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Herr Otto Partz says you're all nothing but pipsqueaks!
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I created a chasing competition that you race against bernie and there are two ways. Bernie will take the shorter and you must take the longer. To win you must crash your car against bernie's in the shorter time possible. It was called "Hunting". But I had no time to organize it and the idea was discarded.
The only way which we going to consider the opponent as "hunted" is when you hit his car with yours and both explode at the same time. The time that will be taken will be the same moment at both leaves the first flame cars and your windscreen are broken. The cases that won't be considerated could be: the opponent crashs by himself, or if you hit him but your car follows healthy.
We can divide the track in three sections: green, yellow and red, as one is in the graph. In the green section it is where the race against an opponent begins (we suppose in this case who the prey is Bernie). In this part of the track that shares you will not be able to hit, to touch, to cause that it restrains, or make no hint to the opponent, nor you must leave him does it. You only must follow straight without counting on his presence. You can't hunt to the opponent while he/she or you they are in this section.
In the yellow section it is when the opponent (Bernie CPU) and you separate and follow different ways. Bernie will take the shortest way towards the goal while you will have to take the longest way, previously indicated. You can't hunt the opponent while he/she or you are in this section.
The red section begins from the place in where both ways are united, yours and the other. Here also it is when the hunting of the opponent begins. Only from the point in which ways are united both, you can hunt it. You must do it before the opponent arrives at the finish line.
As far as the handling rules, we are going to use the ISA rules.