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Messages - dreadnaut

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1
The last NfS I played was Hot Pursuit II. The Underground games and the whole "Fast and Furious" trend put me off the series. My favourite was probably the original Hot Pursuit, playing as the police ;D

2
Permanent Competition / Re: Default
« on: June 04, 2018, 11:27:52 PM »
I have done all the dishes, the sun has set, I have a cup of tea and a couple of candles on the table. Time for the five DEFAULT laps!

First try: uhm, what does DEFAULT look like again? Oh, yes, of course I remember. I still slow down too early before the first corner, but a combo boulevard jump + magic carpet + powergear at the bridge gets me toward the end of the track quite fast. Except I fly too far getting off the bridge, and waste forever getting back on the track. 1.17.50

Second try: argh, same mistake again! That powergear might be more a problem than anything else. 1.17.10

Third try: for some reason a touch the left key on the first slow, and land straight in front of a concrete slalom block. DNF :(

Fourth try: the car jumps nicely entering the cork, but I land diagonally and travel on some grass before the following corner. Still, I drive nice and clean between the boulevard and the bridge, and this time I exit powergear at the right moment. 1.09.95

Fifth try: all well until the second to last corner, where I leave the road and travel a couple of tiles on grass. 1.11.85

Have I mentioned I'm bad at this? ;D

3
Stunts Code Extraction / Re: Replay recording and limits
« on: May 17, 2018, 08:44:58 PM »
It'd be all DOS code.... beautiful XD
Oh my, it must be 20 years since I last wrote a TSR program. They were a giant mess, but hey, magic!

4
Competition 2018 / Re: Guest tracks 2018
« on: May 15, 2018, 01:12:45 AM »
I think we'll leave December to Zak —we didn't leave any other space for him! :P

I'll need to open a thread for next year soon though!

5
Competition 2018 / Re: Z202 - Ketiranyu
« on: May 08, 2018, 09:32:33 PM »
Very curious track...

Ouch —when I reviewed I saw the potential for dual-way switching, but I thought I had fixed the worst options adding the smaller rivers. It seems that I missed one though.

Do you guys think the track is broken at this point? Would it help to add another square of water to kill the current shortcut—which makes the race a bit boring—and restart?

6
Competition 2018 / Re: Z201 - No kidding
« on: May 05, 2018, 04:51:59 PM »
BTW I'm racing but no time to do what I think is a winning way... no time even to finish a lap (it needs a special trick ;) )

Give us a list filler at least!

7
Stunts Related Programs / Re: Bliss / Cas-Stunts track editor
« on: May 02, 2018, 10:23:28 PM »
I believe the behaviour of Stunts with replays deserves its own thread so that people can find it more quickly.

There is now such forum thread ;)
http://forum.stunts.hu/index.php?topic=3409.msg72638

8
Stunts Code Extraction / Replay recording and limits
« on: May 02, 2018, 10:19:12 PM »
Posts collected from the ZakStunts shoutbox in May 2018, for easier reading.

Afullo
About the time limitations, I'm trying with MS1.1 and I can go past the 10 minutes replay limit (with the correct displaying of the truncation message):



Note that the replay starts at 0:30.00 and ends at 10:20.30, so the older recording is progressively discarded. Now I'm going to proceed through the 25 minutes limitation, and to see what will happen...

Afullo
I just hit the 25 minutes limit, and the game simply returns the replay screen, like pressing ESC; trying to continue driving from the menu, which is still an active option (written in white and not in blue, differently from "save replay" which becomes inactive after 10 minutes), will result in the replay screen disappearing for a fraction of second, and then reappearing still stucked at 25:00.00... Maybe it has something to do with possible overflow errors: you can theoretically complete a track with a time higher than 25 minutes if you collect proper penalties, but I remember at least once to have seen a minus sign in the total time (elapsed+penalty), which was with all chance caused by a low number of bits for the integers involved...

Afullo
Indeed, in this example (units are 0.05):



I skipped 898 tiles, so I was charged with a penalty of 2694 seconds, or 53880 units. Modulo 2^16 = 65536 this equals -11656 units, or -582,8 seconds, or -9:42.80. This is consistent with the limit: 25 minutes are 1500 seconds, or 30000 units; 16-bit signed integers range from -32768 to 32767, so it would be possible to reach safely 27.18:35, I guess 25.00:00 is simply the nearest "sufficiently rounded" lower number.

