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Topics - Zapper

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1
Custom Cars with Stressed / Caterham Super Seven JPE
« on: March 23, 2021, 03:56:35 PM »
Hello you all

A new car is being projected to join STUNTS, this time a track oriented car to a track oriented game.
The very special "Caterham Super Seven Jonathan Palmer Evolution" from 1992 (an evolution over "HPC" version from 1990).

For now, base information, performance and modeling of the showroom shape is on it's final touches:

I hope to complete it in a few days or weeks.
Click here to view FINAL RELEASE post



More stuff about this "0-60-0" (MPH) record breaker of the period:

2
Custom Cars with Stressed / Pontiac Firebird Turbo Trans Am - K.I.T.T.
« on: January 03, 2021, 12:52:36 AM »
Hi Stunters!

At last, after some years later, KITT finally arrives to STUNTS!

Although 3rd gen "Pontiac Firebird Trans Am" base car used in series between 1982 and 1985 were mostly powered by 5.7L V8, in Stunts era I found appropriate to use an 1989 "Pontiac Firebird Turbo Trans Am 20th Anniversary version" 3.8L V6 Turbo as a base car for this incurrence, mainly because it was on one of the fastest 3rd gen through the model production years. Performance figures were were based on detailed information in the review found in:
 http://www.gtasourcepage.com/8920thTACDReview.html
but since this was a KITT version, performance tunning had to acomplish (as much as possible) special features like: better grip, more breaking capacity, and inclusion of the pursuit mode*.

The "Pursuit mode" is only available in Manual gear box leaving "Auto" gear box for normal/"real" base model acceleration figures. To activate Pursuit mode, accelerate further the "normal" redline (5250rpm), e.g. accelerating in 1st gear at 50MPH, in order to get high reving torque values. With power rating up to 3000 HP (@11000RPM measured by "Caredit3"), 245MH is fastly achieved.

The 3D Modeling was made over Corvette's base, using Anim8or, with KITT blueprints as reference:
 https://getoutlines.com/blueprints/10112/1982-pontiac-firebird-knight-rider-kitt-coupe-blueprints

The two paint jobs included normal black KITT and a black/grey KARR colour scheme.

The dash board was made from scratch using several pictures from the show:
 http://knightrideronline.com/forum/viewtopic.php?p=127993
It shows manual gear box console rather than a auto gear box console (like it should be in KITT), a functional digital speedometer and a simulated bar type tachometer trough 5250rpm (real redline) although it has a visible up to 9000rpm scale.

Well, descriptions aside, I hope this creation can live up to the fans of this car in the STUNTS world.

And now of some pictures attached:

3
Custom Cars with Stressed / McLaren Honda MP4/4
« on: September 03, 2011, 02:47:48 PM »
Hi Stunters!

I'm back again with to bring a new car, the successful McLaren Honda Mp4/4 F1 '88 season car.

Zip file is just below attached ;)

4
Custom Cars with Stressed / Porsche 911 Turbo 964 3.3
« on: July 27, 2011, 11:44:37 PM »
Hi Stunters,

A few weeks ago I have done a few improvements on the Porsche 911 Turbo that I made long time ago when I compile the Zapper's Car Pack.
Now I can say that it is a proper 911 Turbo, not a copy of the 911 C4 with performance tweeks.

So there it is, a more accurate 3D model and dash.

Feel free to comment.

Cheers

5
Custom Cars with Stressed / Ferrari F40
« on: January 04, 2011, 01:34:35 AM »
Hi Stunters!

First of all, Happy New Year!

Although a bit late in release, that was to be finished till the end of 2010, I'm finally releasing the Ferrari F40 for Stunts.

Use it and abuse it, in competition (if approved) or just for your enjoyment ;)

Some pics of The Super Ferrari:

6
Custom Cars with Stressed / Lotus Esprit Turbo SE
« on: September 10, 2010, 11:21:58 AM »
Hi Stunters!

Two days ago I started the buiding of the Lotus Esprit Turbo SE '89.

