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Messages - llm

Pages: [1] 2 3 ... 18
1
Stunts Chat / Re: Programming help wanted.
« on: September 24, 2021, 06:32:58 AM »
First it sounds like an ordinary hex editor search giving the offset of a string, but then i've reread your description and now im not sure... what is the use case?

2
Stunts Chat / Re: Programming help wanted.
« on: September 21, 2021, 03:29:04 PM »
I would like the code changes in the new executables as well. To get a clean Ferrari version.

should be easy if the file-offsets are known

building from asm source will only work for the MCGA exe - the other vesions are not reversed currently

3
Stunts Chat / Re: Programming help wanted.
« on: September 21, 2021, 02:45:55 PM »
I was browsing the assembly code and throwing bits I found his way. He looked it up in the gamefile and directly edited the binary.

are there any code -  or only resource (graphics etc.) changes?

4
Stunts Chat / Re: Programming help wanted.
« on: September 21, 2021, 02:25:15 PM »
But the adaptations to the game for the Ferrari edition we did together in 5 hours..

you two should do a Podcast :)

5
Stunts Chat / Re: Programming help wanted.
« on: September 21, 2021, 02:01:24 PM »
btw: could Cas 3D Engine be used for showing images of the cars in the new car swapper/garage thing?

6
Stunts Chat / Re: Programming help wanted.
« on: September 21, 2021, 01:58:14 PM »
I don't know how easy it is to create the same look and feel in freebasic.
But the Qbasic setup looks exactly like the original.

and we are talking about the decades old "QuickBasic" compiler i believe. Because CAS mentioned running it in DOSBox  ;D

look and feel should be also easy in freebasic (textmode programming is super easy)
i think freepascal or C would be better for getting more people in then using decades old basic compilers - but better then nothing AND good work Cas!

and size is a strange decision base if you prepare a package that is larger then ever
Cas seem to always strive for the extreme - even if it has no relevance :)

btw: qbasic means the interpreter - if you want to find people then don't ask for qbasic programmers - most of them would rather use C or pascal

7
Stunts Chat / Re: Programming help wanted.
« on: September 21, 2021, 01:30:10 PM »
and i though Cas is using FreeBasic (qbasic is something totaly different), or am i wrong?
As CAS put it.
Quote
Setup is to simple tp be made in FreeBasic. It's like using a Jumbo jet to take ten kids to school
Qbasic is very suitable for that.

But any aditional feature can be made as stand alone progam and be called by setup. So Qbasic is optional.

that makes no sense

why should one use a several decades old QBasic interpreter(or are with talking about the decades old "QuickBasic" compiler?)
when FreeBasic is able to produce small, standalone pure dos executables? and what means "Qbasic is optional"?
or are the FreeBasic dos executeables too big?

8
Stunts Chat / Re: Programming help wanted.
« on: September 21, 2021, 10:20:23 AM »
Who can help with adding the additional functionality?
It's currently written in quickbasic.
Source code is available.

at first it should be very clear/excat what should be the result - there are many different ideas in the other thread (http://forum.stunts.hu/index.php?topic=3823.msg81568#new) about how car swapping should work

so a clear list of needed features and how they should work exact would be a good start - a tool that every (relevant) community member is ok with would be great

and i though Cas is using FreeBasic (qbasic is something totaly different), or am i wrong?

9
>IS AVAILABLE FOR DOWNLOAD

providing a zip file seems to be better then a folder


10
Stunts Questions / Re: NEC PC-9801 version of Stunts
« on: September 18, 2021, 09:06:24 PM »
Dosbox-x seems to support pc98 if this machine is selected in the dosbox config, but i dont know how mature the support is, i would ask on dosbox-x github page

From: https://emulation.gametechwiki.com/index.php/NEC_PC-9800_series

Neko Project II kai seems to be the most active: https://github.com/AZO234/NP2kai


Emulator Overview: http://fullmotionvideo.free.fr/phpBB3/viewtopic.php?f=1&t=954

11
sound good - but Ferrari Edition sounds for me as there would be forks of this release - so there will be modification without the Ferrarie Modifications in the future -
i would just say "Modification 1.1" with a history file that describes that with 1.1 Ferrarie Stuff was added and that will be also in 1.2 etc.

12
"Stunts 1.1 - Mod Edition 1.0"

that is really a great idea

13
Quote
It's also a byproduct of the re-engineering proje?ct.
So ReStunts is fitting.

But ReStunts implies that stunts itself was reversed engineered in some way but that did not happen, no game related code in your package was reverse engineered

Btw: i like your Stunts 1.1.1 idea, because its repackaging + better setup and fewer problems

Stunts 2, XStunts etc imply to much a real game change - my feeling

14
and there is also the open question if we should use the better working MT32 sound driver from Stunts 1.0 for this package
i've got the reversed source code (in ASM and C) of both versions - with tiny differences in timing and MIDI msg generation
Could you provide me with the driver for testing? If it's better, I would like to include it.

My ReMT15 driver project is just a 1:1 port of the 1.0 and 1.1 version to find the reason for better sounding of the stunts 1.0 driver with stunts 1.1
I didn't fixed the reversed driver nay further so far, so you can just use the 1.0 mt15.drv for your package

15
Its more or less just repackaging, so ReStunts or New Stunts is maybe too much

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