Stunts Forum

ZakStunts - the Competition => Competition 2022 => Topic started by: dreadnaut on October 16, 2021, 12:27:53 AM

Title: Cars and rules for 2022
Post by: dreadnaut on October 16, 2021, 12:27:53 AM
News from tomorrow's ZakStunts
They say the future is just over the horizon. In Stunts however, there's a pesky fence that stops you from getting there. But you can use it to drive your car on water, that's science fiction!

While the game stays the same, the Competition is open to rule changes. This thread is here to collect and discuss suggestions, and also to decide which custom cars will be allowed for the coming season.

See also: Cars and rules for 2021 (http://forum.stunts.hu/index.php?topic=3601.0)
Title: Re: Cars and rules for 2022
Post by: dreadnaut on October 16, 2021, 12:41:32 AM
Some thoughts before heading to sleep:

Cars are going to be tricky! Thanks to Ryoma, but not only, there is suddenly a bunch of new cars. Most of them are "untested" in a racing situation though, and we don't know if they have any peculiar and interesting traits. We'll need a short-list if we want to consider any for the next season. Note that I don't plan to increase the number of total cars, or the proportion of custom cars. Revised Melange in for sure!

Amateur league: we'll continue this experiment until the end of the 2021, but in early December we'll have to decide if we want to make it "official" and code it into the website. See specific thread (http://forum.stunts.hu/index.php?topic=3822.0).

Track ratings: track scores for 2021 will become visible at the end of the season, giving us the Track of Year; I don't know if there'll be time to revise the system, so it's likely to continue as it is for 2022. We can improve it for 2023 if needed.

GAR: my idea at the moment is to phase out GAR for 2022, and replace it with a more relaxed OWOOT tag, which allows replay handling. GAR could be back in 2023, or not, we'll see next year.

Teams: we discussed some changes (http://forum.stunts.hu/index.php?topic=3743.0) earlier this year, but didn't get very far; feels like to much stuff on the plate now that we are planning the Amateur league, but I'd like to keep that discussion going.

Now, let us know what you think!
Title: Re: Cars and rules for 2022
Post by: KyLiE on October 16, 2021, 04:18:19 AM
I propose the Chevrolet Corvette CERV III!  Not only because I worked on it, but also because it was developed and extensively tested with competitions in mind.  I know that I'm biased though, so you'll probably want other people's opinions before considering it.  Apart from that, I'd like to see the McLaren Honda MP4/4, Nissan Skyline R32 GT-R and Speedgate XSD return.

In the next few months, I plan to thoroughly review and test each of Ryoma's cars to determine their suitability for use in competitions.  If you're interested, I can share my findings with you.  It won't be in time for the 2022 season, but might be of use for 2023.

As for the Amateur and GAR competitions, I've already voiced my opinion on these.  At the end of the day, these are "Side" competitions and any changes will have minimal impact on the main competition.
Title: Re: Cars and rules for 2022
Post by: alanrotoi on October 16, 2021, 05:00:31 AM
Cars: ok Melange is in (thank you!). I tryied Chevrolet Corvette CERV III and I like it. I would vote for slower cars for the other 3 slots. Lotus is a beatiful car and Trueno too. Skyline is a good option too and a car made by Ryoma (I didn't test them but we could ask him about his best car or choose from the list. The last car might be from Overdrijf or another builder. Maybe 1 car for builder just to get all builders active :D

Amateur League seems a good idea. It would be some rules just to avoid non-amateur replays. So we need a exact definition of "amateur pipsqueak", maybe from statistics (historic and recent).

Teams: there is another topic about it but I would like see school teams next year. I mean for example if dreadnaut and I found a new team there should be a rule to 1) prevent more pro pipsqueaks and 2) stimulate the recruitment of amateur pipsqueaks.

This year we have about 90 new cars (around 80 from Ryoma, I'll have 2 Police cars and one more custom car this year and I don't know the others). Maybe a small and unofficial scoreboard somewhere with for example another 10 custom cars. Maybe this idea is for a separated event site.
Title: Re: Cars and rules for 2022
Post by: alanrotoi on October 16, 2021, 01:47:29 PM
I remember the section time analysis was a big success between pipsqueaks. Is it easier to make it manually or is it possible to make it automatic?
Title: Re: Cars and rules for 2022
Post by: Overdrijf on October 16, 2021, 02:35:07 PM
I would like an opinion by Ryoma and/or one of his collaborators on the cars, specifically on his cars.