Here are the corresponding specs to this model:

DOCH Inline-4 2174cc 264hp
0-60 in 4.7s
Top speed :165mph
weight: 2929lb/1329kg


After a few hours of work the Lotus got it's shape for car showroom


7
Custom Cars with Stressed / Car Creation Wishlist
« on: August 24, 2010, 04:48:29 PM »
I will create soon 1 or 2 of the most voted cars here.

2 votes per user.

Cheers

8
Custom Cars with Stressed / Toyota Sprinter Trueno
« on: August 10, 2010, 04:13:32 PM »
Hi Stunters!

As anounced earlier, I was about to create a Toyota Sprinter Trueno car to Stunts and it's almost finished.
It has some of the paint colours of the 87 car year and a special InitialD Takumi's car paint.



I'm trying to get it's handling tuned the best I can, but I figured that in stunts i can't make a car go in power slide (apart from power gear bug).
Right now it just have a good slide control under fast curves.
If anyone can point me some tips, I'll  appreciate.

Anyway, a beta version of this car is released for anyone who wants to test it.

Final version will be released as soon as it behaves more realistic (as it should always ;) ).

Cheers

9
Stunts Reverse Engineering / Sound Files Editing (VCE)
« on: July 27, 2010, 06:18:39 PM »
My experience with editing VCE files was, back in 2002, very basic. I had to use Microsoft EDIT (DOS aplication) to change some bytes of these files.

Using this EDIT app (EDIT.COM) that still remains in Windows Xp (system32 folder) I was able to get some "patterns" on ASCII bytes and discover some samples used by engine, skids, crash, and other sound that were used in game.

But I had to use EDIT with "open in binary" switch option to see byte values.
Getting it straight, on windows command prompt you write this:
 
edit /93 pceng1.vce <- for pc sound editing.
edit /100 adeng1.vce <- for ad sound editing.

Then you will see this:   (for pc speaker)

Next I show what I had written in 2002 to explain what I had edit and its consequences:
(broken image link)

Note: above pictures show content files that were written by me. EDT file extension is not used on game.

For Adlib(SoundBlaster) its very similar to edit.

Now I will show what I had analysed in sound file content, taking Adlib file as example:
(this is a mod screenshot to show all content bytes on original and mod files in horizontal split screen)

Has you can see there is a STOPSTARENGIBLOWSKIDSCRABUMPCRAS text on first line, spacing these chars in logic words, it identifies 8 words that is the number of rows below the first text line of the file content.

Assuming this, Stop sound sample code corresponds to the first line, Star(t) the second, The third is for Engi(ne) sound and so on.

I don't know what all chars do in each line, I tried to change on by one, but the most relevant were those that I point at pictures above.

And that is some of what I remember of this. All suggestions are welcome to get this sound sampling code revealed.

Cheers


10
Custom Cars with Stressed / Toyota Corolla AE92 GTi
« on: July 23, 2010, 07:31:00 PM »
Hi stunts lovers,

Years ago i had played intensively this good old game, and as any good game, it remains good all time long. Back in 2002 play a little with modding the cars, correcting engine specs to real models, creating "Zapper's Car Pack".
A few days ago, i went here to get some news about the game and any thing around it, specially game mods or editors. I was surprised with the develppment of new editors for it!
Realizing that, I bring back a dream I have when I play this game long time ago, to get one of my favourite cars in the game. So I used Stress and Anim8or to create a 3d model and cockpit to a 88' Toyota Corolla Gti taking Acura NSX as a base.

The result I think is very good, since the 3d rendering is simple as create polys the best results can be archieved relatively easy.
And the final work is here to share with the community.
Feel free to use or edit.

Some previews:


   
The car files ready to unpack on the game folder are on attach

PS: The  car's speedometer is converted to Km/h

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