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Messages - Overdrijf

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Competition 2020 / Re: ZCT222 - Defensive driving
« on: February 03, 2020, 12:06:39 PM »
Nope, no hiding. I resisted the urge to optimize before the race started.

I'm also resisting the urge to optimize while the race is running, but that's more because of a (good) general busy-ness I've had going on.

Competition 2020 / Re: Cars and rules for 2020
« on: January 16, 2020, 02:27:16 PM »
That's probably even better. Nice and consistent.

The downside compared to the current system is that the LTB experience becomes a thing separate from the race you're currently racing. There's less motivation to drive now because a good time could secure that point. But it does motivate to consistently race early and race strong.

Competition 2020 / Re: Cars and rules for 2020
« on: January 13, 2020, 11:19:07 PM »
I like the idea from the start of the season post to let unused leading hours carry over. That's probably the most realistic option to let LTB hours motivate everyone, if you get 3 days in several races you could still grab points eventually. I'm in favor.

There might be a bit of an issue with the +1 bonus. The +2 bonus already tends to go to someone who has been in the lead for at least half the current race. +1can require nearly the other half, or you can get lucky and grab it for 48 hours. So there's more randomness in the payoff, in how many races you need to save to get a point. I'd almost suggest to tally everyone's leading hours over the entire year and hand out points as if it was a thirteenth race instead, but only almost.

Competition 2020 / Re: Cars and rules for 2020
« on: January 10, 2020, 09:18:38 AM »
I think the X-point system could have some unexpected consequences. Let's say I'm the first person who posts a replay. It's a strong replay, but I'm still last, no points start accumulating. I keep improving during the month, but I don't overtake anybody, because everyone else is slower than me (or ridiculously faster, Marco-style.

Meanwhile, one of the other teams has figured something out. They keep posting minimal improvements to their times, just barely overtaking each other every time, they get lots of X-points. EDIT: No wait, they only need to post new replays whenever someone with no time posted yet enters the board above them, otherwise it has no use, I think.

In situations like that the points may not accurately reflect effort, skill or anything else we'd want to reward. The system may be a little too open for strategic play. EDIT: also a little complex in writing, but it might be clearer in action.

Competition 2020 / Re: Guest tracks 2020
« on: January 07, 2020, 10:00:56 AM »
I assume this thread is going to start heating up as the new season starts, but just in case I'm putting another option on "whichever month we need a track for". Whenever the next month hasn't been claimed yet give me a one or two week's notice and I'll fix it.

Chat - Misc / Re: Darts
« on: December 17, 2019, 11:43:51 AM »

Competition 2020 / Re: Cars and rules for 2020
« on: December 16, 2019, 06:01:52 PM »
I like the podium time suggestion, I made a suggestion in the old thread that is completely different but has a similar intention:

A semi-interesting brain fart I just had: would it be easy to implement a delay in public replays being posted, like say 12 or 24 hours? Like an extra button that says "public after delay"? It might slow down the collective efforts to find the fastest route a bit, but it would also reward innovation with a chance at LTB points. I'm thinking of calling it the "Oh god what if Marco (or Overdrijf, let's be honest here) comes online somewhere in the next few hours"-mechanic. 8)

Basically: The LTB is intended to motivate people to race and innovate, but they only really work for people contending for the top spot, and even then they don't always have the intended effect.

For example, in ZCT 214: Accuracy Gutix posted the most important replay of the race, using the Indy he proved that yes, this is a powergear track. He got 3 LTB hours for that before I posted my version of his lap. I'm in favor of any kind of solution that allows people to more consistently reap rewards from their inventive work. Even if I don't really know what kind of idea might work best.

On the upside a podium bonus might allow the subtop to compete for LTB points a lot more (I think? The logic is actually kind of fuzzy...). A downside could be that when two great players go at it fanatically they both might end up with basically 600 podium hours and their feud is decided by something silly like who started 2 hours earlier.

I like the smaller changes to the car bonuses. This season some of the cars got quite a bit of extra spotlight because the new balance hadn't been properly shot in yet, but even so half the races gave us a two-car podium.

I also think it's good to think about the manual car bonuses, maybe either decrease them in size or make them temporary (they revert for the next race)? They feel a bit more powerful than intended right now. (Even though every downside has an upside, they're a good tool for adjusting the car balance. If only we had a better idea of where that balance sits at any point.)

Competition 2020 / Re: Guest tracks 2020
« on: December 16, 2019, 05:41:01 PM »
Ooh, ooh, pick me!

I have a track pretty much ready, named Defensive Driving, unless I think of a better pun. So I can do January of February, or it could be a "backup track", which is submitted in January but kept in a locked zip file in a safe in the basement until December unless some scheduling error means a track is suddenly needed.

I love tracks.

