Quote from: alanrotoi on December 08, 2021, 11:17:03 PM
I hope not.
There is something about their behavor I don't like. I would like the TC cars more similar to original cars. For example how they work on the grass or the different surfaces maybe in dtm cars is not that accurate from the logic of the original cars.
The basic performance of the DTM cars was pretty much modeled more after the modern DTM cars than after the classics the looks were based on. One of the reasons I made that choice was that for me Stunts works best when I can pretend the mph figures are actually kph, so they need a little extra oomph to feel like a proper racing car. The handling was also done "this has racing tires" style, but I feel that was reasonably defensible. The relatively light and slow 90's classics would have been pretty nimble in their own right, the upgrade provides the same kind of experience at the new higher speeds.
I mean, stats like grip are always going to be a pretty wild guess, and there are a bunch of details wrong like I think the modern DTM cars have 7 gears and such, but, you know, rough acceleration and top speed and such. The early 90's cars were much slower, because back then it was still an actual touring car/stock car type of series with a lot less power under then hood then something like an IMSA car.
The cars your doing look bigger and more muscle car-ry, so power won't be the main thing keeping them down. The thing you'll have to keep low to make them feel realistic and accurate to the era might be grip. They're not ordinary road muscle cars, but they're still pretty long and wide and heavy, (Of course, car length in and of itself has a big impact on steering behavior in Stunts, so that's going to help a lot.)
Your models look great. nice and square and Stuntsy but with the kind of extra paintjob detail that separates the custom cars from the originals. I look forward to seeing them square off in a Race for Kicks race.