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Topics - Overdrijf

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Stunts Chat / Stunts on mobile
« on: March 16, 2019, 01:04:10 PM »
That's right, you heard it here first: you can now get a traffic ticket for driving while you drive.

I've been meaning to try this for some time since I noticed Dosbox exists for Android. (Only testing Android. Don't have acces to a suitable Apple device.) There isn't a single official port, but there are several companies with their own port, most with a free and a payed version. There also appears to be at least one other emulator, which I ignored on the grounds that I don't want to be learning a new typing based program on my phone. I downloaded several of the free versions of Dosbox, gDosBox, IDosBox and Freebox, and after trying them a little bit went ahead with Freebox (by Fishstix) because they immediately showed me a good joystick that could work for Stunts. So here are my results:

The good:
-The game runs!
-Every feature can be accessed.
-The ingame joystick support recognizes the emulated joystick.
-Manual transmission works with the joystick (the two buttons are essentially space and enter)
-The aspect ratio is kept reasonable, seemingly going for a 640x480 feel rather than stretching to phone size.
-The sound works.
-You can add custom tracks, cars etc.
-Replays can be saved, and you can call on a keyboard for naming them while the game is on joystick mode. (The back button of the phone opens the replay menu.)

The bad:
-DosBox eats a lot of power. Eventually the program ran sort of smooth enough with the internal settings on low (except the simulation speed) and an emulation speed of 6000 calcs/second with a frame skip of 4. On the PC the general rule of thumb is you use at least 7000/second, preferably 20.000, and frameskip isn't really used. As a result the game isn't quite smooth enough for serious racing. But I could probably get the hang of it enough to get some reasonable mobile experience out of it.
-This Dosbox port automatically loads your downloads folder as its disk, meaning over time stray downloads will build up between the dozens of files Stunts uses to run. (You can probably run the game from a subdirectory or something, but I haven't gotten that far yet.)
-Stunts wants to calibrate your joystick when you switch to that setting (keyboard and mouse is the default on startup, but it works well enough to get to the menu), try to do this correctly, or you'll be stuck only making corners in one direction.
-I'm suddenly really bad at this. O god where is that car going?! Although honestly I'm not as bad at it as I'd thought I'd be. I can totally find the straight line on the straight. Most of the time.

So, yeah, it was a fun experiment. I own at best a mid range phone with a 1.5GHz CPU and 2GB of RAM. (Where are the days you could run Stunts on 1/10th of that?) so for a device two generations or so ahead this could actually work well. ;D

Custom Cars with Stressed / Stunts goes Dtm
« on: October 19, 2018, 06:44:28 PM »
EDIT Januari 8th 2019: I made a slightly improved version. The updated version is in the DTM, the old version in DTM Behavior is exactly the same, it's just minor graphics and text fixes. Post #24 contains a bit more info about the update.

That's right, I am at it again. Coming in with not one, not two, but three new cars: the Stunts DTM pack. The Deutsche Tourenwagen Meisterschaft is coming your way. Bam.

A rivalry for the ages comes to Stunts. An Audi, a Mercedes and a BMW will battle it out. These beauty's are modeled and named after the cars from the 1990-1992 era, when these brands first crossed paths in the German touring car circus, but their performance has a little 2012-2018 era mixed in, as well as a healthy dose of "this way it's more fun". They come fully loaded for high speed racing around dynamic tracks, with the crowd favorite 5-speed gearbox and carefully tuned performance.

So they're fast, and they're fun, but one car could have done that. The point of this pack is how close these three are in performance, with a shared identity but a little flavor of their own as well. They can be raced against each other in a single race, in an IMSA Cup style format (who knows, one day) or, and this is the cool part, under a single coefficient in Zakstunts. Three cars for the price of one, races with four or five eligible cars in total. On most tracks the difference between optimized laps with all three vehicles should be less than half a second per minute of race time. So do you try to find how to get that small bonus, or do you count on the one you feel best with to take you home?