Competition 2019 / Re: Cars and rules for 2019
« on: December 14, 2019, 10:09:26 AM »
A semi-interesting brain fart I just had: would it be easy to implement a delay in public replays being posted, like say 12 or 24 hours? Like an extra button that says "public after delay"? It might slow down the collective efforts to find the fastest route a bit, but it would also reward innovation with a chance at LTB points. I'm thinking of calling it the "Oh god what if Marco (or Overdrijf, let's be honest here) comes online somewhere in the next few hours"-mechanic. 8)

Stunts Questions / Re: HOWTO: Stunts on WinXP, Win2000, Linux
« on: December 08, 2019, 12:52:50 AM »
I'm taking a moment to appreciate that this is a thread about how to run an old game on this newfangled Windows XP thing.

I'm taking another moment to appreciate that the solution from back in those days still works.

I'm taking a third moment to appreciate how much smoother everything runs now that most of our current computers can handle Dosbox at 20.000 cpu cycles per second, rather than the "at least 3.500" (with an optional maximum frameskip of 2) that the opening post recommends.

I would like to take a fourth moment to appreciate even my phone runs it smoother than that, but that's not quite true yet. Maybe if you have a fancier phone than I have. But I will appreciate that in another decade or so.

Competition 2019 / Re: Cars and rules for 2019
« on: November 23, 2019, 09:04:57 AM »
Interesting ideas, but I'd personally argue pretty heavily against two of these:

- Boosted cars are immune to drop from use:
Cars that get boosted are often already close to being useful. This is I think a recipe for seeing the same car come up several times in a short amount of time.

- Bonuses are dynamic during the race:
Not only does this hurt both the time hiding game and the really strong optimization attempts, it could make the race unwinnable after a certain point. Yeah, it's good to promote early racing, but not at that cost, I'd say. To counteract that you could make it that bonuses can only go up during a race, which is better, but also incentivizes late racing even more.

Competition 2019 / Re: Cars and rules for 2019
« on: November 18, 2019, 03:14:38 PM »
I'm not quite sure what I did wrong/imperfect in my calculations, maybe I should have tried balancing around the highest points the cars reach rather than the center, maybe I underestimated the addition of new fast cars, but I feel like throughout the year we've seen a bit more of the faster cars than entirely justified by complete randomness and a bit less of some of the slower cars. (The BMW made the top 3 in 3 races, though never in first place, the Indy, 962, Audi DTM and kart made the podium in 2 races each. Not that I'm complaining, I like fast cars...)

In related news I feel like now we've reached the point where that imbalance has mostlty fixed itself. The cars that sat at too low a bonus to be viable this year also seem to have risen enough to stand a chance next year. The Jaguar sits near the other fast cars, The two Lambo's sit near the top (though they are slow enough that they could be there for a while). The Ferrari GTO does not have a stellar position but it is set up for one of the next two powergear races. The F40 probably got the rawest deal after all, that one might still be stuck in traffic for a while.

So far 6 races featured multiple cars in the top 3, 5 did not. Last year there were 3 mixed scoreboards, in 2017 2 and in 2016 none. Part of that is luck, but the system change does seem to be doing what it was supposed to do.

For next year we have to consider what to do with the monthly bonuses. We can keep them as they are, plus and minus 10 percents which are permanent. This means these bonuses have a big effect on when cars are due. On the plus side: the cars that people like come up more often. We can lower the amount the track maker can hand out as bonuses but keep it permanent. This lowers the size of the effect, but also the impact track makers have on how their track is run. The third option is to make the bonuses temporary. If the Indy sits at -6 and you give it +10 the bonus becomes 4 for the duration of the race, but it goes back to -5 for the next month (or less if the Indy ends up in the top 3). This option is probably the fairest one, and it gives track makers control over their track without big lasting consequences. On the downside it may encourage trying to set up 1 car races, just give +10 to your favorite car and yolo it. On the upside again, if that's your favorite car, why not?

Motor sports, Racing / Re: Reverse racing
« on: November 13, 2019, 05:42:30 PM »
The reason this was ever a thing was the variomatic transmission in these cars. One side effect of the technology is that the car can reach all the same gear ratio's in reverse that it can going forward, and is thus just as fast going backwards. Well, just as slow anyway...

Basically it's anti-Stunts.

Stunts Related Programs / Re: Car cards!
« on: October 29, 2019, 05:53:53 PM »
This project is currently pretty much on hold from my end. I had a breakthrough regarding some more serious projects I should be undertaking, so that's where most of my thinking time is currently going. If anyone wants to pick up where I left off I can send what I have with some notes (or you can just start from scratch, it's your project at that point), or I can just leave this as a "someday" project. As the kart proved, twice, I do sometimes get back to someday projects.

Stunts Questions / Re: Submitting tracks Zak Stunts
« on: October 23, 2019, 04:23:49 PM »
There will be a thread about it, most likely in the general chat - ZSC section. This was last year's.

I'm already working on an entry for next year as well.  ;D

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