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Messages - Overdrijf

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16
It works for 1.0 only, i want to edit 1.1

All of this, using opponent blaster and adding the file as a .res instead of a .pre, works only for 1.0?

17
PRE might be a compressed format. If you save the edited files as RES and delete the PRE you might get just as far in 1.1 as in 1.0. (The compression algorithms used are lost to time, but Stunts reads uncompressed files just fine, if the car files are anything to go by.) But apparently you're destroying performance data in the process.

Mark Nailwood made a tool called Opponent Blaster right? Along with his car and track tools? I've never really looked into it, but since Car Blaster allows text editing I'd expect Opponent Blaster to have the same capabilities.

18
I think (the most recent version of) Stressed can open some of the opponent files and display text. I don't remember which files it were and I haven't tried if the files still work after editing. But I assume that was the idea of adding the function.

19
Racing Games & Other Competitions / Re: Speed Masters ASD
« on: May 09, 2019, 10:09:00 PM »
Hi there Asdronin,

Quick note first: if there are mods reading this I suggest moving this to Racing Games & Other Competitions. The Stunts Related Programs section is mostly for modding tools and such.

Then: This looks pretty fun. Nice work for a one person game! Car behavior looks a bit slippy and slidy from the video, but it's hard to judge from seeing alone. If you're looking for playtesters who know this sort of games to maybe help finetune the racing itself I'm sure you'll be able to find a few volunteers around here.

I'm afraid I don't have a lot of tips on selling the game. I would almost suggest exporting it to Android. The reason I say this is that it doesn't really look like a game a lot of people would spend a lot of money on, and a game that could really benefit from a large player base, at least in the months after launch. It looks like something I'd play more as a fun time waster than as a serious competition game. A bit like the Riptide GP series or Ground Effect, both games I;m a pretty big fan of. So it might be worth selling cheap and growing the crowd through word of mouth. I have never in my life sold a game though...

20
Chat - Misc / Re: Darts
« on: April 06, 2019, 01:48:57 PM »
Good mod, finally a good reason to aim for double 18.

21
General Chat - ZSC / Re: Licensing tracks and replays
« on: April 02, 2019, 10:28:11 PM »
4. Adapting JTK's phrasing: I hereby declare all tracks, cars and mods ever designed by me free for download, copying, usage (especially racing), copying, modification and distribution, unless explicitly specified otherwise *.

Okay, I'll just explicitly say this one goes for me as well, although in my case the fine print is:

*: Per the terms of the readme file in the DTM pack, you can race, share and modify these vehicles if you include that readme file, or another note stating that Overdrijf is awesome. No other Stunts related creations of mine to date have any such conditions attached, and I'll include a specific note with any future ones that do.

22
Competition 2019 / Re: Guest tracks 2019
« on: March 29, 2019, 02:31:58 PM »
That's the article with the link tax. It's meant to secure income for people who's work gets shared a lot, but instead it'll just prevent their work from getting shared. It's going to be a headache for scientific papers, newspaper sites, social platforms and even forums, but I have to agree with Cas that I don't see how it would stop us from uploading any type of track or mod, especially as the game we're making it for was confirmed to now be effectively freeware.

23
Live Races / Re: Sunrise / Sundown (2019-03-17)
« on: March 17, 2019, 10:46:32 PM »
I didn't count lap times for SD4000 on Sunrise, but I'll wait for the full analysis to see if it still adds something.

It was a good race!

24
Live Races / Re: Sunrise / Sundown (2019-03-17)
« on: March 17, 2019, 10:01:10 PM »
Dreadnaut Sundown:
1 1:23.10
2 2:36.85
3 3:50.70
4 5:05.00
5 6:17.90
6 7:33.45

25
Live Races / Re: Sunrise / Sundown (2019-03-17)
« on: March 17, 2019, 09:48:45 PM »
dsdsdssdaasdsda

26
Live Races / Re: Sunrise / Sundown (2019-03-17)
« on: March 17, 2019, 09:18:39 PM »
ghfjfhhtgt

27
Stunts Chat / Re: Stunts on mobile
« on: March 16, 2019, 03:01:46 PM »
That was my motivation to finally get to trying this out, yes. ;)

(Though even that way I'd probably still not be available at the right time, even if the emulator worked flawlessly and I'd get all the files in the right places on a sharp clock. But I like a good excuse to try something every now and then.)