So, here are the specs (tested on BB 1.1):

Engine specs: DOHC inline 4, 2300cc
Torque peak at: 8100 rpm
Max horsepower: 370 HP
Transmission: 5-speed
0-60mph: 3.15s
0-100mph: 7.30s
Half mile: 17.50s
Flat track top speed: 186 mph
Real top speed: 199 mph
Strong suits: High speed acceleration, handling feedback, top speed, bugs, sharpest automatic gears

Mercedes-Benz 190 E DTM:
Engine specs: DOHC inline 4, 2500cc
Torque peak at: 8100 rpm
Max horsepower: 392 HP
Transmission: 5-speed
0-60mph: 3.15s
0-100mph: 7.30s
Half mile: 17.45s
Flat track top speed: 188 mph
Real top speed: 196 mph
Strong suits: Mid speed acceleration, handling, overshifting, smoothest automatic gears

Audi V8 quattro DTM:
Engine specs: DOHC V8, 3600cc
Torque peak at: 8100 rpm
Max horsepower: 474 HP
Transmission: 5-speed
0-60mph: 3.15s
0-100mph: 7.40s
Half mile: 17.60s
Flat track top speed: 190 mph
Real top speed: 197 mph
Strong suits: Very high speed acceleration, flat track top speed, jump distance.

The cars are in the attachment. I look forward to hearing what you think of it. Jetzt geht's los!

Note 1: This post was brought to you with the help of Duplode being awesome, and giving me advice, mostly on shape design with Stressed. The cars wouldn't have looked like this without him. The tools I used are Car Blaster by Mark Nailwood, Stressed by Dstien, a little bit of Anim8or and my trusty GIMP for image work.

Note 2: I redid a lot of things a lot of times, so it took quite some time to get to the end result. This did result into me getting some insights into the physics of Stunts, things that may or may not be known already to some people. I will share these insights in the appropriate thread somewhere in the coming weeks, with demonstration cars.

Note 3: I don't have names in mind for all the paint schemes, but #9 on the quattro is definitely called the Proudi.

Stunts Chat / Stunts on Classic Reload
« on: August 22, 2018, 09:27:05 PM »
Hi folks,

Long time no see. (Edit: In fact now that I look around more people haven't been talking too much. But that's fine as long as they're racing.)

I stumbled across a to me new site today, and it made me think of you guys. is a game collection site similar to Home of the Underdogs and Abandonia, with a twist: the games are playable online. This includes Stunts. They have the uncracked version even, with the manual lines needed to login in their description text.

But here's the actual good part: Their game seems to have a memory. It remembers what users add to it. You can add tracks and of course high scores. I just put my name on Default, to make myself nice and visible. But I'm betting there's a few pipsqueaks here who deserve the visibility even more. So if you feel like defacing the internet a little, show those pipsqueaks how it's done. ;D

But yeah, aside from that, good to be reading these forums again. Excuse me while I get lost for an hour or so.

Custom Cars with Stressed / "Car" warping weirdly
« on: May 17, 2013, 04:38:31 PM »
Hi there again,

After a suitably long break from Stunts I have picked up another sort of project. I'm making a joke movie with "leaked" footage of a new visual setting for a different game, and what better game to use for that look than Stunts? However, the two "cars" I've made for it warp really weird the moment I try to get them to turn. They drive just fine (the car.res is just a copy of my kart at this point, as are the STDA and STDB files), but their looks get completely messed up. I thought it was because I had used 4-sided polygons that weren't flat planes, but I split all of those into 3-sided polygons, and the result stays exactly the same. Could it have to do with how the "first eight vertices are reserved for the corner vertices of the shape's bound box" (quoting the wiki), could I have screwed those vertices up somehow? Or is it something much simpler?

Anyone else who's seen this at some point?

Note: I'm only including one of the objects. The error in the other seems to work exactly the same, but it's also larger in size than anything I've made before, including my unfinished van project, so I'm trying to exclude any problems that may be due to its size from the equation for now.

Edit: The good news is: it's not the model. I've just managed to majorly screw up the .RES somehow, modifying it has given me a new variation of this bug. I can probably work around it.

Edit again: O, no, never mind, that was just the effect of crashing and restarting, the double version of the bug is less weird than the single version.