I will fully admit to not having given all of the new cars the time and respect they deserve, but like, a hundred actual cars!!?!! Where do I even start considering them? I feel like we should definitely want at least one of them in, but it would be nice to have something of a shortlist for which ones were the biggest projects mechanically speaking. Separating the "I made this because it looks cool"s from the "try this on for size, bring extra tires"s, basically. Maybe include the Bravo and the Fiat 500 in the shortlist, being the larger collaboration projects? (Unsure about the GTO because the original version exists.)
Title: Re: Cars and rules for 2022
Post by: afullo on October 16, 2021, 07:35:59 PM
Some thoughts before heading to sleep:

Cars are going to be tricky! Thanks to Ryoma, but not only, there is suddenly a bunch of new cars. Most of them are "untested" in a racing situation though, and we don't know if they have any peculiar and interesting traits. We'll need a short-list if we want to consider any for the next season. Note that I don't plan to increase the number of total cars, or the proportion of custom cars. Revised Melange in for sure!
I agree with asking, first of all, Ryoma which cars are better suitable for this competition.

Quote
Amateur league: we'll continue this experiment until the end of the 2021, but in early December we'll have to decide if we want to make it "official" and code it into the website. See specific thread (http://forum.stunts.hu/index.php?topic=3822.0).
As Alan said, we have to define rigorously what an "amateur" is. I have been played since February 2014, seriously the first year, less seriously during 2015-2017, and again seriously from 2018 onwards. Nonetheless, Ryoma is able to place himself ahead of me, probably with statistical significance, when he plays at his best. In light of this, since he defines himself an amateur, have I to be considered an amateur too, or not?

Quote
Track ratings: track scores for 2021 will become visible at the end of the season, giving us the Track of Year; I don't know if there'll be time to revise the system, so it's likely to continue as it is for 2022. We can improve it for 2023 if needed.
Unfortunately I generally forgot to rate tracks, so I will be probably able to say something not before the next year.

Quote
GAR: my idea at the moment is to phase out GAR for 2022, and replace it with a more relaxed OWOOT tag, which allows replay handling. GAR could be back in 2023, or not, we'll see next year.
I agree. A competition with the R4K rules could attain larger participation, since it brings some frustration to repeat a whole lap just because of an error while driving the last tiles, although GAR is a good selector for strong dr1vers.

Quote
Teams: we discussed some changes (http://forum.stunts.hu/index.php?topic=3743.0) earlier this year, but didn't get very far; feels like to much stuff on the plate now that we are planning the Amateur league, but I'd like to keep that discussion going.
Of course, to create equilibrium between teams, it could be a good way to bring more interest to the team competition, both for dr1vers which are already part of a squad, and for those who aren't.
Title: Re: Cars and rules for 2022
Post by: Duplode on October 16, 2021, 11:50:13 PM
Cars: We're in for a treat this season! Here are my nominations:

Amateur league: I feel a good system would be having a few milestones counting towards graduation through a scoring system, as I had suggested in the original Amateur League thread (http://forum.stunts.hu/index.php?topic=3822.msg81593#msg81593), though I'll find it quite reasonable if you prefer something simpler.

I have been played since February 2014, seriously the first year, less seriously during 2015-2017, and again seriously from 2018 onwards. Nonetheless, Ryoma is able to place himself ahead of me, probably with statistical significance, when he plays at his best. In light of this, since he defines himself an amateur, have I to be considered an amateur too, or not?

That's a good question: should Amateur League participation be mandatory for everyone who doesn't meet the graduation criteria? Right now I'm leaning towards "yes", though in that case we might want to think of a less loaded name than "Amateur".

