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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - Overdrijf

#451
Quote from: alanrotoi on December 08, 2021, 11:17:03 PM
I hope not.  ;D
There is something about their behavor I don't like. I would like the TC cars more similar to original cars. For example how they work on the grass or the different surfaces maybe in dtm cars is not that accurate from the logic of the original cars.

The basic performance of the DTM cars was pretty much modeled more after the modern DTM cars than after the classics the looks were based on. One of the reasons I made that choice was that for me Stunts works best when I can pretend the mph figures are actually kph, so they need a little extra oomph to feel like a proper racing car. The handling was also done "this has racing tires" style, but I feel that was reasonably defensible. The relatively light and slow 90's classics would have been pretty nimble in their own right, the upgrade provides the same kind of experience at the new higher speeds.

I mean, stats like grip are always going to be a pretty wild guess, and there are a bunch of details wrong like I think the modern DTM cars have 7 gears and such, but, you know, rough acceleration and top speed and such. The early 90's cars were much slower, because back then it was still an actual touring car/stock car type of series with a lot less power under then hood then something like an IMSA car.

The cars your doing look bigger and more muscle car-ry, so power won't be the main thing keeping them down. The thing you'll have to keep low to make them feel realistic and accurate to the era might be grip. They're not ordinary road muscle cars, but they're still pretty long and wide and heavy, (Of course, car length in and of itself has a big impact on steering behavior in Stunts, so that's going to help a lot.)

Your models look great. nice and square and Stuntsy but with the kind of extra paintjob detail that separates the custom cars from the originals. I look forward to seeing them square off in a Race for Kicks race.
#452
Chat - Misc / Re: Night train
December 30, 2021, 04:14:09 PM
#453
Competition and Website / Re: Track ratings
December 30, 2021, 04:07:12 PM
For those people who really can't wait to see some scores, i finally tallied the votes for last year. It wasn't as organized an effort as the nice system from this year which we should definitely keep, but we have winners.
#455
With the results of this year's track rating system coming up, it's probably time to finally tally last year's results as well.

Counting CTG's "like very much" as 2 points, and Alan's two categories as one point each, I arrive at the following ranking:

Solidly in the good category, with 0-3 points (remember that the system was set up with good as 0 points for maximum distinction):
ZCT228: Messa by afullo
ZCT222: Defensive Driving by Overdrijf
ZCT225: PSX Madness GTAMan15
ZCT224: Addition by dreadnaut
ZCT223: Sand am Main by KaoS
ZCT229: b²-4ac by Shoegazing Leo
ZCT232: Serial Killer by dreadnaut
Fun fact about Serial Killer: with 3 points it is the highest rated track with no split road section at all. That's right, from here on in they all have some degree of dual way madness.

Fifth place with 5 points:
ZCT226: Terra Australis by Stingray86
I never did get that loop to go quite the way I wanted it. Beautiful map.

Tied for third place, with 6 points:
ZCT227: Run Through the Jungle by Cas
ZCT233: Home Office by CTG
Two very different maps, with different fans. Only two of the six votes gave these two the same score. But united by their spot on the list.
(Both got a point for the designer voting, so that doesn't help as a tie breaker, but 233 got two "awesometastic" votes while 227 got one, so if you want a tie-breaker 233 got third.)

Second place, with 8 points:
ZCT231: Kowloon by Alan Rotoi
The highest rated real world map of the season makes it to the number 2 spot in our list with 3 voters labeling it as awesometastic.

And the winner with 9 points:
ZCT230: Rattlesnake by Duplode
With an impressive score of 3 greats and 3 awesometastics out of six votes, Duplode and his illusion element take the design trophy for 2020.

Congratulations Duplode, Alan, CTG and Cas, and everyone else who's not disappointed by how their track did!
#456
Team Zone / Re: Teams for 2022
December 18, 2021, 01:05:18 PM
Quote from: alanrotoi on December 16, 2021, 03:05:32 AM
I think is time for something new for a new era. Also we can choose a catchy name :D Would you create a private subforum and let's talk about it there ;)

But you need a name for the private subforum, at the very least a temporary one.

