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Messages - dukeofurl

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31
Stunts Chat / Re: Stunts arcade cabinet
« on: June 17, 2021, 04:13:37 AM »
Thank you, I'll check those out.

I tried my hand at replicating the Hard Drivin Speed/Stunt track and I have attached it to this post.  I think some of it ought to be recognizable if you're familiar with that track :)  Actually, trying to recreate it in Stunts has reminded me that Default, the track that comes with stunts, seems to share an awful lot of similarities with that Hard Drivin track (drive up a mountain within first couple seconds, choose between two routes, one route has a lot of stunt obstacles on it while the other seems more geared toward speed, there is a bridge that crosses over the track by the starting line).  Driving casually on each branch, my finish time was about even.

32
Stunts Chat / Re: Stunts arcade cabinet
« on: June 17, 2021, 03:20:52 AM »
Thanks for the idea of the competition tracks. I downloaded the archive you linked and it seems to have thousands of tracks in it!  I guess I'll have to do some sifting through that.

I think I am going to take a stab at replicating one or more of the Race Drivin tracks, if it comes out OK I'll post it here.

33
Stunts Chat / Stunts arcade cabinet
« on: June 16, 2021, 03:40:40 PM »
Hi guys, new user here but I've been playing Stunts since my dad brought it home as a surprise gift one night around 1991.

Recently, I was able to put stunts into my customized pc based racing arcade cabinet and its pretty neat to play it with a wheel.  I'm gratified that stunts (via the joystick option) allows for analogue steering. That was definitely not a regular feature of other racing games circa 1990.

I've been trying to get a moderate collection of tracks going for the version I'm running in the cab and thought I'd pose a few questions:

-Has anyone tried to make Stunts versions of the tracks that are available in Atari's Hard Drivin/Race Drivin arcade game? I know they wouldn't be 1x1 matches because the Race Drivin tracks do some things that can't be done in Stunts, but it would be neat to have those on my cab.

-It's become apparent to me that many custom tracks I'm downloading from the internet are very tedious to play, for example, putting sharp curves immediately after jumps or right on top of hills where you can't see them or plan for them in advance, putting elevated curves immediately after the ramps to get up to the higher elevation, putting many spirals into the track which require going very slowly, putting 4+ loops in a row or lots of jumps in a row which will throw your car into hyper gear, etc.  I'm certainly guilty of doing all of this stuff when I was a kid, but these days, these sorts of elements do not make a track fun for me.

Does anyone have a few suggestions for tracks that are similar to the ones that originally come with the game (e.g., Bernie's, Joe's, Skid's, Default, etc.)?  I think most of those strike a good balance for tracks that are very playable, don't require you to furtively drive through the track expecting sharp curves or other obstacles to pop up before you can deal with them, and don't try to take up every last block in the track creator. These tracks are much more fun to play on the arcade cab with the wheel and pedals than tracks that were clearly designed to get you into hyper gear or surprise you with tedious track and obstacle placement.


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