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Messages - Overdrijf

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General Chat - ZSC / Re: Funny nicknames on Zakstunts' list
« on: September 03, 2018, 11:33:38 AM »
My vote still goes to Ben Snel. Can't be found in the list of pipsqueaks because the first few seasons have been lost, but is present in the list of team members.

Ben is a common first name in Dutch like it is in English, and Snel is a pretty common last name. Ben is also the first person singular of to be, so "am", and snel means fast. So it says "(I) am fast" while also just being a normal name.

General Chat - ZSC / Re: Reopening Race For Kicks
« on: September 02, 2018, 02:36:53 PM »
My two cents: since this will be running alongside the mainstay of the stunts competitions Zakstunts I think it's fine to do things differently. Doing one car per track with tracks specifically designed for that car is a cool variation.

As I said elsewhere: I am available to do one or more tracks. I'm always happy to build a track for my 250cc superkart, but if anyone else has some really cool idea they want to do with it I can do the track for another car. My favorite from the original cars is the Jaguar, if the season is going to be custom car based any of them is cool really. Especially since this competition is about fast cars, can't go wrong with those. Xylocaine for instance is just plain cool.

By the way, I've dropped a few hints over the years that I was working on a kind of turbo van. That one will not be joining the competition. I drove it for a few meters since I came back and I realized why it was never as fun to work on as the kart: it's quite boring to drive. The game doesn't have a lot of options to bring across the feeling of driving something big and heavy without compromising on it being a good vehicle. I might be hatching another idea for a future project, but it's kind of complex...

(Or maybe I'll change my mind again or have some sort of brilliant idea that fixes everything. Anyway: don't expect it anytime soon. I'll happily share what I had so far with any boring vehicle enthusiasts out there.)

O, I'm actually kind of curious what CTG would come up with for the kart. I just saw you asked me in that later post and replied. Just in general: I'm willing to design a track. And of course I'm willing to do it for the kart. That last one I did wasn't owoot friendly, but only one section...

If you do decide to "hire" me: when do you want it and are there any other requirements, like length?

I've been working on another kart track myself. I could send it to you for inspiration?

Stunts Related Programs / Re: Stunts as a browser game
« on: August 29, 2018, 05:21:27 PM »
Great! I wonder if the online games are slower than "native" ones.
My computer is not the newest, and it's a bit laggy compared to running it in DosBox. Is a bit like Dosbox with the wrong settings, maybe there's some configuration somewhere that would help :)

You could try Ctrl+F12 a few times to up the simulation speed? Or were you already comparing them in that modus?

EDIT: Related to this, I noticed Dosbox is available for Android these days. Does anyone have any experience with that? Could Stunts on a phone work?

Stunts Related Programs / Re: Stunts as a browser game
« on: August 29, 2018, 11:56:19 AM »
I think they just place an entire emulator in your temporary internet files and run the game from there. So there shouldn't be that much of a difference.

Your own copy saves all your work and can be modded, the online versions I think remember your highscores for the world to see, as long as that site keeps running that game. (Although I'm not actually sure, because that would probably require them to actually run the emulator on their server and send you the output. Hmmm... You could check if you can see Overdrijf holding the record on Default on that Classicreload version from the other topic?)

Car creation with Stressed / Re: Shape ideas
« on: August 28, 2018, 10:33:08 AM »
I don't think I ever actually posted this to the Stunts board, but I made a dinosaur in Stunts. No really.

(Yes, it makes more sense if you know the other game mentioned.)

Competition 2018 / Re: Z206 - Relativity
« on: August 28, 2018, 12:13:53 AM »
Overdrijf!  Nice that you are back!  It's great that you've been the first to try this track :)

Hey, banked corners and jumps with the Jaguar are basically my favorite part of the game, it's a good track to be back on.

The in the first post of this topic is the final version, the one that was used in Zakstunts. The same version can also be found here.

If that zip is not the final version something went wrong somewhere...

The only other version I have a memory of publishing can be found in post 25 of this topic. Given the choice I would not recommend that version. The final one looks much better. I'm especially proud of the front wheels turning as the steering wheel turns.

Thinking along the lines of the last few posts...

You could do some sort of event with lots of custom cars. A "for your consideration" event if you will, with the purpose of getting feedback to select the cars for the next season. Throw in anything that has already been in Zakstunts, some that were considered at one point but passed over and some new stuff entirely.

The main problem would be how to make it an event where all those cars can compete and would thus be used. The usual bonus structure doesn't really work for a single race...

A race for kicks season about custom cars, tracks and stuff would of course be awesome.

I do like the Kart! It's true that it works best on a rather specific kind of track, but it can be fun to drive. Furthermore, I don't think we actually had a bad race with it back when it was a ZakStunts car.

(Nice to see you around, Overdrijf  :))

Well yeah, but you're the Stunts physics master. The kart wouldn't even have been possible without your research.  ;)

Maybe we could have a one-off Kart event, and see what people think?

I'm certainly up for anything. Inclusion or event or both. I always like a good excuse for karting. I'm willing to help too, making a track or running the contest in the forums or...

Thanks for the shout out in the announcements by the way. I'm curious now what other people think.

EDIT: I'm looking back through the archives now and I see it's been a big car shuffle since with models all having a few years in the limelight and maybe even coming back. It's a very dynamic car pool, I like it.

Stunts Related Programs / Re: Stunts as a browser game
« on: August 23, 2018, 10:41:18 PM »
O hey, looks like I'm a little behind the times;D

I think I've never raced with the SuperKart :o
Well, there's an easy way to fix that. ;)
Maybe we should add it back for the next season...


I think there are several reasons the kart wasn't the biggest hit during its seasons in Zakstunts:
1 The top speed is low but the corner speed and acceleration high. This could give people the feeling that driver skill matters less, a small error costs barely any time.
2 The feel of the car is sometimes a little unintuitive to Stunts players, mostly because of its short wheelbase. The jump length is pretty short, and in the banked corners you sometimes have to steer towards the curve to stay on the road. Cornering is a matter of pressing and releasing the steering keys in any stunts car, but the short wheelbase exaggerates this even further. The top speed is clearly dictated by maximum revs rather than power curve (although this is the case for more cars, particularly those with overdrive bugs).
3 The car may be a little too distinctive. It's good on tracks with lots of corners. Normally every race has several viable cars, so you can pick one you like, but if the kart is getting near the top of its bonus curves and then a curvy track comes up it might become near impossible to compete in something else.
4 The more cartoony looks might not be to everyone's taste either.

I still really like my creation. There isn't a car I've used more since I restarted playing again yesterday. And I think it was cool it got to compete for two seasons. But it has its downsides. Who knows, it might be brought back into the pack one day, but Zakstunts is just as awesome without it. There are good reasons for people to like other cars better.

Thanks Leo.

As you may have noticed I've been absent from the forums for a while, but I finally got your feedback. :D

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