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Messages - Duplode

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1
Stunts Related Programs / Re: phpStunts
« on: August 21, 2019, 12:47:31 PM »
Maybe you could convert the repository to Git, and then re-upload it on BitBucket with the same name?

This might be the least bad option. Given that GitHub now supports releases with binary downloads, which wasn't the case when I started the project years ago, I'm tempted to move it there and leave just a signpost readme.

2
Stunts Related Programs / Re: phpStunts
« on: August 21, 2019, 01:23:39 AM »
I have been working on a new version of the php library. It's 90% finished, but a few months ago I published it without annoucing it :)

https://github.com/dreadnaut/phpStunts

Nice  :)

Seeing that Bitbucket is removing Mercurial support in the next months [...]

Ouch  :( I have to figure out what I'm gonna do with my Mercurial repos -- there are links to Cartography out there in the wild...

3
Competition 2015 / Re: ZCT169 - Corsica-1
« on: August 15, 2019, 04:09:59 AM »
A small quirk in the records: the race just after this one, Z170, was the first to have automatic replay package creation, which happens after the deadline, and packs each track with its replays. Before that, the zip file would be assembled by the start of the race, and replays for the previous track would be packaged with the current track. This change meant the Z169 replays hadn't been included neither in the Z169 package nor in the Z170 one. To rectify that, I have added the final Z169 laps (obtained through the All Results page) to a separate directory in the Z170 package.

4
Custom Cars with Stressed / Re: Stunts goes Dtm
« on: August 10, 2019, 03:58:24 AM »
The performance is the same, and I don't think there were any compatibility complaints last race (although I didn't try entering with the new version of the BMW, that one might have caused some problems because the text fixes are in the RES file). So I don't mind.

I am using the new version of the BMW for my GAR laps right now; there are no problems. Replays would only break if the physical parameters in the RES file were changed. (There are edge cases, such as the shift knob coordinates affecting performance; still, changing just the text description won't make a difference.)

5
General Chat - R4K / Re: On Dimioca site and free hosting
« on: August 10, 2019, 03:28:20 AM »
If any of you see a parked domain page when following the http://r4k.fnhost.org/ link, try changing the DNS you are using. Strangely enough, I was unable to access the site using my provider's DNS (via 192.168.1.1) or Google's (8.8.8.8 ); however, it has been working with OpenDNS (208.67.220.220).

6
Season 2019 / 2019-6 (White Leaf Desert)
« on: August 07, 2019, 01:09:14 AM »
We could do with a race thread right now, so here is one  :) The track is attached here, in case you need to download it before the site goes up again; the car for the race is the Jaguar.

I will probably have a second session sometime soon. I feel like I should give all those other paths a try...

7
Stunts Forum & Portal / Re: Competition Archive 2019 (August preview)
« on: August 04, 2019, 10:00:18 AM »
At long last, I am glad to announce the Competition Archive is updated! You can already grab it from the ZakStunts downloads page. The added races were:
  • ZakStunts (2016-), including GAR and NoRH replays (in ZSC3\GAR and ZSC3\NORH);
  • Race For Kicks (2016-), including NoRH replays (in R4K\NORH);
  • Race For Immortality (2016);
  • Superkart Special Event (2010);
  • Le Stunts live races (2017 and 2019); and
  • The high-voltage.cz races I mentioned the other day, including one of the winning replays (thanks to Sledge, the admin).
Furthermore, the Archive now includes all of the twenty custom cars used in the included replays, so look no further next time you need to get hold of the Skoda  :)

This release is labelled "preview" because I will prepare an end-of-season update for January. Besides the remaining 2019 ZakStunts and R4K races, that update will hopefully include the other High-Voltage winning replay (if the race winner still has it) and some of the old ZakStunts NoRH replays (if any of you still have them ;)).

8
Custom Cars with Stressed / Re: Stunts goes Dtm
« on: August 04, 2019, 08:57:32 AM »
I managed to completely miss both this update and the Kart one back in January. Both are now available from Southern Cross.