Afullo
Just a minor remark: with the terminology used in Stunts Wiki: Penalty_time , I skipped *896* tiles, it is the chain to be 898 elements long.



By leaving the track on tile 1 (I count them from 1, don't knowing whether there is an internal counting starting from 0), i.e. very close to the start/finish line, I rejoined it on tile 898, i.e. the one in position (3,30) on the grid; so the tiles from 2 to 897 were skipped, tile 898 is the re-entry element, and tile 899 is the element coming immediately after it, closing the penalty chain. Note that intersecting another nearby tile, e.g. tile 58 which is one step east to the s/f line, does not result in the chain interrupting, since (by quoting directly from the wiki) if, after performing a penalty-inducing shortcut, one returns to the track and then leaves it immediately, without closing the penalty chain, penalty will be calculated as if all elements between the first leaving of the track and the final re-entry had been skipped, even those crossed upon the temporary rejoining of the track.

Cas
This is very interesting. I think it would deserve a good forum thread so it can be accessed easily. I hadn't sat to think about when the 32767 cycle limit would be exceeded. I think I never drove that long. What calls my attention is that the "last minutes" are kept instead of the first. We know Stunts records the key presses, not the physical status, so the only way to conciliate these two facts would be that Stunts uses an inverse function when going backwards, but this seems to contradict the fact that you can immediately warp to the beginning of the replay. Maybe this is only the case when it's not truncated, or maybe Stunts does memorise the replay initial conditions. Then if the replay could be saved, we'd see an additional field in it, but the key presses are clearly saved right after the track data in memory.


9
Competition 2018 / Re: Z201 - No kidding
« on: April 26, 2018, 09:46:28 AM »
I like it!! I'm racing but no complete lap yet ;)
Oh my, I'm going to need a better lap then!  :-X

10
General Chat - ZSC / Re: HISTORIC ANNOUNCEMENT
« on: April 01, 2018, 01:59:55 PM »
A track with that many zeros in its name certainly sounds tempting.

What's the best way to run Stunts in Windows 10?

One week left!

11
General Chat - ZSC / Re: HISTORIC ANNOUNCEMENT
« on: March 17, 2018, 03:47:56 PM »
I was Short Cutfinder. Short Cutfinder came from the Aarhus ghost factory.
I composed an email to Zak from a fake email address, written in bad English that was supposed to look like it was from a Hungarian person.

I had noticed Mr. Cutfinder, but I didn't know about this. But now I have to got and watch that replay, it's part of history :o

I'm impressed by how long you kept the secret, though. Was it hard to live knowing that someone else had been wrongly accused of such a terrible crime? :-X

However, you should now pay your debt to Zakstunts by sending a replay for ZCT200!

12
Competition 2018 / Re: Z200 - Westwood
« on: March 17, 2018, 02:08:06 PM »
Quite the racing track, with simple lines. A good combo with Melange, if that's the car for this month!

13
Competition 2018 / Re: Guest tracks 2018
« on: February 09, 2018, 09:18:42 PM »
I wrote down Afullo for ZCT204 (July) and Artur for ZCT208 (November).

Let me know if you want to swap! Also happy to swap my track (August) with November if you prefer.

14
Competition 2018 / Re: Teams 2018
« on: February 09, 2018, 09:16:46 PM »
How we make to enter in a team, or create one?
Basically you ask other pipsqueaks :) Either on the forum, via direct message, or on the ZakStuts shoutbox. There's a few pipsqueaks without a team, including Seeker, they might be interested!

To create a new one you also need a team logo, which is a 75×50px image. You can see some examples here: http://zak.stunts.hu/teams/

15
Competition 2018 / Re: Teams 2018
« on: February 06, 2018, 11:57:06 PM »
Whops, a couple of busy week and I forgot about teams again. Rolling Stunts shall be! I'll also add Slowdrive.

Anyone else? any Meganium or Cork's crew around?

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