM
That's great. Thank you.
I am working on new graphics, opponents and a new executable to support the needle color.
I will also bring sound support for mt32 back.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Cas on November 13, 2021, 02:11:17 PM
We need to play a lot of Stunts with the needle mod to test for stability. The code we inserted is good, but the fact that we had to move other code forward might have an impact. I think not, though, because if that were the case, it'd be very surprising that the impact isn't super obvious and fatal very quickly in the game.

Ryoma... you've been changing only the main needle colour, right?  Leaving the other one at zero. In the rare event that we would have to take back the change at allows the two needles to be of different colours, we would still be able to keep the one that allows for changing the needle colours in general, so that's a safe play.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on November 13, 2021, 04:25:54 PM
I changed with carwork red#5
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Cas on November 14, 2021, 04:45:11 PM
Great, then probably you set a value less than 256. That is more stable.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on November 28, 2021, 11:35:53 AM
CAS and I have been working on the new executable in the past few days.
And it is ready. I am still working on other things that I want to do before I release.

The next version will be.
Stunts V1.1
Modification 1.1F | Ferrari edition

Done:
  • Sound driver support back
  • supports needle color changes
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on November 28, 2021, 12:12:03 PM
What a good news !!! Very happy !!!
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on November 28, 2021, 12:28:48 PM
Quote from: Ryoma on November 28, 2021, 12:12:03 PM
What a good news !!! Very happy !!!
Indeed. I really want to include your updated Ferrari's

I don't know if it is acceptable to do.
But for Ferrari's that have the same colour needle I personally prefer a red tachometer and a white speedometer. Is easier to distinguish.

CAS wants to try a digital tachometer as well.
That would be cool. And when that happens I can now easily make it for Ferrari as well.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on November 28, 2021, 12:58:41 PM
Quote from: Daniel3D on November 28, 2021, 12:28:48 PM
I don't know if it is acceptable to do.
But for Ferrari's that have the same colour needle I personally prefer a red tachometer and a white speedometer. Is easier to distinguish.

If you look the real TestaRossa, needles are red like the color numbers...so don't put white or something like this.

It's more realistic as is with the color.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on November 28, 2021, 01:15:39 PM
I was referring to more standard displays.
I was not clear in my previous post, sorry about that.

Displays that have a dark background and white needle's. I think red tachometer needle would look good there.
(We had a car like that when I was little. Maybe that is why I feel like it's supposed to be so)
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Cas on November 28, 2021, 02:41:28 PM
Separate colours for needles is something we won't be using much. When the clocks are side by side and the same size, it wouldn't look very good to use different colours. But it some cases, maybe one is much smaller or at a different location or is horizontal, like the one in the McLaren, then the other one could perfectly use a different colour.

For the digital tach-o-meter, we'll need to do some research. I can tell why Stunts didn't include that: it really is very uncommon for a car to have a digital tach-o-meter. In fact, I don't know if there's any that does. But what the heck!
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on November 28, 2021, 03:25:35 PM
Ryoma made one with a 'digital' tachometer.
And of course Kitt..

So at least 2...  8)
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on November 28, 2021, 08:48:31 PM
I've been working on new opening title images, because the ones I had are borrowed images.
I made new ones, making use of public domain contend and stressed.
They are not finished yet, but I would appreciate opinions.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on November 28, 2021, 10:48:20 PM
The 1st one is awesome
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on January 04, 2022, 05:30:16 PM
I made some changes on my track for Fiorano.

One question :  the color needle is present ?
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on January 04, 2022, 08:10:17 PM
Quote from: Ryoma on January 04, 2022, 05:30:16 PM
One question :  the color needle is present ?
Yes, the latest edition of the executable has support for individual colored needles.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on January 08, 2022, 03:04:37 PM
Here is my last version of Fiorano. The length is about 3km (calculate with the average speed and lap time).

You can escape the track if you want to visit Fiorano and Maranello.

I don't know how to make a correct snapshot of the track to put here.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on January 08, 2022, 05:35:11 PM
In bliss you can save an image of the track.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on January 08, 2022, 06:21:31 PM
It's ugly...
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on January 08, 2022, 07:25:16 PM
It's difficult to make a track based upon a real one look interesting.
Try adding some hills. Place a village upon a hilltop.
Add some water.

And, looks are not that important anyway.
Crazy 8 wasn't very appealing either...
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on January 08, 2022, 09:37:45 PM
Try my Fiorano, the laptime and the length is very close to real (maybe need one or two more titles).