GAR: Going by recent discussions, RH OWOOT instead of GAR in 2022 does look like an experiment worth doing. (I personally prefer GAR to RH OWOOT, but I suspect that's a minority opinion at this stage.) 
Title: Re: Cars and rules for 2022
Post by: alanrotoi on October 17, 2021, 12:12:16 AM
we might want to think of a less loaded name than "Amateur".

100% agree, I think everybody faster than Skid and racing in competitions is not amateur.

Title: Re: Cars and rules for 2022
Post by: Daniel3D on October 17, 2021, 10:39:38 AM
we might want to think of a less loaded name than "Amateur".

100% agree, I think everybody faster than Skid and racing in competitions is not amateur.
I agree as well.
Maybe a simple rule set. Not to heavy.

"FTR" competition. (No reference to skills)
Follow the road.
- Allows off road as long as it's within reason.
NoRH but CR (crash recovery) allowed.

I know that the rules are a bit vague.
Just an example of a idea.

Sort of a middle ground between freestyle and owoot.
Title: Re: Cars and rules for 2022
Post by: Overdrijf on October 17, 2021, 01:28:21 PM
A wildcard slot -- almost anything could work here; I lean towards either something from the Lotus/911 Turbo/Skyline bracket or, if we end up with too many slow cars, the McLaren MP4/4.
The GT3 could be another candidate, if we're looking for a classic to balance out the new stuff.

Maybe a simple rule set. Not to heavy.

"FTR" competition. (No reference to skills)
Follow the road.
- Allows off road as long as it's within reason.
NoRH but CR (crash recovery) allowed.

I know that the rules are a bit vague.
Just an example of a idea.

Sort of a middle ground between freestyle and owoot.

That does feel a little bit... open to abuse? Something in that direction?

There are obviously two sides to it. One of the reasons we race RH is that crashing and having to start all over is so annoying and time consuming, but if I retry a corner 20 times because I keep spinning out, that's just crash recovery right? Or does the corner have to be on water for that to be allowed? And if my jump off a loop keeps missing the banked corner I'm trying to land on...

I personally might actually enjoy a NoRH scoreboard without any additional rules.

Although as I say that I start having visions of having multiple separate side scoreboards (like NoRH, OWOOT and GAR) and at that point it probably distracts from the main competition too much? I'm not sure a 15 car scoreboard survives having those people compete in four separate ways with little competition between them.
Title: Re: Cars and rules for 2022
Post by: Daniel3D on October 17, 2021, 07:53:03 PM
That does feel a little bit... open to abuse? Something in that direction?
It does. But then the same can be said about gar and owoot.
But if one feels the need to cheat in this then it says something about that person as well.
EDIT its just a name change. the main theme should stay,.
Quote
For those who have joined recently, and anyone who prefers to race in a more relaxed way
/EDIT

For me. I don't have the time and skill to get even top 12 in the main competition.
I managed a GAR lap once. Owoot is a bit easier because of RH,..

I would just like to race a lap without worrying too much about rules and post it. And post it somewhere I don't dangle at the bottom because of a time and effort gap I can't close.
Title: Re: Cars and rules for 2022
Post by: dreadnaut on October 18, 2021, 11:55:15 PM
So much wisdom in this thread, let me reply to a few bits first:

In the next few months, I plan to thoroughly review and test each of Ryoma's cars to determine their suitability for use in competitions.  If you're interested, I can share my findings with you.
@KyLiE That would be very useful, but not only for me. Maybe your findings could go on the wiki? If you ask around, there's bound to be people ready to help you with the task!

I remember the section time analysis was a big success between pipsqueaks. Is it easier to make it manually or is it possible to make it automatic?
@Alan Alas, I think that was all manual. I would love to see that automated, but for the moment there is no easy way :(

Unfortunately I generally forgot to rate tracks, so I will be probably able to say something not before the next year.
@afullo Ah, I failed then :(  Anything I could do to put rating more in-your-face, in your opinion?

we might want to think of a less loaded name than "Amateur".

@Duplode "Amateur" is not about skill or tenure, but about career choices. I know that "professional" Stunts pipsqueaks don't actually get paid, but being an Amateur is not about being slow, rather about playing for love of the game. We are all amateurs in that sense, but some are experts.