Stunts Chat / Stunts is realistic, in Luxembourg
« on: April 19, 2012, 09:34:29 PM »
Today something happened to me, something that would change my outlook on life itself. Since I'm such a attention whore social person, I'd like to share my discovery with all of you.

I came across a picture of the outline of a real life racetrack, and I thought to myself "hé, that looks like something I could make in Stunts". So of course, I did. Below is a picture of the result, next to the real track, to scale (the yellow lines are 19 tiles or 19*205=3895 feet long). Both have an outline of the track placed over the picture. Okay, fair enough, the outline matches better with the real track than with the Stunts one, but there's definately a resemblance (I could make it fit better by removing that last chicane and moving the whole straightahead to the left one tile, but since the large corner in the middle gets blown up anyway I feel this captures the spirit of it just as well).

But the real revelation here to me is that I always found myself complaining about how there are no large corners in stunts, you always have to slow down so much (unless you use banked corners, which I always did a lot). Turns out that for racetrack turns, they're actually pretty much dead on. And yes, real racetracks are all about slowing down in the corners, but still, looking at this I guess Stunts is more realistic than I've always thought after all.

The track is the Goodyear test track in Colmar-Berg, Luxembourg (practically in the back yard of the grand duke, I guess his royal majesty likes the ambient sound of screeching tyres). But besides being a test track at times it's also used for actual races. The length of the track is supposed to be 3260 meter or 2.026 miles. Experiments with my time and average speed arround the track reveal my version is probably between 1,95 and 2.20 miles long (yes, that's a big margin, looking at the outline I'dd say a bit longer than the real thing wouldn't be a bad guess).

My only regret is I can't find laptimes I could try to beat anywhere. Too bad, I'd really hoped to be the first Stunts pipsqueak to beat a real one. ;)

TL;DR: Wow, stunts corners are actually like the real thing!

Stunts Chat / Your ideal competition
« on: October 13, 2010, 12:35:25 PM »
Let's pretend for a moment that we are all like the great community members that run the active competitions, that we all want to put that same amount of time and effort (and webdesign skills) into letting people race. Let's say, hypothetically, that you were going to be hosting the next great stunts competition, alongside the existing ones. What would that be like? Would there be one car per race? Several? Which cars would you pick? How long would a race last? What kind of tracks would there be? Would you design them all by yourself, or let guest editors work their magic? What rules would you race by? Would there be teams? How many different trophies would there be at the end of the season? Now let's pretend you actally want to give answers to those questions. Post them here.

Chat - Misc / Other languages chat (aka topic of babel)
« on: September 16, 2010, 12:43:13 PM »
There is a place to chat in English, a place to chat in Hungarian and a place to chat in Spanish. This topic is dedicated to those speaking any other language(s). Whether tu parle Francais of praat Afrikaans, this is the place to do it. As long as everybody stays kirafiki, all bahasa-bahasa are welcome. And please, try not to make it all too understandable, that takes alle lol eruit.

Stunts Chat / I realised something...
« on: September 14, 2010, 09:24:13 PM »
Last year I was a member of the (unfortunately shortlived) stunts team Crashper's domination. Both me and Friker were made moderators of our subforum. In fact, when I checked a few days ago, those were still the settings. Now, getting on board with Cork (which is great, but I'm drifting off topic) has naturally got me kicked out of te Crashper forum. Since Friker has been a short time member of the crew before me, he's probably unable to see the Crashper board too. So that part of the forum actually has no moderators now. Not that it needs any or something, but it is kind of an awkward situation, the only people that get thrown off the board are the moderators. ;)

Edit januari 2019: I added a suka file to this post. This is the new 2019 update. It's a purely graphical fix of the 3D model. More information can be found in reply #36.

I've been away for a while, but thanks to a ridiculous amount of spare time in a few days I finally finished what I started. The following changes have taken place in that time:

Didn't change really. I felt like the balance between realism, fun and being different from what is already available was pretty good. Just so I have something to type here I'll give a list of flat road top speed per gear:
1st gear 77 MPH
2nd gear 94 MPH
13rd gear 111 MPH
4rd gear 129 MPH
5th gear 143 MPH
6th gear 153 MPH

3D model:
A few minor changes, a bit of cleaning really. It still looks a bit buggy in the showroom, but there doesn't appear to be a whole lot I can do about that.