9
General Chat - ZSC / Mid-00's NoRH ZakStunts replays
« on: August 03, 2019, 08:46:18 PM »
Back in 2006 and 2007 (and possibly in some earlier seasons), ZakStunts races sometimes had an unofficial NoRH scoreboard. For instance, I remember having taken part in a classic line NoRH parallel race in Z79/Default (you can find discussion of it in the Z79 forum thread, as well as in the December 2007 shoutbox archive); also, elsewhere on the forum Bonzai Joe mentions someone having driven an 1:16 NoRH lap on Z59.

Do those NoRH replays (not just the ones I mentioned) still exist anywhere?

10
Stunts Related Programs / Re: Car cards!
« on: August 02, 2019, 03:29:52 AM »
A few observations and minor suggestions:
  • From the last post, I feel the third option looks a little better, though the second one might be a little easier to read. It is hard to know for sure without looking at the printouts, though.
  • The difficulty marker would perhaps fit in more naturally if it were fully above the picture, alongside the title. If you are going to keep the colours as they are, though, the current placement makes sense as a way of adding xome contrast.
  • "E" is indeed better than "P" for the third tier.
  • If you can afford a little horizontal space, consider adding a space between the units and the corresponding values ("154 mph").
  • Length x width might look nicer as "8'5'' x 4'0'' (2.92 x 1.39 m)".

11
Competition 2019 / Re: ZCT217 - Pacific Coast Highway
« on: August 02, 2019, 02:56:17 AM »
Because the important thing is to have the main tile, I find it curious how this is always the case. The trick is that you can choose which of the two rejoining paths will have the incomplete chicane. Choose the wrong one and it won't work

It is a little more complicated than that. There are two tiles that fundamentally matter: the entry tile, and its corresponding main tile. With them both, the game can figure out the exit tile and the exit direction, which in turn give off the entry tile of the next element. In the symmetrical split, the entry tile is shared by both chicanes, so only one of them can actually be part of the track, with the fake path being needed for the other one. In the symmetrical rejoin, that is not a problem because the entry tiles are separate.

For instance, this is a rejoin just like the one from Z217, with a complete left/east chicane:



Contrast with this other rejoin, with two incomplete chicanes:



The second rejoin works just as well as the first one, even though the exit tile of its left/east chicane is actually a filler for the right/west one.

One potential obstacle when doing this kind of trickery is that the main tile is always the northwestern one, regardless of the element orientation. That means a rotated or mirrored symmetrical split/rejoin won't necessarily work without further adjustments.

12
General Chat - ZSC / Re: Custom car bonuses and rotation
« on: July 28, 2019, 09:26:23 PM »
Yup -- there's always the option of asking the next designer if they have any points to spare.

13
General Chat - ZSC / Custom car bonuses and rotation
« on: July 28, 2019, 08:08:48 PM »
Something I noticed after the Z217 update: For the sake of peace of mind, I have docked six points from the Indy, and four points from the Ranger. While doing so, I had assumed that custom bonus changes would be reverted at the end of the race; however, looking at the bonus changes around Z212 (which had custom +6 for Carrera and +4 for Acura) shows that is not the case. In this case, I certainly didn't mean to set back the rotation of the Indy by six points.

I'm genuinely unsure on whether we should change that behaviour. In any case, it is worth being aware of that if you are going to tweak bonuses.

14
Competition 2019 / Re: ZCT217 - Pacific Coast Highway
« on: July 28, 2019, 06:30:41 PM »
Just out of curiosity: in which sense a path around the pond is "technically a shortcut"?  ;)

Good question! I wanted to have a symmetrical split in the track. Since a chicane is not actually a split, you usually need a two-element "fake track" detour to make the game recognise one of the paths. While I had originally planned to have a much longer dual-way section, I ended up cutting it down to two elements on each path. Upon realising that, I decided to remove the detour, which enabled me to repurpose the two tiles before the split, as well as to make the scenery a little prettier. As a consequence, only the left path around the pond is, strictly speaking, part of the track, though you won't get penalty by taking the right path because only two elements are skipped.

15
Competition 2019 / ZCT217 - Pacific Coast Highway
« on: July 28, 2019, 01:06:17 PM »
Welcome to my guest track for this season! Compared to Z193, my track from two years ago, this one is a lot shorter (I cut off a ton of stuff that wasn't working well in between the drafts), and probably quite a bit easier as well. Still, I hope that finding the best lines will require a fair amount of exploration.

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