And I try to represent Fiorano and Maranello thanks to google Map.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on January 08, 2022, 11:05:14 PM
http://www.gdecarli.it/php/circuit.php?var1=491&var2=2
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on January 09, 2022, 09:32:45 PM
I made an update of the Fiorano track (attached).
Now the real laptime of the track :
Ferrari 333 SP   1'11.90
Ferrari F40   1'29.60
Ferrari F355 F1   1'33.00
Ferrari F355   1'34.00   
Ferrari F512 M   1'35.00
Ferrari 512 TR   1'35.00
Ferrari 456 GT   1'35.00      
Ferrari 288 GTO   1'36.00
Ferrari Testarossa   1'36.00      
Ferrari 348 TB   1'37.00
Ferrari 328 GTB   1'44.00

I did similar time with these cars but I am not faster than you.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on January 09, 2022, 10:39:22 PM
The updated track looks better. :)
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on January 10, 2022, 05:01:05 AM
Ok, I will work on it
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on January 10, 2022, 07:06:37 AM
For track time comparison you could also let an opponent drive. It has no elements to slow them down. I find it very challenging to beat skid when given a slight headstart.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on January 10, 2022, 07:22:15 AM
Yes but without stunts element, Skid is very very fast...I am not sure that someone can win against him with the same car
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on January 10, 2022, 11:54:32 AM
Quote from: Ryoma on January 10, 2022, 07:22:15 AM
Yes but without stunts element, Skid is very very fast...I am not sure that someone can win against him with the same car
I'm not sure. But easy to find out. Bliss can calculate track times for several players.

So, Yes. Skid is definitely not slow. On tracks like this, I think he can be faster.
I got skid from a default 1:19:55 to a 1:10:75 by making him faster through corners. But the max speed you can set for any element is 200.
So straight is 200, large corner is 140 and sharp corner is 90. I don't know if that is actually reached, though.
If you go higher than 200 the opponent refuses to drive..

Setting all to 200 results in a time of 1:05:70.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Cas on January 11, 2022, 01:34:08 AM
The time estimation Bliss does is not very scientific, ha, ha. Still, I expect it to be reasonably good as long as you remain OWOOT and you calibrate your time with a track that has some diversity of obstacles.

I assigned each obstacle a coefficient that basically says how much more time it takes to traverse than a paved straightway. I didn't take the time to measure these times and besides, I know that they are not fixed values, but they will depend on many things, such as what was there before the obstacle. Also, even if a certain car is fast enough to execute a stunts in a certain amount of time, it may not be proportionally fast to execute another if it has a very bad grip compared to other cars.... etc.

The AIs in Stunts are also not human at all, so they tend to slow down at certain obstacles in a way and proportion very different from what a human pipsqueak would. It would be interesting for the effectiveness of these estimations to be studied to see how well or badly I've done it, ha, ha.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on January 11, 2022, 04:47:32 AM
Maybe we can propose one version of Fiorano for raceforkick...and we will have an idea of the laptime ? And with one of these Ferrari :
Ferrari 333 SP   1'11.90
Ferrari F40   1'29.60
Ferrari F355 F1   1'33.00
Ferrari F355   1'34.00   
Ferrari F512 M   1'35.00
Ferrari 512 TR   1'35.00
Ferrari 456 GT   1'35.00     
Ferrari 288 GTO   1'36.00
Ferrari Testarossa   1'36.00     
Ferrari 348 TB   1'37.00
Ferrari 328 GTB   1'44.00
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on January 11, 2022, 07:05:01 AM
Quote from: Cas on January 11, 2022, 01:34:08 AM
The AIs in Stunts are also not human at all, so they tend to slow down at certain obstacles in a way and proportion very different from what a human pipsqueak would. It would be interesting for the effectiveness of these estimations to be studied to see how well or badly I've done it, ha, ha.
They slow down to the designated speed for the piece of track. But the don't go full out when all is set to 200. It seems that the still obey the laws of the game, only with perfect accuracy.
It doesn't work with stunts(especially corners or obstacles after a jump) because you can't flat out drive the track then. A normal circuit is difficult to beat a maxed out opponent.

