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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - viniciusferrao

#1
Quote from: Daniel3D on December 13, 2023, 01:06:15 AM
Quote from: Duplode on December 13, 2023, 12:34:37 AMSpeaking of drivers, it's worth mentioning that with the Restunts builds you can choose the sound driver with command line switches when launching the executable: /spc, /ssb, /sad and /smt for PC speaker, Sound Blaster, AdLib and MT-32 respectively.
That was a reason for me to include a new setup program and stunts executable similar to the original of the game in the new original package.

Yes, the whole point of the new `setup.exe` program is to regenerate `stunts.bat`, which is cleaver since it will replicate the old functionally, but if I understood correctly that piece of software is closed source and not part of the restunts project.
#2
Quote from: Daniel3D on December 11, 2023, 06:17:32 PM
Quote from: viniciusferrao on December 11, 2023, 05:18:57 PM
Quote from: Daniel3D on November 08, 2023, 11:54:29 PM
Quote from: Cas on November 08, 2023, 08:35:56 PMSo in the end, where can Restunts be found now?  8)
For the moment it's still available on dreadnaut his Bitbucket ,

And on Xor2003 his GitHub

I have a few copies locally as well. And now also added to the STUNTS resources (globe icon)
So don't worry. It's safe and available..

May I ask for the modified versions? For example 1.1.1 made by that you guys made? Are those opensource?
The mods for the Ferrari version and coloured needles are on dreadnaut his bitbucket.
As for the new original, that is merely rebuild executables. No new code.
Also, all new code is also detailed in the modifications topic.

Yes sure, but do we have a git repo that I can just clone and generate the 1.1.1 version with the disabled copy protection, new setup.exe and the new banner on the options stating the version 1.1.1?

I just asking that because it's simpler to keep the updates and it lowers the bar for newcomers.

Thanks.
#3
Quote from: Daniel3D on November 08, 2023, 11:54:29 PM
Quote from: Cas on November 08, 2023, 08:35:56 PMSo in the end, where can Restunts be found now?  8)
For the moment it's still available on dreadnaut his Bitbucket ,

And on Xor2003 his GitHub

I have a few copies locally as well. And now also added to the STUNTS resources (globe icon)
So don't worry. It's safe and available..

May I ask for the modified versions? For example 1.1.1 made by that you guys made? Are those opensource?
#4
I've hosted the images at my university: www.if.ufrj.br/~ferrao/stunts

Hope China does not block this.
#5
Sorry to start this *FLAME* thread. But it was necessary. And the old one is older than 120 days, so I'm opening a new one.

I've seen that thread and all the hype about the Otto track. So I got an Windows just to run the FM Towns emulator, got the 4D Driving ISO and everything else. A lot of work to put all running, since I'm run Mac OS X and actually I was emulating the emulation: Mac OS X to a Virtual Machine Running Windows XP to UNZ (FM Towns Emulator).

What a deception!

First of all EA Games has taken over in DSi/Broderbound work. It's everything ridiculous. Sorry, but even the music and all the "4D Driving song faggotry" that everybody here liked. The cool car driving in the DSi diskette was replaced to a fixed screen of EA Games Canada with the narrator speaking: 4D DRIVING IS BOUGHT TO YOU BY EA GAMES.

The next 'skid up' is the Otto Track. Really... this shit is NOT the original Otto Track, take a look:


Seriously? This is made by a junior employee to "finish" the game. A shitty track made by a shitty company (EA Games).

After seeing this I just realized that Otto Track is nothing else than DEFAULT.TRK. Why? It's simple. In a untouched Stunts installation we got all tracks with high scores on it. Bernie has it own high score on Bernie's track, Joe, Cherri, Helen and Skid too. And Otto is on the DEFAULT Track. Which lead me to conclude: Default is the Otto Track.

Why it's not named OTTO.TRK? Simply: because the stunts engine need some default files to load up. They are: DEFAULT.TRK and DEFAULT.RPL; this is why "Otto Track" is named default.

Check it out:


Another drawback in the FM Towns version is: if the HERROTTO.TRK is real, it should be named OTTO.TRK and not HERROTTO.TRK.

And talking about default files, let's watch the DEFAULT.RPL and realize that the track on the replay is not on the game. When we load it up and just leave the replay and go to track selection screen we got a "hidden" track: VANCOUVR. Clearly a mention to Vancouver City. Hometown of Distinctive Software, in Canada.



No record as expected, but this appears to be a genuine track. Look at the finishing, it's well made, and not shitty made like HERROTTO.TRK in the FM Towns Version.