It does. But then the same can be said about gar and owoot.

@Daniel3D You can cheat in GAR, but not in OWOOT. There are precise rules that define a valid replay where the car stays on the road, while we have no way to validate the use of replay-handling.
Title: Re: Cars and rules for 2022
Post by: dreadnaut on October 19, 2021, 12:48:59 AM
Side scoreboard: I would suggest limiting ourselves to one. My idea at the moment is a loose OWOOT with two rules:
- follow the yellow line: stay mostly on the road, traverse stunts as intended
- no shortcuts: it might happen for all four wheels to leave the road (e.g., understeering) but it must not save you time compared to the on-the-asphalt line

Cars: I had forgotten about the Caterham! It feels great, but might need some more testing before the end of the year. Cerv + Melange + Caterham could work well, plus maybe two of Ryoma's car if we identify good candidates.

Amateur league: I like Duplode's idea of gaining "points" to leave the Amateur group. I'll consider it for a bit, and continue on the other thread.
Title: Re: Cars and rules for 2022
Post by: alanrotoi on October 19, 2021, 01:47:29 AM
I think a community policy must be added in both currect competitions. There should be more ways and easier ways to jump from zaks to r4k and viceversa. More links, more banners or buttons, and/or specialy more combined news and periodic commentaries. Both competitions are too separated and we need more community cohesion. R4k is a great site and has the potential to be greater but only few people joined. We need an easier and more fluent access between the competitions. The forum is the only nexus and the wiki i have the feeling that only few people uses it. Jumping to the social media seems a must to grow the competition and the community.
Title: Re: Cars and rules for 2022
Post by: Ryoma on October 19, 2021, 01:52:38 AM
@afullo my definition of an amateur : someone who never made a podium.

For the car, I am sorry, I can not choose. All my cars respect the accélération of the real one (0-60mph and 1000m standing start) and, when known, brake distance from 60 mph. Torque curve are respected except for some récent  racing car.

For the grip, I used the same values as default car (211 for normal car, 226 for supercars, more for racing)

Maybe, we can organise a pool to choose one of my car. But I can not choose one of my babies.

For information, I made a dashboard for the Lancia default car with the same gearbox (only the color has changed). The shape was changed by using a reduced shape of car0 for car1 and car2 only.

I'm agree to change gar by owoot with rh but what about raceforkicks ?
Title: Re: Cars and rules for 2022
Post by: Duplode on October 19, 2021, 03:20:12 AM
- no shortcuts: it might happen for all four wheels to leave the road (e.g., understeering) but it must not save you time compared to the on-the-asphalt line

With RH, I think this makes sense. Focusing on typical close OWOOT calls, this means not cutting small corners through the inside, not flying over grass, and not driving fully on fast grass (this one might be a bit painful, but it's RH so in principle it can be fixed).

There should be more ways and easier ways to jump from zaks to r4k and viceversa. More links, more banners or buttons, and/or specialy more combined news and periodic commentaries. Both competitions are too separated and we need more community cohesion. R4k is a great site and has the potential to be greater but only few people joined. We need an easier and more fluent access between the competitions.

Indeed. It's a bit tangential, perhaps, but one low-hanging fruit to begin with would be directing folks to R4K's permanent competition (http://www.raceforkicks.com/index.php?page=list&list=classic.lst), now that the original one has been archived  ;)

I'm agree to change gar by owoot with rh but what about raceforkicks ?

It's up to Cas and KyLiE, but I suppose it will stay as it is. R4K is a proper OWOOT competition, with OWOOT-only main scoreboards and OWOOT-first track design; ZakStunts won't be competing on those grounds. (Besides that, with the proposed change R4K will be the one place to go for racing under NoRH + OWOOT.)
Title: Re: Cars and rules for 2022
Post by: Cas on October 19, 2021, 08:21:42 PM
You guys are making very good points. I really don't know what impact it would have on R4K if GAR is replaced with a lighter OWOOT in ZakStunts. First thought is that it could be detrimental because it would be getting closer to the rules on R4K, but on the other hand, there's what Duplode says, that NoRH would be better represented. I, personally, feel better representing the RH side of the spectrum. I have never felt very comfortable with NoRH because it's based on sheer trust. Yet, if some pipsqueaks join R4K for NoRH, that is a good thing too.