As for testing the algorithm of bliss. Just check times against gar competition laps of Zak or r4k times. There is enough data.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on January 15, 2022, 10:22:58 AM
Quote from: Ryoma on January 11, 2022, 04:47:32 AM
Maybe we can propose one version of Fiorano for raceforkick...and we will have an idea of the laptime ? And with one of these Ferrari :
Ferrari 333 SP   1'11.90
Ferrari F40   1'29.60
Ferrari F355   1'34.00   
Ferrari F512 M   1'35.00
Ferrari 512 TR   1'35.00
Ferrari 456 GT   1'35.00     
Ferrari 288 GTO   1'36.00
Ferrari Testarossa   1'36.00     
Ferrari 348 TB   1'37.00
Ferrari 328 GTB   1'44.00

@Cas are you agree ? With this version of the track?
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Duplode on January 17, 2022, 11:42:20 PM
Quote from: Ryoma on January 11, 2022, 04:47:32 AM
Maybe we can propose one version of Fiorano for raceforkick...and we will have an idea of the laptime ? And with one of these Ferrari :
Ferrari 333 SP   1'11.90
Ferrari F40   1'29.60
Ferrari F355 F1   1'33.00
Ferrari F355   1'34.00   
Ferrari F512 M   1'35.00
Ferrari 512 TR   1'35.00
Ferrari 456 GT   1'35.00     
Ferrari 288 GTO   1'36.00
Ferrari Testarossa   1'36.00     
Ferrari 348 TB   1'37.00
Ferrari 328 GTB   1'44.00

I would love to see a race with the 456 GT  :) Alternatively, if you prefer a race car, the 333 SP would also be pretty cool.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Cas on January 18, 2022, 02:35:42 AM
I definitely would like to have one of your cars in our tournament. I'm one of the pipsqueaks here that knows the least about cars, though, ha, ha. But if you have one or more favourites, we could also talk it with KyLiE and arrange the best set up
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on January 21, 2022, 01:01:41 PM
Cool so you can use fiorano4.trk and for Duplode, the Ferrari 456 GT on my Mega.

Apologies, I made finally 35 Ferrari..and the limit is 32.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on January 21, 2022, 03:48:57 PM
Quote from: Ryoma on January 21, 2022, 01:01:41 PM
Apologies, I made finally 35 Ferrari..and the limit is 32.
That's ok.
I'm working on a setup program that allows for mod install.
Als simple garage will be included.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on February 16, 2022, 10:10:05 AM
36...with the PPG (37 with the Koenig, 39 with the Stratos and the Thema).
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on February 16, 2022, 10:27:58 AM
Still working on Ferrari opponents and new graphics.
I'm very busy at the moment, and tired in my spare time. so it's slow going.

But for the garage option I want to add an instruction and a car catalogue.
With the Ferrari's grouped in groups of around 10 cars (15 at most) so players can easily change the showroom.
F1 cars is one group of course. Special editions like the Koenig, stratos and thema are a group I think.
Could you make the groups?.
There is no hurry, it will take a few months at least.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on February 16, 2022, 02:09:08 PM
Note that I try to make some Ferrari not present in videogame.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on February 16, 2022, 03:11:38 PM
Quote from: Ryoma on February 16, 2022, 02:09:08 PM
Note that I try to make some Ferrari not present in videogame.
You can make any Ferrari you want. Past present and future. track, road or concept. It's up to you.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: ZdnBurns on February 23, 2022, 03:15:58 AM
Guys, fantastic idea! I've tried to download the early version of this edition, but the link is broken. Is there any link to give us the privilege of trying this amazing work?!
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Duplode on February 23, 2022, 03:57:18 AM
I think the most recent released version is the one in this post from October 31st (http://forum.stunts.hu/index.php?topic=3762.msg82229#msg82229).
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on February 23, 2022, 09:35:17 AM
Quote from: ZdnBurns on February 23, 2022, 03:15:58 AM
Guys, fantastic idea! I've tried to download the early version of this edition, but the link is broken. Is there any link to give us the privilege of trying this amazing work?!
I think duplode is right.
I am working on a new version. The first edition sometimes crashes.
I'll see if I can upload a beta version for you guys to test. (The executable is done, it's more a content update)
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: ZdnBurns on February 23, 2022, 12:29:21 PM
Thanks a lot, guys!
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on February 24, 2022, 02:56:55 PM
The old executable crashes sometimes after a race.
The new one does not. It also supports colored needles for speed and tachometer.
I also replaced the engine sound by a slightly heavier variant than the original.

I replaced the first opponent. try it out on the default track.
He is quite quick.. hahaha.

Let me know if there are any bugs
EDIT: Found a bug,
Added support for all sound drivers, but forgot to include them..
Only AD15 driver was included for AD and SB support.

I updated the package with additional drivers.
EDIT< removed package because of a bug.
Reposted here: http://forum.stunts.hu/index.php?topic=3762.msg84147#msg84147 (http://forum.stunts.hu/index.php?topic=3762.msg84147#msg84147)
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on February 26, 2022, 09:19:04 AM
Found a bug.. was driving on my phone,
It's in the opponent 1 resources. Made a mistake somewhere. I think that I forgot a file, this bug is not in my WIP version.

