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Messages - dreadnaut

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1
General Chat - ZSC / Re: Newbie league
« on: February 15, 2019, 11:00:01 PM »
To be honest, I have no idea how the newbie league code works, but it seems to cover all the pipsqueaks for which...
Code: [Select]
pipsqueaks.joined + INTERVAL 18 MONTH > season.year . date('-m-04')
The code refers to the 4th day of the current month, whenever the season scores are recalculated.

I suppose that was meant to say "all the pipsqueaks who joined within 18 months from the start of this race", but races don't start on the 4th of the month anymore, so that can be wrong of up to 4 weeks. And if anything changes and we recalculate the scores for an earlier race, the set of newbie pipsqueaks could be disturbed... leading to a messed up scoreboard.

So I'll likely have to fix the date filtering, then fix the whole "recalculate for a previous race/season", then recalculate the past five seasons and hope that scoreboards don't change too much :'(

2
Live Races / Re: Live Races 2019
« on: February 14, 2019, 07:33:32 PM »
Last time we raced at 17:00 Buenos Aires / 18:00 Brasilia / 20:00 London / 21:00 Rome and Budapest. Because of coordination delays, it usually takes an hour, or 1.5h if we race two tracks.

3
Live Races / Live Races 2019
« on: February 13, 2019, 07:33:25 PM »
Time to get one organised again ;D
For those who are new, read about the "Le Stunts" format that we usually follow.

4
Stunts Related Programs / [idea] Replay auto-upload
« on: February 13, 2019, 09:32:29 AM »
I was thinking about live races while having breakfast, and this came to my mind. I'll dump it here, not to forget.

Uploading a replay for a race is a multi-step operation, nothing too long, but seconds! are really important at the end of a live race. So what if there was a little program that looks at the Stunts directory, and every time a .RPL file is created or modified, it uploads it to ZakStunts?

The website should have an endpoint to allow automated uploads, and keep only the most recent 15-20 replays to save space. pipsqueaks would have a new page with a list of their uploaded replays, and the option to Publish, Download, or Delete each.

Bonus, a "Team mode" where the list is shared among the members of the team.

5
Competition 2019 / Re: Cars and rules for 2019
« on: February 10, 2019, 11:03:48 PM »
P.S. bonus factoid: when there's 14 negative points to distribute between a portion of 50%, one of 30% and one of 20% the bonus algorithm will apparently go with 8, 4 and 2 points respectively.

The points removed from the podium cars are rounded down, so with 14 point the cars in the top three positions would receive 14 * 0.50 = 7, 14 * 0.30 = 4, and 14 * 0.20 = 2. But those number sum up to 13, so the "rounding" point is always assigned to the car in first position.

6
Competition 2019 / Re: ZCT210 - Lynx
« on: February 10, 2019, 09:47:52 PM »
When it's time to ride Indy, GTO or Countach, I'm not an opponent.
Well-done, DRE!

Thank you!  Still, you were on the right track there ;)

7
Competition 2019 / Re: ZCT210 - Lynx
« on: February 10, 2019, 01:03:14 AM »
Thanks go to CTG for suggesting the Indy, and making me worry he had a proper replay hidden up his sleeve :)

As a present, the best of dozens of replays I tried before finally managing that last powergear turn. The last 15-20 seconds are in flight, and the time is great. Unfortunately, for maybe a couple of meters, there are 33 seconds of penalty :P

8
I also successfully resisted the urge to add a readme file and/or remove the track from the package posted below.

Oh, a readme file would always be appreciated! Thanks for updating it for the season start, I'll include this version in the 2019 pack :)

9
Competition 2019 / Re: Cars and rules for 2019
« on: January 12, 2019, 09:56:56 PM »
Let's try this!

I'll modify the bonus increase from "cars not in-the top 6 gain +3%" to "cars not in the top 5 gain +1%", and bring the current bonuses closer to their average. I will also reduce the total points in circulation, from 12 points per car to 10 (from a total of 192 to 160).

The hypothesis is that by reducing the speed of variation, in each track more cars will be closer to their "useful threshold". This might not change which car wins a race, but we will see more variety of cars through the scoreboard —which should be more newbie friendly and more interesting. We'll see how it goes and re-evaluate at the end of the year.

Custom cars:
I propose to remove: Melange XGT-88, Nissan Skyline GT-R, and McLaren Honda MP4/4

The custom cars for 2019 woul then be:
  • Ferrari F40
  • Ford Ranger
  • SuperKart
  • BMW M3 (from the DTM pack)
  • Audi V8 (from the DTM pack)

Let me know what you think!

10
Competition 2019 / Teams 2019
« on: January 12, 2019, 07:07:43 PM »
Teams are better than great! Join a team :)

The best way to race in ZakStunts is as part of a racing team! Share tricks, strategies and frustration with your teammates. Mostly frustration. Up to four pipsqueaks to a team, see the rules for more details.

Write here if you are looking for a team to join, if you want to start a new team, or simply to confirm an existing team!

11
Competition 2019 / Re: Guest tracks 2019
« on: January 10, 2019, 10:48:33 PM »
Track is ready!

Thank you! Can you email it to < me > @gmail.com?  Also, let me know if there are any cars that you would like to have more or less  bonus points —you have a maximum of 10 point to add, and 10 to remove :)

12
Chat - Misc / Re: Football Fanats 2019 - We Are Getting So stallin Old!
« on: January 09, 2019, 11:48:16 PM »
Image doesn't show though unless you've already loaded it on Twitter :(
Here's the link though: https://pbs.twimg.com/media/DwgA_hbWwA4Rkmd.jpg

13
Stunts Related Programs / Re: Stunts as a browser game
« on: December 07, 2018, 09:09:50 PM »
KHR just raced Default secretly on https://classicreload.com/stunts.html  8)

I think it might reset every now and then, because the record is again 1'36" :(

14
Racing Games & Other Competitions / Nitronic Rush
« on: December 02, 2018, 11:09:27 PM »
The map for ZCT209 made me think of GTA Vice City, which is one of my favourite "driving games" in terms of car feeling. That, the original Carmageddons, and Nitronic Rush. And then I realised I don't think I've ever mentioned the latter.

Nitronic Rush is very arcade-y, highly maddening, and difficult. There is a recent sequel called The Distance which I have not tried, but have a drive on the original!

15
Car creation with Stressed / Re: Stunts goes Dtm
« on: November 27, 2018, 08:19:37 PM »
That's it, I'm doing a version 1.1. And I'm doing it before Dreadnaut has a chance to select the "M30" for next year.

Oh, M3 doesn't sound fast enough, we'll use the Audi then :P

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