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Herr Otto Partz says you're all nothing but pipsqueaks!

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Topics - dukeofurl

#1
This might technically belong in a different subforum, but what the heck, I'll put it here since this is the most active subforum.

I was checking out Hard Drivin' II, the dos port, which as you might expect, is derived from the Hard Drivin' arcade game. I knew there were dos ports of Hard Drivin' and Race Drivin', but what I didn't know is that...... Hard Drivin' II has a full featured track editor with dozens of tracks/objects that can be placed on the terrain, akin to the Stunts track editor.

Stunts does many things better than this game (better framerate, better draw distance, more cars, hills/water in terrain), but HD2 does some things Stunts does not, such as greater variety in the radius of the turn tracks you can place.

I haven't exhaustively tried out HD2's editor, but what gives? Unlike Stunts, there is no indication of any HD2 community or custom levels ever being uploaded anywhere.

I suppose the same could be said about Stunt pipsqueak, another dos pipsqueak with the ability to make custom stunt tracks... but at least in HD2's case, I would have thought this game was somewhat popular through the relationship to the highly popular and well known arcade game...

Anyone else tried HD2's editor, or made custom tracks in it?
#2
EDIT #2:  FINAL VERSION OF TRACK ARCHIVE WITH 30+ ADDITIONAL RECOVERED TRACKS ADDED TO THIS POST 3/2/24

EDIT: LATEST VERSION OF TRACK ARCHIVE WITH ADDITIONAL TRACKS IS ADDED TO THIS POST  12/20/23



I found a floppy disk in a box in my parent's basement today in the year 2023 with the pencil label "Stunts tracks, SAVE!" on it and the date, 1994.  I was able to check it out with a USB floppy drive I bought awhile ago, and surprisingly I could read this almost 30 year old disk and see that it had ~240 files on it. The files of course were Stunts tracks and their highscore records, (so maybe around 120 individual tracks).

I tried copying them to my HDD and was able to get a portion of them, maybe about 70% of what was on the disk.  I think its about 80 individual tracks. 

So without further ado, here are mine and my brother's (and some of my dad's) Stunts tracks that we made between August 1992 (probably immediately after we got the game) and January 1994 when the disk was made.

Its personally nostalgic for me to find these long lost tracks, but maybe they will be interesting to others to see what current players of the game were doing when the game was still relatively new and there were no enhancement or edit tools or easily findable internet community. As it turns out, it seems the very first track that was saved was by my dad (judging from the file name daddy1), and it is an edit of default.trk.  That is an example of how one might first learn the track editor by loading up an existing track and messing with it, rather than making one completely new by scratch.  As the track list goes on, there are plenty of tracks that range between simple to sadistic, short, to long and complicated.  Curvy dirt rally tracks, and extreme stunt tracks and weird experimental stuff too, such as long straightaways of slaloms just because my brother wanted to make me a "tough" track.

By the way, in 1992-1994, my brother and I would have been in elementary school and my dad in his late 30s. So that's the age range of us, the creators of these tracks at the time!  Please enjoy my personal archive. 



#3
I only recently joined the forum here and started reading about how you folks have done cool things to hack stunts... I didn't see anything mentioning it but, do you suppose it would be possible to modify things in order to race more than one opponent at the same time?
#4
I was looking at the back of my Stunts retail box today and noticed that basically every image on the back had some notable differences to how that image would look in the final game.  Here's a picture showing comparisons.

https://imgur.com/a/sqVoiwG


And while I'm at it, what's up with the jumps on the main menu having red ropes instead of purple ropes :)

#5
Stunts Chat / Stunts arcade cabinet
June 16, 2021, 03:40:40 PM
Hi guys, new user here but I've been playing Stunts since my dad brought it home as a surprise gift one night around 1991.

Recently, I was able to put stunts into my customized pc based racing arcade cabinet and its pretty neat to play it with a wheel.  I'm gratified that stunts (via the joystick option) allows for analogue steering. That was definitely not a regular feature of other racing games circa 1990.

I've been trying to get a moderate collection of tracks going for the version I'm running in the cab and thought I'd pose a few questions:

-Has anyone tried to make Stunts versions of the tracks that are available in Atari's Hard Drivin/Race Drivin arcade game? I know they wouldn't be 1x1 matches because the Race Drivin tracks do some things that can't be done in Stunts, but it would be neat to have those on my cab.

-It's become apparent to me that many custom tracks I'm downloading from the internet are very tedious to play, for example, putting sharp curves immediately after jumps or right on top of hills where you can't see them or plan for them in advance, putting elevated curves immediately after the ramps to get up to the higher elevation, putting many spirals into the track which require going very slowly, putting 4+ loops in a row or lots of jumps in a row which will throw your car into hyper gear, etc.  I'm certainly guilty of doing all of this stuff when I was a kid, but these days, these sorts of elements do not make a track fun for me.

Does anyone have a few suggestions for tracks that are similar to the ones that originally come with the game (e.g., Bernie's, Joe's, Skid's, Default, etc.)?  I think most of those strike a good balance for tracks that are very playable, don't require you to furtively drive through the track expecting sharp curves or other obstacles to pop up before you can deal with them, and don't try to take up every last block in the track creator. These tracks are much more fun to play on the arcade cab with the wheel and pedals than tracks that were clearly designed to get you into hyper gear or surprise you with tedious track and obstacle placement.