There's also the fact that also Duplode mentioned, that our tracks at R4K are thought mostly for the OWOOT rule set, whereas ZakStunts gets its tracks designed thinking of free-style and then, GAR has sometimes had problems with this. In other words, this all might well have no impact, but as of now, we really don't know.

I feel very inclined towards Alan Rotoi's suggestion that ZakStunts and R4K are too separate and they should get easier to hop between. I have had this feeling before, but the pieces hadn't clicked together and Alan put it into clear words for the first time. In theory, we have Stunts.hu, the portal, but the truth is that most of us go directly to the tournament sites. At Race For Kicks, we do have a link that goes directly to ZakStunts, although it's not very visible. The Permanent Competition is also not obvious. Maybe we should place some banner or icon to take people to ZakStunts easily and ZakStunts could have something similar to get to R4K and the Permanent Competition.

Additionally, while I've been pretty busy and haven't yet added the feature so that Stunts.hu can show the current tournament status, I'm willing to do that and similarly, some integration could be added so that ZakStunts can display the results from the Permanent Competition or import them or anything like this. I'm open to suggestions there. And needless to say, we can also switch between rule sets at R4K so if one of the sets became eclipsed by another tournament at a certain point, we can just switch to focusing on another and again, suggestions are welcome.

This is all my personal insight. Of course, KyLiE, if you want to add or have a different idea on one of these points, the more ideas, the better. One way or another, we'll all have a great 2022 season for the two tournaments if we work together! :)
Title: Re: Cars and rules for 2022
Post by: KyLiE on October 20, 2021, 11:50:16 AM
KyLiE, if you want to add or have a different idea on one of these points, the more ideas, the better.

Regarding replacing GAR with OWOOT, my concern is that those who have issues with the current GAR competition also don't seem to be interested in Race For Kicks, which is mainly OWOOT, so it may not be worthwhile.  I don't think that this will be detrimental to Race For Kicks though.  As it has been mentioned, the tracks are designed completely differently.  In any case, I trust that dreadnaut will make the right decision.

If Race For Kicks is the only competition with NoRH racing, then that is a good thing, however there are only a handful of people who enjoy racing this way.  I like to participate whenever possible, but it certainly isn't my priority.  That being said, if Duplode would like to engage in an unofficial NoRH battle, I'm up for it!  If it means more time playing Stunts, then I'm all for that.  I think a lot of us get so caught up talking about Stunts that we end up spending more time talking about it than we do playing it, which is unfortunate.

When I first joined Race For Kicks and ZakStunts, I accessed both websites via the Stunts Racing Portal (http://stunts.hu).  These days, I simply go to the websites directly.  While it may be nice to add a link to Race For Kicks on the ZakStunts site, I don't think this will increase participation.  I think the limitation is not of the tournament websites, but the player base itself.  The people interested in Stunts these days are few and far between.  Those who are looking to play competitively, even more so.  Over the last year, I've tried to engage several YouTubers in an effort to bring more attention to the community, even offering sponsorship, but nobody seems to be interested.

I could go on about this, but since this is a topic about the cars and rules for the 2022 ZakStunts season, I'll leave it at that. :)
Title: Re: Cars and rules for 2022
Post by: Ryoma on October 20, 2021, 12:20:19 PM
Race for kick had only one winner and don't have amateur league to help to progress.
Title: Re: Cars and rules for 2022
Post by: Daniel3D on October 20, 2021, 02:17:14 PM
Race for kick had only one winner and don't have amateur league to help to progress.
Two reasons. (In my opinion)
First it ain't ZakStunts.
Secondly you race for the kick not the glory.
Title: Re: Cars and rules for 2022
Post by: Ryoma on October 20, 2021, 05:13:17 PM
Difficult for me to translate kick ...
Title: Re: Cars and rules for 2022
Post by: KyLiE on October 20, 2021, 06:05:14 PM
Difficult for me to translate kick ...

