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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - dreadnaut

#31
Chat - Misc / Re: Politics around the world
February 20, 2024, 08:55:47 PM
Quote from: alanrotoi on February 20, 2024, 06:09:01 PMOne different thing is when Nato invaded Iraq or bombed Serbia or Syria.

NATO as an organisation was part (cause? aggravator?) in the mess in Serbia, but was never actually involved in Iraq or Syria. That was all US and "special relations" like the UK, plus Russia and Iran 🤦
#32
Live Races / Re: Live races 2024
February 20, 2024, 12:38:06 PM
Happy with the 17th of March 👍
#33
Competition 2024 / Re: ZCT271 - Dopamine Pathways
February 20, 2024, 12:01:17 AM
QuoteConscious movement starts in the prefrontal cortex, the loops and corks region.

And that's how I will always think of the prefrontal cortex, whenever I see a brain diagram. The loops and corks region 🤦 Thank you @Overdrijf ;D
#34
Live Races / Re: Live races 2024
February 19, 2024, 10:30:07 PM
I can't do 10 March ;D  But all other Sundays should be OK!
#35
Competition 2024 / Re: Cars and rules for 2024
February 08, 2024, 11:26:20 PM
I know, I know 😅
#36
Competition 2024 / Re: Cars and rules for 2024
February 08, 2024, 09:04:43 PM
Thanks go to @Duplode for spotting this, and for the actual code change!
#37
Competition 2024 / Re: Cars and rules for 2024
February 08, 2024, 07:06:58 PM
Minor rule tweak (it's not actually in the rules, and it's more like fixing a bug)

Until last year, the team scoreboard would ignore fractional points, as they were meant as a "ordering" rather than "scoring". Starting in 2024, following last year's scoring changes, we'll assign fractional points to teams — the top two pipsqueaks of a team will always bring points!
#38
Car Archive project / Re: Car repository indices (CRIs)
February 07, 2024, 08:27:48 PM
Quote from: Daniel3D on February 07, 2024, 07:58:36 PMApparently both expand and tar (from the tar archives) are nowadays able to work with zip

Do you have a link to this information? The quote above does not mention zip files, and I can't get it to work here.
#39
Car Archive project / Re: Car repository indices (CRIs)
February 07, 2024, 12:14:39 AM
I think expand only supports .cab files. Powershell has an Expand-Archive command apparently, never tried using it though 🤷
#40
Stunts Questions / Re: Other games?...
February 05, 2024, 06:31:56 PM
Quote from: Mate on February 05, 2024, 05:58:55 PMAside from that, posting messages here is quite difficult, because even if I answer the questions correctly, I have to try at least 2 or 3 times.

Sorry to hear that. The "guest" features in the forum software are indeed a bit rough, it's definitely easier for those who have an account.
#41
Stunts Questions / Re: Other games?...
February 05, 2024, 04:13:24 PM
Hello Matei! Welcome to our forum, and thanks for letting us know about your games.

One piece of feedback, if I may: when you to introduce yourself to a retrogaming community, starting with "your game is boring" might put people in the wrong frame of mind. Not the best marketing strategy ;D   Acknowledging it here, so we can move ahead and talk about your games instead.

I tried SimCar for a bit, and it's interesting! It feels more like a "need for speed" game with a fixed track, without the "open world" of Stunts, but that allows for interesting geometry. The main issue I had with it is that all four cars seems made of paper, and fly and flip very easily. Luckily, some have a decent grip event when sitting on their roof, so it's possible to drive into another object and flip them again.

I did bump (no pun intended) into a bug that sent me flying in the sky at 300+ km/h, and eventually falling into the void.

Overall, not really a game yet, but more than a tech demo. Thanks for bringing it up!
#42
Car Archive project / Re: Car repository indices (CRIs)
February 04, 2024, 03:04:19 PM
Quote from: Cas on February 03, 2024, 11:59:23 PMI think it'll probably be simpler and faster to unzip to a temporary directory, then move the relevant files and delete the rest.

That's probably the easiest solution. A step more complex: you could list the content of the zip file (e.g., unzip -l) and only extract the four files that Stunts needs.
#43
Haven't had time to dig into this problem, but a couple of thoughts:

- release_date would be optional as well in my mind, the only requirement is "a version exists";

- I would keep information about all versions in the main INI file, for ease of both editing and processing; the front-end could filter and separate as needed.
#44
Car Archive project / Re: Car repository indices (CRIs)
February 03, 2024, 09:55:19 PM
I'm thinking garage programs, in general, should only copy the four standard data files into the Stunts directory, and ignore any other files included in the "bundle" (zip or set of files).

This would avoid any risks of collisions (between cars or with Stunts itself), and the need to create naming rules. After all, we have old cars that don't follow these rules already, and anyone in the world might create a car without being aware of conventions used elsewhere.
#45
Stunts Chat / Re: Stunts pages
January 31, 2024, 07:44:17 PM
Quote from: Cas on January 31, 2024, 05:50:46 PMAll these should be in an article in the Wiki... and maybe we should copy them and protect them somewhere
Added to the Web Archive: https://web.archive.org/web/20240131181417/https://nicolaszanotti.com/stunts/