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Messages - dreadnaut

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781
ISA-IRC: General Chat / Re: Le Stunts, nothing for cowards
« on: October 11, 2012, 05:30:07 PM »
I could do Sunday, and I am on GMT+1 right now - any time in the evening should be fine.

I am not sure how you would keep the download counter under control though: someone could just visit the page and click some of the download links, increasing counters.

(edit: btw, the note worked, thanks!)

782
Competition 2012 / Re: ZCT 135 - A Forest
« on: October 10, 2012, 02:54:13 PM »
It's not as hard as you think now. The real difficulty is to make sharp turns in powergear (crucial section: between the second cork and the pipe).

Getting to powergear is not difficult indeed, the problem is going anywhere from there ;D  Yup, sharp turns more than others. But the other ones too: I'm more one of those two-wheels-on-track players.

783
Competition 2012 / Re: ZCT 135 - A Forest
« on: October 08, 2012, 05:10:29 PM »
I was afraid that would be the answer. It's going to be a long, long month.

784
Competition 2012 / Re: ZCT 135 - A Forest
« on: October 08, 2012, 04:52:27 PM »
So it's Indy, I see :)

Er... where would one reach powergear in the last part of the track? I suppose you're all jumping over the last stretch of water.

785
Competition 2012 / Re: ZCT 135 - A Forest
« on: October 04, 2012, 01:04:10 AM »
Realistic version: Indy madness. Eger replay is getting more and more recommended to newbies...
And it's not very useful ;D

Thanks for the info above though, great tips! I was aware of 1-2-4-7, although 7 lands me straight in the water. I also [re-]discovered that landing on boulevards is safe, even from a vertical fall!

6: er... never jumped out of one of those, I usually just crash out of them  :P

786
Competition 2012 / Re: ZCT 135 - A Forest
« on: October 02, 2012, 05:35:35 PM »
[...] I guess all the tricks are predictable, but most of them are really "hard" [...]

What about a list? ;) It takes me a minute to get half way through the track, even cutting all the corners and loops I know how to cut.

787
Stunts Chat / Re: Editing tracks in a browser
« on: September 26, 2012, 01:44:51 PM »
Attached to this post is ZCT106, which is a good example of some of these techniques. View it in TrackBlaster to see how the bridge chicane and other sepcial effects were produced.

Quite fun to drive, but now I'm worried there might be demons in my copy of Stunts.

If it's a matter of replacing filler tiles, it should not be a problem to add an option for that!

788
Stunts Chat / Re: Editing tracks in a browser
« on: September 25, 2012, 01:41:32 PM »
Using TrackBlaster on a laptop is painful and the built-in editor has its limitations we all are familiar with.

Suffering with TrackBlaster was also my main reason for starting this, but I haven't used it extensively. Apart from building anything on any terrain, are there any important features?

I have also never found a good explanation for illusion tracks, btw, so I don't know how an editor would allow those.

789
Stunts Chat / Editing tracks in a browser
« on: September 24, 2012, 10:05:33 PM »
I am working on it ;)

I wrote a track viewer which should work in most recent browser, here: http://dreadnaut.altervista.org/test/stunts/
The idea is to expand it first into a landscape editor, and then into a full track editor.

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