As in to race for fun.  This is explained in the Stunts Wiki (http://wiki.stunts.hu/index.php?title=Race_For_Kicks#Origins).
Title: Re: Cars and rules for 2022
Post by: Cas on October 21, 2021, 07:45:45 AM
Hey, and how about the new cars and their chance of being part of season 2022?  There are so many!
Title: Re: Cars and rules for 2022
Post by: Daniel3D on October 21, 2021, 09:24:36 AM
Hey, and how about the new cars and their chance of being part of season 2022?  There are so many!
I agree with Duplode on this one.
Cars: We're in for a treat this season! Here are my nominations:
  • Cerv III, which looks like a brilliant car;
  • Melange;
  • Zapper's Caterham (http://forum.stunts.hu/index.php?topic=3720.msg79452#msg79452)!
  • One of Ryoma's cars, preferably a mechanically distinctive one as Overdrijf points out;
  • A wildcard slot -- almost anything could work here; I lean towards either something from the Lotus/911 Turbo/Skyline bracket or, if we end up with too many slow cars, the McLaren MP4/4.
Title: Re: Cars and rules for 2022
Post by: afullo on October 21, 2021, 12:40:56 PM
@afullo my definition of an amateur : someone who never made a podium.
That could make sense. But posting a replay as an amateur implies to make it public, which can be not convenient in light of the main competition.
Title: Re: Cars and rules for 2022
Post by: alanrotoi on October 21, 2021, 01:40:25 PM
posting a replay as an amateur implies to make it public, which can be not convenient in light of the main competition.

That isn't convenient. Maybe it is possible to fix.
Title: Re: Cars and rules for 2022
Post by: Daniel3D on October 21, 2021, 02:00:17 PM
posting a replay as an amateur implies to make it public, which can be not convenient in light of the main competition.
That isn't convenient. Maybe it is possible to fix.
An amateur 'flagged' replay should not contain secrets that can influence the main competition.
If it does it ain't an amateur replay,

Amateurs should be able to learn from each other.
If you don't want it public, don't post it as amateur.
(That's how I feel about it)
Title: Re: Cars and rules for 2022
Post by: Ryoma on October 21, 2021, 02:04:46 PM
I'm agree with Daniel... And I think an amateur does not have some secret tip
Title: Re: Cars and rules for 2022
Post by: dreadnaut on October 23, 2021, 11:09:51 PM
posting a replay as an amateur implies to make it public, which can be not convenient in light of the main competition.

That isn't convenient. Maybe it is possible to fix.

Definitely: replays being public is a side effect of the rushed job to implement it as a "replay tag", same as GAR. That's ok for these last months of 2021, but it won't be the case once the proper system is in place next year.

Amateur replays will also follow the public/hidden/quiet schedule. Amateurs should not have fewer "rights" or constraints.
Title: Re: Cars and rules for 2022
Post by: dreadnaut on October 23, 2021, 11:22:43 PM
Regarding racing styles, I would like for ZakStunts, RaceForKicks, and any other competition popping up to be different. That is why I generally resist "oh, let's add this" ideas. Instead of loading ZakStunts with all the things, go ahead and experiment with new formats separately.

ZakStunts covers freestyle with a regular schedule, and sometimes experimental bits. It also works as a gathering point, and I'll work to make it friendly for new starts.

RaceForKicks covers the OWOOT spectrum, on a similar schedule. We organise rare Live Races on the forum. Maybe GAR should grow up in a similar way, and become its own thing if enough people are interested.

In any case, I trust that dreadnaut will make the right decision.

Far too much trust! Thinking about this again though, maybe next year we should have no side-scoreboards, and focus on building and running a good Amateur league for new starts instead. RaceForKicks will be there for those afraid to leave the asphalt 8)  (sorry, it sounded too cool not to write it ;D). I can go and race OWOOT there, on tracks designed for that style.

Title: Re: Cars and rules for 2022
Post by: Ryoma on October 23, 2021, 11:39:36 PM
For the amateur, I'm not really agree : the replay shall be public not quiet or scoreboard.

It will be a less stress compétition than the regular.

