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Messages - Overdrijf

#346
Chat - Misc / Re: Association game
September 11, 2022, 12:38:07 AM
Research Paper
#347
Live Races / Re: One Thousand and One Laps (2022-10-01)
September 05, 2022, 12:24:22 AM
Quote from: Daniel3D on September 04, 2022, 09:39:35 PMWell, then its better in the original proposal. Since I'm not really a serious participant. I like it, but im not competitive at all   8)
That's not really the point of the live races anyway. Plus I normally don't tryhard it like last time.
#348
Live Races / Re: One Thousand and One Laps (2022-10-01)
September 04, 2022, 09:00:16 PM
I can only make the afternoon one unfortunately.

Then again, assuming a race time of 12 minutes, 1001 laps, that's 1.4 laps per second. I'm not sure I can do that anyway.
#349
Chat - Misc / Re: Association game
August 26, 2022, 05:39:31 PM
Fast
#350
Chat - Misc / Re: Association game
August 16, 2022, 11:40:51 AM
Monkey pox
#351
Chat - Misc / Re: Association game
August 14, 2022, 11:40:12 AM
Ringtone
#353
Chat - Misc / Re: Association game
August 13, 2022, 10:22:30 AM
Chemistry
#354
Chat - Misc / Re: Association game
August 11, 2022, 01:18:51 AM
Symbol
#355
I think both the width of the road and the size of the corners match actual race tracks pretty well. But I've never stood or driven on an actual race track, the dashed line in the center suggests this is a normal road and there are very little other details.

So yeah, I guess you're right, if we could place like a spectator stand or a row of houses right next to the track that would help bring the whole thing into scale. Higher resolution details on the roads itself might help too.

On the other hand, the game is fine as is, I just have to drive a bit faster to feel fast. ;)


Anyway: Delorean cool.
#356
Chat - Misc / Re: Association game
August 10, 2022, 10:54:46 PM
Points
#357
Quote from: Daniel3D on August 09, 2022, 09:17:51 AM
Acceleration 0 - 60 is 9.6 second in the original car, I also boosted that to 5.1s and 0 -100 in 9.8s.

The Stunts world feels smaller than it is, due to a lack of details and objects of relatable size. Most realistic cars feel slow. (Road cars at least. Things like he IMSA and Indy cars are fine.) My rule of thumb is that the game is at its most fun when I can pretend the miles per hour are kilometers per hour. I'm glad to see you ending up in the same ballpark, with a 0-100 that's close to the realistic 0-60.
#358
Chat - Misc / Re: Association game
August 10, 2022, 09:31:06 AM
Bear

(or bess)
#359
Chat - Misc / Re: Free image hosting
August 10, 2022, 12:14:27 AM
Quote from: alanrotoi on June 16, 2022, 06:30:27 PM
Oh is there any hosting that doesn't ask you your phone number?

I tend to use postimages.org. Don't even have an account or anything. The images do disappear eventually, like with most of these sites, but that's usually long after they've lost their relevance.
#360
Racing Games & Other Competitions / Riptide GP
August 09, 2022, 05:27:39 PM
One of my favorite games outside of Stunts is Riptide GP: Renegade. It pushes a lot of the same buttons as Stunts does, but with some different design choices that make the experiences different enough to play both. (It's one of those games where you automatically go full throttle all the time and it doesn't have a track editor, but to make up for it you get to race a rather too literal jetski on dynamic water with opponents and get to mess around with a stunt/boost system.) And it's a lot of fun. In fact I think this is the only game I bought both on the Android store and on Steam, and I pretty much finished everything in the game on both platforms as well.

But this game is part three of a series, and they started as mobile games. With how fast new phones and operating systems come and go both part one and two have been taken off the app store since before I ever tried looking for them. Part two is still available on Steam. It's not as pretty as part 3 because it was ported over as an afterthought rather than designed for both platforms to start with, but it was good enough for me. But part 1 was sadly for me lost to the sands of time. As the developer Vector Unit has since under pressure from the market moved on from making inexpensive but superb racing experiences to mostly producing more typical advertisement and microtransaction supported projects that keep the lights on in todays market but don't quite meet the same quality standards* it saddened me to know that one of their likely best games would remain a mystery to me forever.

Until today, when I found out the first Riptide GP was preserved by at least one file sharing site. I figure that for a game like this, unavailable through any paid means, it's okay to consider the game abandonware-like** and use an option like this, and even to admit it online. So now I've got a new game to play with. :D My first impression is that the water is even more dynamic in this one. I can see how that could become annoying, but it's a nice variation on the theme. If I put in a lackluster Zakstunts entry for this race you know what happened.

Anyway, now this game series has a topic here. Because a racing game is not officially good until there's a post about it on the Stunts forum.

*Although it looks like they may actually be recovering. Beach Buggy Racing 2 looks a bit "Mario Kart" for my taste, but it I might have to give it a try sometime.

**Of course just after I go online to brag about being a pirate I find out one of the links to a shop on their site does still work. The Amazon App store still sells the game, even if they're one version behind. Looks like I'll be trying to make my "support the developer" donation through there. They also still have the Android version of part 2.

(Update 4 days later: all achievements. I am a boat racing god. Also I had some time left over for the first time in a year and this is what I spent it on. ...There certainly are worse options.)