I'll look into it later.
(Sorry for the bugs. I was to quick in posting a 'clean' beta)
But this opponent is from last November.. so I have  earlier posted a zip of it. But that contains the same bug.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on February 26, 2022, 09:21:27 AM
Bernie look happy about this bug....
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on February 26, 2022, 09:37:19 AM
Quote from: Ryoma on February 26, 2022, 09:21:27 AM
Bernie look happy about this bug....
Yes, he was replaced. But managed to claw his way back. Hahahaha.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on February 26, 2022, 10:43:26 PM
Quote from: Daniel3D on February 26, 2022, 09:37:19 AM
Quote from: Ryoma on February 26, 2022, 09:21:27 AM
Bernie look happy about this bug....
Yes, he was replaced. But managed to claw his way back. Hahahaha.
Found the mistake. I added the new opponent files, but I didn't remove the old packed files.
So opponent 1 was double.

I'll add the corrected one here for clarity.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Ryoma on March 02, 2022, 06:33:58 AM
Quote from: Duplode on January 17, 2022, 11:42:20 PM
Quote from: Ryoma on January 11, 2022, 04:47:32 AM
Maybe we can propose one version of Fiorano for raceforkick...and we will have an idea of the laptime ? And with one of these Ferrari :
Ferrari 333 SP   1'11.90
Ferrari F40   1'29.60
Ferrari F355 F1   1'33.00
Ferrari F355   1'34.00   
Ferrari F512 M   1'35.00
Ferrari 512 TR   1'35.00
Ferrari 456 GT   1'35.00
Ferrari 288 GTO   1'36.00
Ferrari Testarossa   1'36.00     
Ferrari 348 TB   1'37.00
Ferrari 328 GTB   1'44.00

I would love to see a race with the 456 GT  :) Alternatively, if you prefer a race car, the 333 SP would also be pretty cool.

Raceforkick had launched the compétition on Fiorano with the 456.

The aim is 1'35"!!!!
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Cas on March 03, 2022, 03:19:00 AM
Yep!  It's started! :)  I haven't posted my own replay yet, but I will. Hope to see you all there :D
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: ZdnBurns on April 21, 2022, 04:12:13 AM
Sadly I missed the time for post my replay for this race... But I have this RPL. I would be very glad if I could post it some way, although it's the worse performance of all.
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on April 21, 2022, 10:51:32 AM
Quote from: ZdnBurns on April 21, 2022, 04:12:13 AM
although it's the worse performance of all.
That's alright, I welcome the company at the bottom.
It's the fun of driving that matters  8)
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Cas on April 21, 2022, 10:58:46 PM
ZdnBurns, I've activated the Fiorano Circuit in Race For Kicks for the Permanent Competition. You can post your replay there. You should indicate the strictest set of rules that suits your replay! :)
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: ZdnBurns on April 22, 2022, 02:52:47 AM
Quote from: Cas on April 21, 2022, 10:58:46 PM
I've activated the Fiorano Circuit in Race For Kicks for the Permanent Competition.

Thanks a lot!!! I will do it!
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on April 22, 2022, 09:45:18 AM
Quote from: ZdnBurns on April 22, 2022, 02:52:47 AM
Quote from: Cas on April 21, 2022, 10:58:46 PM
I've activated the Fiorano Circuit in Race For Kicks for the Permanent Competition.

Thanks a lot!!! I will do it!
Racing with a Ferrari is mandatory of course.
There are 39   8)
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Daniel3D on July 19, 2022, 02:20:16 PM
Hi guys.
I am building the new Ferrari release. It is slowly becoming its own thing with many customizations.
And I have a beta version that i would like an opinion on. I replaced the music of the game by using music from various other DSI games.
The idea is to have something different but still with a similar atmosphere.

It still has only one opponent changed,  the others will come.
I still need more tracks to replace the original ones.
And i am thinking about changing the carpack to only the modern sports cars and remove the classic F1 cars form the standard pack.
Also I am not sure the current executable supports the colored needle so i have to look into that as well.

I want to have it finished by September, but I may not get it ready in time.
anyway.
Enjoy this version for what it is.. 

Run with "sferrari.exe /ssb" (or /sad or /smt etc.)
Title: Re: Stunts 30th anniversary | Ferrari Edition
Post by: Cas on July 20, 2022, 03:57:51 AM
Hey, it sounds good!  I've been testing it. It'd be great to make some form of music editor or converter for this, but I would need to analyse the music format more closely