And to finish up my conspiracy theory it's perfect to have seven tracks (including VANCOUVR.TRK and DEFAULT.TRK) due design choices in Stunts. Look at the track selection menu, it fits perfectly seven tracks:



So just face it. Otto track was the most played track of history. People never realized that Otto track is the default one.

And the third 'skid up' from FM Towns version is the tournament mode. WTF is this? Someone made up some poor made tracks and put in the game. They don't even have a name! It's TRACK_00.TRK to TRACK_25.TRK.

Seriously, EA Games destroyed our game. And just to put more fire on it: they should have the source code, at least the fucked up version from FM Towns. But they will never, ever, release it. Because this is will not make them profit. And EA Games is *ALL* about profits.
#6
I've made a video: http://www.youtube.com/watch?v=oMmSeW80BfQ

In the 1.0 version (the first one) you can hear the car crash sound and there's no delays in pre-loading screens.
#7
Hello Duplode. I'm using the standard DOSBox configuration. Actually I'm running Boxer in OS X Lion. Boxer is a pretty cool DOSBox frontend that does everything that I need to work. Even MT-32 emulation is done with a single drag and drop of ROM files.

In the old windows days I was able to run MT-32 emulation in Stunts with something like DOSBox 0.65, can't remember now, was something in 2005 to 2007 and I was only able to listen to motor sounds in BB1.0. At least I can hear everything fine now. The only thing that bothers me is the slowdown loading anything due MT-32 in actual DOSBox versions.

I'll do some tests today and post the results here.
#8
Hello fellas,

I'm doing a little revival of Stunts.

So I've got my binaries from the old days and fire up Stunts 1.1 with brand new Roland MT-32 emulation from DOSBox. But... the sound behavior is strange. There are minor glitches and some freezes and sound lags when starting a new race or changing tracks in track selection screen.

Just for the sake of wasting time I tried running Stunts 1.0 and for my surprise it was not a waste of time. The MT-32 worked correctly.

Here comes the dafuq moment: I got the MD5 hashes from MT-32 files and as expected, they are different.

Vinicius-Ferraos-MacBook-Pro:~ viniciusferrao$ cd ~/DOS\ Games/Stunts\ 1.1.boxer/C.harddisk/
Vinicius-Ferraos-MacBook-Pro:C.harddisk viniciusferrao$ md5 MT*
MD5 (MT15.DRV) = acc5d03d038f1ef0afa0cf4dcad72ef9
MD5 (MT32.PLB) = a7a3e9efa284123036e73ab8477d5dca
MD5 (MTENG1.VCE) = 2325daaecd2d87d2a3a0dda35b8f06f9
MD5 (MTSKIDMS.VCE) = b7ffdefa6f0e4bc0fc83030c2b777d39

Vinicius-Ferraos-MacBook-Pro:C.harddisk viniciusferrao$ cd ~/DOS\ Games/Stunts\ 1.0.boxer/C.harddisk/
Vinicius-Ferraos-MacBook-Pro:C.harddisk viniciusferrao$ md5 MT*
MD5 (MT15.DRV) = 7048d28f2a0fe8c8c09141d5c89706db
MD5 (MT32.PLB) = a7a3e9efa284123036e73ab8477d5dca
MD5 (MTENG1.VCE) = 2325daaecd2d87d2a3a0dda35b8f06f9
MD5 (MTSKIDMS.VCE) = b7ffdefa6f0e4bc0fc83030c2b777d39


I immediatelly bring the MT15.DRV from Stunts 1.0 and put in Stunts 1.1 folder replacing (after a backup) the MD15.DRV file. And now the sound is fine :)

Doing a little more research I queried the files with strings command and the only difference is the text message that is displayed in Roland MT-32 Module LCD. As you can see here:

Vinicius-Ferraos-MacBook-Pro:C.harddisk viniciusferrao$ strings ~/DOS\ Games/Stunts\ 1.0.boxer/C.harddisk/MT15.DRV
    (C) 1990 DSI   
.;6r
Vinicius-Ferraos-MacBook-Pro:C.harddisk viniciusferrao$ strings ~/DOS\ Games/Stunts\ 1.1.boxer/C.harddisk/MT15.DRV.OLD
  (C)1990,1991 DSI 
.;6r


The main question now is: I really don't believe that the sound driver files are different, except for the copyright string. I really don't know why this could broke the sound system, if this is the only behavior. In a modern game we could blame the hash checks, but in a 1990 game, I don't think this is viable. So any thoughts on this?

PS: This thread is more for a curiosity than other thing... but its here.