28
Stunts Chat / Stunts on mobile
« on: March 16, 2019, 01:04:10 PM »
That's right, you heard it here first: you can now get a traffic ticket for driving while you drive.

I've been meaning to try this for some time since I noticed Dosbox exists for Android. (Only testing Android. Don't have acces to a suitable Apple device.) There isn't a single official port, but there are several companies with their own port, most with a free and a payed version. There also appears to be at least one other emulator, which I ignored on the grounds that I don't want to be learning a new typing based program on my phone. I downloaded several of the free versions of Dosbox, gDosBox, IDosBox and Freebox, and after trying them a little bit went ahead with Freebox (by Fishstix) because they immediately showed me a good joystick that could work for Stunts. So here are my results:

The good:
-The game runs!
-Every feature can be accessed.
-The ingame joystick support recognizes the emulated joystick.
-Manual transmission works with the joystick (the two buttons are essentially space and enter)
-The aspect ratio is kept reasonable, seemingly going for a 640x480 feel rather than stretching to phone size.
-The sound works.
-You can add custom tracks, cars etc.
-Replays can be saved, and you can call on a keyboard for naming them while the game is on joystick mode. (The back button of the phone opens the replay menu.)

The bad:
-DosBox eats a lot of power. Eventually the program ran sort of smooth enough with the internal settings on low (except the simulation speed) and an emulation speed of 6000 calcs/second with a frame skip of 4. On the PC the general rule of thumb is you use at least 7000/second, preferably 20.000, and frameskip isn't really used. As a result the game isn't quite smooth enough for serious racing. But I could probably get the hang of it enough to get some reasonable mobile experience out of it.
-This Dosbox port automatically loads your downloads folder as its disk, meaning over time stray downloads will build up between the dozens of files Stunts uses to run. (You can probably run the game from a subdirectory or something, but I haven't gotten that far yet.)
-Stunts wants to calibrate your joystick when you switch to that setting (keyboard and mouse is the default on startup, but it works well enough to get to the menu), try to do this correctly, or you'll be stuck only making corners in one direction.
-I'm suddenly really bad at this. O god where is that car going?! Although honestly I'm not as bad at it as I'd thought I'd be. I can totally find the straight line on the straight. Most of the time.

So, yeah, it was a fun experiment. I own at best a mid range phone with a 1.5GHz CPU and 2GB of RAM. (Where are the days you could run Stunts on 1/10th of that?) so for a device two generations or so ahead this could actually work well. ;D

29
Live Races / Re: Live Races 2019
« on: March 15, 2019, 06:51:52 PM »
Skid. It's raining a lot so I have to go kayaking this weekend. Yes, that's like a law or something. It looks like the others have a preference for the Sunday. In that case I'm not making it back in time. I might just be able to visit the chat from my phone to cheer you guys on. Thanks for choosing the Sunday so I could join, I was really looking forward to it, but this is rare enough that I shouldn't let the opportunity slip. (That's of course true for a Stunts live race as well, but that makes it a full day vs an hour and a half.)

I'll try harder to make it next time.  :-\

30
Live Races / Re: Live Races 2019
« on: March 15, 2019, 07:21:50 AM »
Sounds good!

Next live race is then on Sunday 17th, 17:00 Buenos Aires / 18:00 Brasilia / 20:00 London / 21:00 Rome and Budapest. We'll meet on the forum chat at that time.

Minor note: when I google it Brasilia appears to be in the -3 bracket with Buenos Aires, that would make it 17:00 Brasilia as well. I'm guessing last time there was some daylight savings time going on.

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