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Messages - Cas

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Stunts Chat / Re: Keyboard issues and ghosting
« on: January 04, 2019, 12:01:14 AM »
For quite some time, I didn't want to switch to new keyboards precisely because of this. Even in DOS, new keyboards were appalling for games. This is one reason why I got used to English keyboard distribution and never changed it (when I had my first computer, all keyboards were in English). Then, I bought a PS/2 gaming keyboard years ago (my old one is DIN) and finally, two years ago, I bought a USB keyboard, but it's a mechanical one, gaming keyboard too (Redragon). Even though it's USB, I can say it works perfectly well.

I also wanted to add that, before I joined the Stunts community, when I played Stunts in my computer, I always used Space and Enter for the gears. I only switched to A and Z later on. I don't remember if I actually knew that combination existed. I probably did, since I had already found Shift+F1 in the track editor and other tricks.

Car creation with Stressed / Re: Stunts goes Dtm
« on: November 28, 2018, 09:02:25 PM »
Man, after this time on the community, I should have at least one car of my own design. I've never sat to analyse exactly what each thing does. The 3D design, I already understand. It's still a lot of work to do, but I can see how it's done. It's the car functioning that gets me confused... mostly. I'll be taking a deep read in the Wiki. Is there any important thing that I need to know about creating my own car that are not there?  I figure I should also read this subforum thoroughly!  Where to start! XD

Stunts Chat / Re: Race for Kicks
« on: November 22, 2018, 08:02:21 AM »
Yep... it's almost finished. I'm glad that the system has been doing pretty well. No major bugs. The issue with Leo's replays had to do with the fact that it had been designed for one car per race and had to retouch it, but other than that, I'm happy that it works well. I'll have to start thinking what we'll do for the last race of the year :)

Competition 2018 / Re: Z209 - pArAnOiA
« on: November 20, 2018, 11:50:34 PM »
Very enjoyable track!  I like how there're many ways of improving that you can choose from and not just sticking to being able to accomplish the tricks other pipsqueaks did. I like to post my first replays for each track without looking at other pipsqueaks' replays and that's what I've done so far. Another thing I like from this track is that freestyle and GAR tend to demand very different paths.

Competition 2018 / Re: Z208 - Invaders
« on: November 19, 2018, 08:30:03 PM »
Yes, it was nice. My original intention was to post another replay nearer the end of the race, but I became suddenly quite busy those last days. At least, I was able to participate at the beginning.

Competition 2019 / Re: Guest tracks 2019
« on: November 19, 2018, 08:28:15 PM »
That would be awesome. And if I'm not mistaken, it would be the first season in which all tracks are designed by different people

Competition 2019 / Re: Guest tracks 2019
« on: November 19, 2018, 07:59:16 AM »
Nice to see you back in the forum, CTG!  Hey, only one race still needs an author!

Competition 2019 / Re: Cars and rules for 2019
« on: November 19, 2018, 07:57:02 AM »
Great work!  I would like to make some experiments with car balancing next season in R4K, as I said, but I'm not sure. Being OWOOT, using slow cars would mean tiny tracks and the popularity of the tournament is not like that of ZakStunts, so not having to consider different cars simplifies it for participants, which might otherwise prefer not to race. I do have an idea I still have to work upon, though.

Competition 2019 / Re: Cars and rules for 2019
« on: November 16, 2018, 08:17:38 PM »
Yes, there is this issue the guys point out. In my terms, normally, all cars could have a fixed handicap if they were similar in their handling, only with different top speeds and an acceleration proportional to the top speed. But that's not what happens. Some cars are capable of things that make them very different from a track to another and PG is the single most noticeable one of these features. So, say, Porsche Marcy Indy should get not one, but two fixed handicap values if one wanted to do this. But then how would one judge which would apply?

I think the current car-shuffling system in ZakStunts does a decent job in getting us try all cars. It could be better, but it's really hard to make it better without, well, making it worse XD   I see this and for this reason, I'm just as much in favour as I am against about changing it and will support any outcome. If you guys want, I can set up an experimental shuffling system different from that in ZakStunts during next season so we can mess up there and not break anything here. For example, in the past, I was thinking of setting up fixed handicap values, but obtaining them from the results of at least two different tracks (one favourable for PG and one not favourable), making an average. This would make PG cars non-suitable for some tracks, but very good for others. Another thing that could work is simply banning a race's top-car from the rest of the races in the season.

Well, anyway, I'm at your service

Competition 2019 / Re: Guest tracks 2019
« on: November 16, 2018, 08:00:18 PM »
Great!  It looks like we're going a have a season with tracks from most of us :)

Competition 2019 / Re: Cars and rules for 2019
« on: November 13, 2018, 10:02:02 PM »
I'm not sure about the slowing down. That is, it'd be interesting to test, but could cause the last five or six races of the season to be all-slow. If the cars recover more slowly but go down just as fast as before, this could happen. I'm OK with both doing it and not doing it. I'll agree with what most of you guys want :)

Competition 2019 / Re: Guest tracks 2019
« on: November 13, 2018, 09:52:32 PM »
I'll book 213 and 218 (April and August). If only one is needed, you can drop August. If one more is needed, let me know and I'll be glad to post a third one :)

Car creation with Stressed / Re: Stunts goes Dtm
« on: November 01, 2018, 02:29:02 AM »
It's open now! :)  This will be the first multi-car race in R4K. Let's see how it works out. I found a couple of bugs in the website as a result of the track update, which I expected. Now they're fixed.

Car creation with Stressed / Re: Stunts goes Dtm
« on: October 24, 2018, 08:59:20 PM »
Sorry guys that I did not reply quickly on this one. It certainly is a great idea to try this car set in R4K :)  I still have to create a comfortable way for the cars to be downloaded if they're custom made, from the R4K site. I'd like a "download car for current race" button or something like that, but as simple as it sounds, there are some catches. Of course, the cars are already here and in Southern Cross and I can host them too. I just would like for the "access" to them from R4K to be more direct and "elegant" at the same time, ha, ha.

As I was telling Overdrijf via PM, my idea is that the next race should go from the 1st to the 25th of November and, from now on, all races be 1st -to-25th of each month. So this season would have only these three races. For the next season, I'll try to have a more robust system ready, so that, for example, season results can be calculated. As usual, I have many "half-ideas" that I hope to make full by the end of the year.

Competition 2018 / Re: Z208 - Invaders
« on: October 24, 2018, 08:41:18 PM »
It's a very nice track with many curves. Lucky that the LM001 is really good in that department. Of course, you all know I love fast races, but if I have to race with a slow car from time to time, this is how I prefer to do it. I've been racing it a bit, but still don't have a satisfying replay. I will soon post :)

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