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Messages - llm

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1
Stunts Related Programs / Re: StuntsLegacyEngine
« on: December 15, 2021, 10:14:21 AM »
I just hope I can help envision the basic structure.

no problem - but your text was on such a high abstract level thats its compareable to "how to bring a man on the moon"
build a rocket, put a man in it, fly to moon, finished :)

2
Stunts Related Programs / Re: StuntsLegacyEngine
« on: December 15, 2021, 08:21:21 AM »
For the original engine I can't even imagine how to get that done.
I was thinking about the collision part of CAS his engine. (Updated that post for clarity)

I know, but a greefield projects makes it still not easy in detail
Your description of the case will still result in 2000-3000 lines of code with more or less complex math

3
Stunts Related Programs / Re: StuntsLegacyEngine
« on: December 15, 2021, 07:42:00 AM »
I know it is more complicated than that.
But simplification can help get a different take on a problem.

Its way more complicated in detail

Like how to port stunts to Windows
1. Disassemble the code
2. Rewrite everything to C
3. Compile for Windows
:)

4
Stunts Questions / Re: Exporting 3D Car Models with Tires/Wheels
« on: December 14, 2021, 04:40:30 PM »
The grill is just a texture.

but it would be better to have the grill as real polygon object, images are always bad for system transfer or quality

5
Stunts Questions / Re: Exporting 3D Car Models with Tires/Wheels
« on: December 14, 2021, 01:46:49 PM »
Quote
... if no wheels, no spheres and no grilles.

i think you will add that very fast if the pure exporting is running - its not looking that nice without - that will harm your strive in harmony :)

6
Stunts Questions / Re: Exporting 3D Car Models with Tires/Wheels
« on: December 14, 2021, 01:45:01 PM »
How curious. The program idea, I was imagining as a simple generator, with no graphics at all. You give it a track, it gives you a 3D file. I can do that more or less quickly if no wheels, no spheres and no grilles.

just do it! :)

7
Stunts Related Programs / Re: StuntsLegacyEngine
« on: December 14, 2021, 09:21:51 AM »
Is it possible to build a tool that runs paralel of Stunts and shows you the track map and your position, for replays and for live racing? Also with a tool like this it would be very interesting to watch live racing ;)

everything is possible but we are currently stuck with closed source or asm-code only - its very hard to do changes in this stage - and limited time is always a problem :/

8
Stunts Questions / Re: Exporting 3D Car Models with Tires/Wheels
« on: December 14, 2021, 07:01:10 AM »
Quote

There is a program made in Unity that does just that.
But although it creates the track I couldn't get textures to work. It also doesn't work with the current version of Unity and you can't export the data.

This one?
https://github.com/cobbpg/stunts-unity


9
Stunts Related Programs / Re: StuntsLegacyEngine
« on: December 13, 2021, 03:00:37 PM »
I don't know what CAS thinks about that. But it looks cool.

if we ever get stunts fully ported/reversed (or Cas is faster) i would love to keep the flat shaded polygon style - but with 60fps+4k

like Racing Apex / Hotshot Racing

https://www.youtube.com/watch?v=QspneIhkGiU
https://store.steampowered.com/app/609920/Hotshot_Racing/
https://www.youtube.com/watch?v=1PvNgZewqOk

or good old Virtua Racing:

https://www.youtube.com/watch?v=iBv55iNxd2I
https://www.youtube.com/watch?v=dxe87MDWU_4

SEGA Wing War:

https://www.youtube.com/watch?v=ycxZmNZZVo0
https://www.youtube.com/watch?v=RDiSO_8NYis

I would personally only do a nearby terrain generation and a dynamic/animated horizon image.
But limited, stunts style terrain.

a image is not resizeable to 4k without problems - a real small terrain engine (simple one) is open

10
Stunts Questions / Re: Exporting 3D Car Models with Tires/Wheels
« on: December 13, 2021, 02:48:06 PM »
I believe that it is possible to

its not a question of possiblity - its only a too less spare time on my side :)

11
Stunts Related Programs / Re: StuntsLegacyEngine
« on: December 13, 2021, 12:23:20 PM »
out of curiosity: would you replace the background images with a real terrain engine?


12
Stunts Questions / Re: Exporting 3D Car Models with Tires/Wheels
« on: December 13, 2021, 12:20:19 PM »
@Cas
Quote
It would be possible to make a tool that can export to OBJ in a way that's more oriented towards using the model in Blender and other tools, but without the intention of later bringing the model back to Stunts. In that case, wheels and spheres could be rebuilt as sets of polygons and line segments could be represented as thin polygons. I've considered this at some point. It's some work and it's probably easy enough to just recreate these items in Blender, but maybe one day I'd do that.

im waiting for that day :)

would so great to make a Stunts movie in Blender - still flat shaded but maybe with ligthing, shadows etc., or a glass/chrome version :)

13
I mean, are the drivers for the other soundcards also different in 1.0 and 1.1 or is the timing the same for those?

i did not revesed other drivers deeply - but they seem very different

15
Reverse engineered and C ported MT15.DRV (MT32-Sound-Driver) of Stunts 1.0 and 1.1

  • Assembler source can be rebuild to 100% binary exact version of the original
  • Assembler can be partially mixed with C ported functions or all functions can be replaced by C code

Reason for doing it:

Stunts 1.0 MT15.DRV seems to sound better than the 1.1 version (some strange slowdowns happen)
i just wanted to understand what the differences are and how to port that stuff to C

Result: the timing code is different - but only some lines of assembler nothing big

https://github.com/LowLevelMahn/UnifiedMT15

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