I understand very well why replay had to ne hidden on regular (it's strategic and I'm ok). But for amateur, I think it's not a good idea.
Title: Re: Cars and rules for 2022
Post by: dreadnaut on October 24, 2021, 12:02:19 AM
For the amateur, I'm not really agree : the replay shall be public not quiet or scoreboard.

Noted! I'd still like to try with public/hidden/quiet for 2022, and see how it goes. It will be noticeable if it's a problem, but validating the opposite (start with everything public and understand if public/hidden/quiet would be a problem) would be near impossible.

Not aiming for perfection here, just at taking a (possibly big) step in the right direction.
Title: Re: Cars and rules for 2022
Post by: alanrotoi on October 24, 2021, 01:17:08 AM
For the amateur, I'm not really agree : the replay shall be public not quiet or scoreboard.

Noted! I'd still like to try with public/hidden/quiet for 2022, and see how it goes. It will be noticeable if it's a problem, but validating the opposite (start with everything public and understand if public/hidden/quiet would be a problem) would be near impossible.

Not aiming for perfection here, just at taking a (possibly big) step in the right direction.

It might be the possibility to choose if your replay will be public or not just like main competition. The same rules for both comps but different scoreboards and pipsqueak restrictions in amateur of course.
Title: Re: Cars and rules for 2022
Post by: KyLiE on October 24, 2021, 05:10:42 AM
Thinking about this again though, maybe next year we should have no side-scoreboards, and focus on building and running a good Amateur league for new starts instead.

I'm in support of this.  It would also allow others to focus on the main competition without the distraction of side competitions.
Title: Re: Cars and rules for 2022
Post by: Cas on October 25, 2021, 04:19:58 AM
Sounds good for the next season!  I'll try to get integration with the Portal working before the end of the season in R4K so we get something fresh on our side as well. I haven't been as productive in software development this years since I started with my new job.
Title: Re: Cars and rules for 2022
Post by: CTG on January 15, 2022, 08:10:25 PM
Final car list? ???
Title: Re: Cars and rules for 2022
Post by: Overdrijf on January 16, 2022, 01:15:11 AM
Final car list? ???

First race every car. The ones people actually pick will be used the rest of the year.

...We'll decide what their coefficient was after the fact.  ;D
Title: Re: Cars and rules for 2022
Post by: Daniel3D on January 16, 2022, 08:41:14 AM
Final car list? ???
I propose (besides the original) a whole new car list.
There are so many nice new cars.
K.I.T.T.
Super Seven
CERV III
Dodge Monaco
Some of Ryomas cars.
Title: Re: Cars and rules for 2022
Post by: dreadnaut on January 16, 2022, 12:34:08 PM
Final car list? ???

Final list: Nissan Skyline, Ryoma's new Lancia Stratos, Zapper's Caterham, the revised Melange, and KyLiE's Corvette CERV III.

Could anyone take side-views of Stratos, Caterham, and CERV III please?
Title: Re: Cars and rules for 2022
Post by: Duplode on January 16, 2022, 02:42:03 PM
Could anyone take side-views of Stratos, Caterham, and CERV III please?

Attached below! If you feel some of these colour picks don't work all that well, see this Imgur link (https://imgur.com/a/8XQaAf6) for a few alternatives.

It's a nice list, by the way: the five cars are pretty different from each other, the three slower ones inclusive, and in particular I'd say the CERV III and the Strtatos are in regions of design space that have been underexplored up to now.
Title: Re: Cars and rules for 2022
Post by: Ryoma on January 16, 2022, 03:21:11 PM
Waiting for the first victory of the Stratos...
Title: Re: Cars and rules for 2022
Post by: dreadnaut on January 16, 2022, 03:26:24 PM
Brilliant, thank you!
Title: Re: Cars and rules for 2022
Post by: KyLiE on January 16, 2022, 07:34:18 PM
Final list: Nissan Skyline, Ryoma's new Lancia Stratos, Zapper's Caterham, the revised Melange, and KyLiE's Corvette CERV III.

Nice! :D I'm looking forward to this season!
Title: Re: Cars and rules for 2022
Post by: Cas on January 18, 2022, 02:43:59 AM
This is going to be a very interesting season! :D