Complete overhaul. Say goodbye to the bugs (well, except that one that made me drive up the wall ones in the replay I attached, but that one didn't come from the dashboard) and hello to a reasonably looking interior, compared to the last one at least. The kart is equipped with the latest in flashy steering wheels and digital technology. And the meters work pretty well this time around. It may look slightly unconventional in places, but you'll get used to it.

Okay, with that out of the way you'll notice that if you open the zip file there's a track inside, nice and small, like the car itself, called Craspher (Crashper's didn't fit). I am hosting a mini race event here on the forum, to give everybody the opportunity to get used to the kart and to see what they can do with it. To compete you must send me a replay, over PM or mail or something, before Sunday the 12th of September 20.00 central European daylight saving time, so that's GMT+2, but for many of us also the normal time. (It's not forum time though, in forum time replays have to be in before 19.00.)

If you send me your time before 20.00 on every Sunday or Thursday until that time (no need for a replay, I'll believe you) you'll end up on the scoreboard, which I'll try to update more or less as quickly as I can, here in this thread.

This is a RH race, although NORH is of course always allowed. On top of standard rules you MUST go through the loop and the cork. I don't care how you go through them, as long as you go through.

Any questions? Good. Let the games begin then, and don't hesitate to tell me that the kart is awesome (or not).

Team Zone / New team, only a few slots left!
« on: March 31, 2009, 08:07:20 AM »
Not that there are many newbies hanging round the forum, but I'll have a go anyway. A new stunts team is starting up. For now, the main focus of this new team lies in the Zakstunts competition. Two slots are already taken by HTE, porsche expert and promise for the future, and myself, Overdrijf, the man that almost managed to beat the legendary Friker. Do you want to be in this team? Of course you do! And this is your lucky day, cause we're still looking for talent. You get to ride with the newest newbies in town, and you can even help pick a name, how cool is that? So reply to this topic, drop a newsitem on the zakstunts site or, if you like to do this kind of dealing backstage, simply drop me a pm. You can also come look me up and tell me in person, but that would be going through way more trouble than you have to. Out of the thousand of applicants, a professional jury will pick those lucky few who get to start up their engines and become the hottest new stunts hero's in town. Apply now!

OK, I'm overdoing it, but you got the message.

Feel The Thrill / FTT0204
« on: March 08, 2009, 11:08:50 PM »
Just to beat Krys to it. :)

Team Zone / Team names
« on: March 04, 2009, 10:17:11 AM »
This particular subforum still has too much serious talk in it, so it's time for a game. I you were to start a(nother) team, and you would get to pick the name (after all, the other members are just your ghosts ;)), what would it be called? Let's see what you can come up with. I think I'dd go with something like "team reverse" (slogan:doing the impossible)...

Competition 2009 / ZCT 93 - crossworld
« on: March 01, 2009, 12:07:09 PM »
I'm betting on large time differences within the board, some people are bound to find a really good line in this one.

Racing Games & Other Competitions / Motocross madness 2
« on: January 30, 2007, 10:30:22 PM »
I really really like this game, and it deserves a topic here, even if it gets no longer than one post. It isn't abandonware yet, as is it's predecessor, so that's a bummer. The game is, as the title says, about motocrossing. Best are the so called Baja events, in which fast paced racing through canyons goes hand in hand with huge jumps and crazy crashes. Especially the ones involving lots of opponents are nice. Too bad that Baja is the weakest point of the AI, especially if you put the random gates option on, but the nice riding that can be done in woods and canyons make up for it. Want something else? Try a stunts event in which the goal is (duh) to perform stunts, or ride in a nationals or supercross event on a real track, the bots are a lot better at this than they are at the other events.
Anyway: I like it. Maybe not quite as much as stunts, but I still like it.

Stunts Questions / Newbies and competitions.
« on: January 25, 2007, 01:44:37 PM »
I'm no match for most of you, but for me too, comparing times is funny, so I'dd like to join some sort of competition. Where to start then? Is there a competition with bad drivers? Where do I find that? Thanks for the answers.

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