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Messages - dukeofurl

#31
Wow this was a very interesting special edition to check out :) 

Given all of the obscure Ferraris that made it into the game, I'm surprised there is no 250 GTO  :D  Would be neat to have a few more new custom tracks, the two that were in there were fun.
#32
Doesn't Hard Drivin II have a track editor? It's like a worse version of stunts, which is kind of funny because it seems to me that Stunts was probably inspired in part by the arcade version of Hard Drivin.
#33
That's cool, even if the collision/dimension aspects can't be modified, has anyone remodeled any track pieces to look different?

Related question that doesn't deserve its own thread - do the dirt roads and icy roads actually handle differently than the normal roads?
#34
What about the custom cars though, those seem to be new or modified 3d elements?  I take it the 3D track pieces are not similarly modifiable.
#35
I just noticed online that the dos version of stunts had a release in Taiwan. The back of the box is the same outside of Chinese text where the description is, but the front seems to be entirely new.



#36
I've had the physical copy of the game since around 1991 or 1992.  My dad came home from work one evening with surprise presents for my brother and me.  My brother got Stunts and I got Papyrus's Indy 500 (1989).  At the time, I thought I got the better end of the deal because the box art for Indy 500 looked more exciting than Stunts, but needless to say, I still have and play my copy of Stunts while my copy of Indy 500 has long been lost to the dustbin of history.

It couldn't have been that hard to find in my area at the time (northeastern USA), as two of my brother's friends bought Stunts in the early 1990s after seeing it at our house.


Here's a photo of my copy, I think I still have all the bits it came with. There was a gold sticker on the front of the box but it fell off a long time ago. Bonus, I had the disks for a few other games of the early 90s inside the Stunts box. 
https://i.imgur.com/2x4DsHC.jpg
#37
I like how the manual says it is possible to put the loop and corkscrew in series, but if that is done, it is "highly unlikely that a course so designed could be successfully completed"

I'm sure that's amateur hour for us folks playing Stunts 30+ years on  ;)

Do folks not have the manual? I can photograph the entire thing if people want.
#38
I only recently joined the forum here and started reading about how you folks have done cool things to hack stunts... I didn't see anything mentioning it but, do you suppose it would be possible to modify things in order to race more than one opponent at the same time?
#39
Here's a picture of my manual that designates names for some pieces, including the spiral. 

I just  checked the track editors in stunts 1.0 and 1.1 and they both call the piece a corkscrew though.

#40
My family always called the object in your picture a spiral. That seems to be what the Stunts manual calls it as well.
#41
Cool! Nice job!  I downloaded your test track, I'll add it to my collection  :)
#42
Looks like the 4D Sports Driving box had screenshots that look like the final product.

https://images.launchbox-app.com/0ac96e24-796d-4142-b83f-2825cf913353.jpg
#43
I also thought the middle picture looks weird! There's a bunch of things that look weird to me about it but I can explain them away:

-There is a lot of track that is up in the air but there are no strut supports shown, so there is just a ton of track suspended in the sky! However these suspended track pieces seem to be an elevated curve and a spiral, and in the final game, neither of these track pieces have struts under them, so they would also appear suspended in the air.

-The grass is a similar light green to that used on the top of hills in the final game and the horizon almost seems to hit the grass before the elevated track pieces appear, suggesting that the elevated pieces are placed on lower ground near the hill. This makes it seem like the player car is on top of a hill and somehow the elevated turn and spiral are even higher than the hill without themselves resting on it (it feels like they are suspended twice as high as they should be).  However, I think the light green grass in this screenshot is just a color difference from taking the picture with a camera, and there is nothing to conclusively say that the player car is on top of a hill. I also think it is just camera angle and perspective that makes the elevated curve and spiral seem to be at a higher than normal elevation.

-It kind of looks like the elevated turn and the spiral are placed at a 45 degree angle to where the player car is, which wouldn't be possible with the track editor the final game has.  However, I think the player car is on one of those flat ground track pieces that takes up 4 terrain blocks and briefly goes at a 45 degree angle.


Regarding the boxy walls on the jumps in the proto screenshot, maybe the added polygons needed to do the boxes dipped performance too much so it was just an optimization choice to make them paper thin. On the other hand, that's probably not right, as when you place a straight track on the edge of a hill (so it is inclined), it has boxy guardrails on it.  I always thought it was interesting how you can drive right through those boxy guardrails without crashing, while hitting every other track piece that has a guardrail or wall will result in a crash.
#44
Stunts Chat / Re: Stunts 1.1 freeze glitch
June 21, 2021, 08:01:33 PM
Looks like I had Stunts 1.1  I remember being able to crash into the roof of tunnels, having opponent tracks, and driving on top of tunnels, which seem to be features that weren't in 1.0  My retail copy said "Stunts" all over it rather than "4D Sports Driving" and was published by Broderbund.
#45
I was looking at the back of my Stunts retail box today and noticed that basically every image on the back had some notable differences to how that image would look in the final game.  Here's a picture showing comparisons.

https://imgur.com/a/sqVoiwG


And while I'm at it, what's up with the jumps on the main menu having red ropes instead of purple ropes :)