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Messages - Duplode

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1
Stunts Code Extraction / Re: Replay recording and limits
« on: May 15, 2018, 08:19:59 PM »
For example if you press ESC before having got down completely from the truck (in the first second), and then you continue driving, you can start from the lorry, but then the pattern would not fit the standard of starting properly from the line, and while the replay is re-run it would show in general a different path for your car. Some parameters seem to be fixed regardless of the environment and the initial conditions in which the race is taking place...

The rolling out of the truck is performed through a special purpose auto-driving mode. Quoting this thread:

Quite a few branches of update_car_state are skipped if a certain "input mode" flag is not in its usual, waiting-for-driving-input, state (that is e.g. what makes it impossible to crash after crossing the finish line). If you track down the places in which this flage is not in its usual state, one nice thing that will be revealed is how the car is rolled out of the truck -- that is, the mechanics of accelerating it a little bit and then slowing down so that it stops at the right place.

Pressing ESC and then continuing driving allows you to escape this mode before you are supposed to.

The proper initial position is indeed specified somewhere else (I don't remember where). If you look closely, you'll note the staring position (where "Fasten your seatbelt" shows up) is, in general, not exactly the same one where the car stops after rolling out of the truck. One car for which that is relatively easy to see is the McLaren.

2
Stunts Related Programs / Re: Bliss / Cas-Stunts track editor
« on: May 15, 2018, 07:47:05 PM »
Ok. On the other hand, as far as I know, it is not known whether that "scenery" is an unfinished feature, an error of interpretation (remember Ermac, "error macro", in Mortal Kombat, which was retconned a posteriori as a character?), or something else.

I'm fairly certain that all setting the scenery byte outside of the 00h-04h range does is filling the memory area used for the horizon bitmap with arbitrary stuff, and that the "chaotic scenery" interpretation is not canon, in an Ermac-esque way indeed. I also remember reports of it working for some people but not from others back from Z77, which originally used it.

3
Competition 2018 / Re: Z202 - Ketiranyu
« on: May 10, 2018, 03:37:58 AM »
Though I haven't actually driven in this track or watched any replays yet, if Cas' message on the shoutbox...

Quote from: Cas
OK. Let's start playing dirty, ha, ha XD - Honestly, I didn't know that dual-way switching could be done wrong-way :P

... means what I think it means, there is an ancient precedent in ZakStunts according to which wrong way shortcuts are forbidden. This issue has last shown up in Z136 (see also). This situation in Z85 might also be relevant, but I can't say for sure as I haven't driven yet  :)

4
Chat - Misc / Re: Politics around the world
« on: May 10, 2018, 03:23:30 AM »
^^ Good one! It reminds me of the tales of Besiktas, Fenerbahce and Galatasaray ultras protesting together against Erdogan.

5
Chat - Misc / Re: Just testing
« on: April 17, 2018, 04:07:04 PM »
Seems to be working fine  :). Welcome!

6
General Chat - ZSC / Re: HISTORIC ANNOUNCEMENT
« on: March 18, 2018, 04:01:30 AM »
A track with that many zeros in its name certainly sounds tempting.

What's the best way to run Stunts in Windows 10?

DOSBox, cranked up to ~20000 cycles with Ctrl+F12. (One little detail: if the wrong aspect ratio bothers you, pick one of the configuration files in the Wiki -- all of them fix it by setting [/tt]aspect=true[/tt].)

By the way, with my new Win 10 laptop I'm having trouble with pressing three keys simultaneously, which makes downshifiting into corners annoying. IIRC other folks here have reported similar issues in the past. The problem seems to be with the keyboard, and not with Windows, though, which might be good news if you have a keyboard better than mine.

7
General Chat - ZSC / Re: HISTORIC ANNOUNCEMENT
« on: March 16, 2018, 09:44:08 PM »
All the ghosts have drifted away to the Stunts Underworld, where they are going in infinite circles in the LM-002 on a circular track with no scenery.

This metaphor of hell is quite disturbing.  :o

Was Short Cutfinder the original ghost, the primeval messenger from Hades?

8
Stunts Related Programs / Re: Bliss / Cas-Stunts track editor
« on: February 13, 2018, 09:46:37 AM »
The website is suspended. I need to show this program to a group that is thinking a type of car race simulator and Bliss will be an inspiration for the track design mode.

I have just uploaded the latest version of Bliss (which I had downloaded a few days ago) to Southern Cross.

9
Site Announcements / Re: 2018 and on...
« on: October 01, 2017, 12:21:36 PM »
Hello pipsqueaks,

While I would definitely would enjoy helping out, as you may have noticed I have barely been around through the last several weeks... I'm navigating through a real-world transition of sorts, and things are generally in flux, so right now I don't feel confident about committing to take over some of the core tasks. It's likely I'll remain on the sidelines for a little while at least, though I intend to keep in touch -- and send the odd listfiller too! Later on, as things settle down around here, I'll hopefully be able to be of more help to Zak, and to you all  :)

<3,
Dup

10
Competition 2017 / Re: ZCT193 - No Imagination
« on: August 08, 2017, 06:44:07 AM »
The first sector reminded some late Stunts LOL tracks that I used a type of "rubber theory" with fast and slow points in sequence.

Interesting. Looking at Kandahar now I do see some resemblance.

11
Competition 2017 / ZCT193 - No Imagination
« on: August 07, 2017, 11:40:57 AM »
Behind the scenes: not only this is not the track I originally intended to make when I asked for the guest spot, it isn't even what it was supposed to be when I began working on it a couple days ago -- when I laid the first tile it was meant to be an USC-style "arena" track, but I never seem to get those right. In any case, it is a slow one. Hopefully not too slow  ::) :)

12
Competition 2017 / ZCT192 - Freestyle Fever
« on: August 07, 2017, 11:30:36 AM »
This track looked interesting -- too bad I managed to race so little through the month that I couldn't even explore weirder dual-way lines... time to watch the replays, I guess :)

13
Stunts Chat / Re: Hi peeps, new guy looking for original 1990 Stunts
« on: July 14, 2017, 06:45:51 PM »
Welcome, Nilex!

- optimal CPU cycles to set in DOSBox? (20000 feels good to me)

Yup, 20000 is a good default (though it might be necessary to lower it with very old computers).

- auto or manual?

Manual. Like Artur, I also prefer it with pretty much every game. Besides that, there are quite a few ways to gain advantages from manual shifting in Stunts -- for instance, upshifting just before a jump, rather than on landing, often gives a speed boost.

- I tried "munt", emulator of Roland MT-32 system, for the first time yesterday and Stunts sounds awesome, anyone else uses it?

It is awesome indeed! I found out about and switched to it last year, but then I had to switch computers and haven't got down to setting it up again yet. The only issue I had with munt is that the DOSBox video recorder won't capture the sound, but that is only occasionally a concern, and you can always temporarily revert to PC speaker if need be. (I say "PC speaker", by the way, because I don't use or recommend the Sound Blaster driver anymore -- at least on DOSBox, it doesn't play skidding on grass sounds.)

14
Competition 2017 / ZCT191 - Facetrack
« on: July 07, 2017, 06:05:03 AM »
I rather like the flat and twisty "face" sector of the track. It had been a while since we last had anything like it. I probably should have one more go at it under GAR while there is still time...

15
Competition 2017 / ZCT190 - AR Turbo
« on: May 20, 2017, 09:50:45 PM »
Long straights, hard braking and an enjoyably peculiar layout...

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