I hereby gift you "The Wheels of Justice" as a placeholder.

I wanted it to be something sillier, but this is what popped into my head.
#457
Chat - Misc / Re: Coronavirus
December 15, 2021, 11:22:43 PM
Quote from: Cas on December 15, 2021, 12:30:32 AM
I had been told that both AZ and Moderna feel like a bomb. I got the Russian Sputnik V. Very, very light

Meh, it depends. I had a bit of a stiff arm both times with Astra, basically just the typical local inflammation reaction.

EDIT: I have brainfarts sometimes. I actually had Pfizer.
#458
Chat - Misc / Re: Association game
December 15, 2021, 11:18:57 PM
Quote from: Daniel3D on December 14, 2021, 12:49:05 AM
Quote from: Cas on December 13, 2021, 09:44:16 PM
So Nijn is the character's name?  (I figure "Nijntje" is the diminutive).
That is correct, but because she is a child,she is generally referred to as Nijntje
Quote
Does "nijn" mean something or is it just a name?
It is an abbreviation of konijn. Meaning rabbit.

I always figured her name is actually Nijntje, but the final effect is the same, because -tje is still the part that makes it diminutive, so Nijn is (sort of maybe linguistically debatable*) a valid variation of the name.

(*= Names like Noor en Noortje can be used pretty interchangeably. But there are also female names that are the diminutive form of a male name, like Geertje in which case it would be substantially weirder. It's hard to tell where an abbreviation of the word for rabbit would fall on this scale.)






Also, from insecticide to...

Midges
#459
General Chat - ZSC / Re: Types of pipsqueaks
December 15, 2021, 07:58:07 AM
We should see if there's a correlation between different factors. How constant people race, how good they are, which cars they like etc. Than we can do a proper n-dimensional grouping. ;D
#460
Chat - Misc / Re: Association game
December 12, 2021, 01:07:05 PM
#461
Chat - Misc / Re: Association game
December 11, 2021, 10:04:24 PM
Nein! Nein! Nein!



(Alternatively: Nijn
)
#462
Competition 2021 / Re: ZCT245 - Amateur Hour
December 11, 2021, 09:57:07 PM
I kinda like that there's three cork up/downs for three different stunts.
#463
Custom Cars with Stressed / Re: Shape ideas
November 24, 2021, 10:34:32 PM
Oh, nice.

I have used little wheels as headlights and an Audi logo before, but I don't think I've put any in the horizontal plane yet.
#464
Live Races / Re: Live Races 2022
November 24, 2021, 10:31:42 PM
Put me in race B with Cas then. Odds are that one of us will be available.
#465
Competition and Website / Re: Pole position bonus
November 23, 2021, 11:57:16 PM
Quote from: alanrotoi on November 07, 2021, 03:37:19 PM
LTB is a very enjoyable fight. Sometimes it is a duel and sometimes it's a 3 or 4 pipsqueaks fight. I think we should extend this "side game" to more positions.
For example every position has a value the closer to the 1st place the better. It should encourage pipsqueaks to keep the best position possible and not only the 1st place.

That... could actually work. Maybe like some kind of separate scoring systems that hands out like 10 "pole points" for each 24 hours in first place, 8 for each 24 hours in second place etc or something someting, and at the end of the season the leading time bonuses are distributed in one big swoop, either by dividing your total pole points by some big number and rounding the result down (or up, or just the regular way) or by giving the person with the highest number of pole points 12 LTB points, the next person 11 or whatever etc.

The biggest downside of this concept is that like anything I kind of like it's overly complex, which makes it hard to see what it does for you, and that makes it easy not to care.

I do like the idea of more motivation to race before the silent days though. I could use that.