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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - Overdrijf

#481
Competition 2022 / Re: Cars and rules for 2022
October 17, 2021, 01:28:21 PM
Quote from: Duplode on October 16, 2021, 11:50:13 PMA wildcard slot -- almost anything could work here; I lean towards either something from the Lotus/911 Turbo/Skyline bracket or, if we end up with too many slow cars, the McLaren MP4/4.
The GT3 could be another candidate, if we're looking for a classic to balance out the new stuff.

Quote from: Daniel3D on October 17, 2021, 10:39:38 AMMaybe a simple rule set. Not to heavy.

"FTR" competition. (No reference to skills)
Follow the road.
- Allows off road as long as it's within reason.
NoRH but CR (crash recovery) allowed.

I know that the rules are a bit vague.
Just an example of a idea.

Sort of a middle ground between freestyle and owoot.

That does feel a little bit... open to abuse? Something in that direction?

There are obviously two sides to it. One of the reasons we race RH is that crashing and having to start all over is so annoying and time consuming, but if I retry a corner 20 times because I keep spinning out, that's just crash recovery right? Or does the corner have to be on water for that to be allowed? And if my jump off a loop keeps missing the banked corner I'm trying to land on...

I personally might actually enjoy a NoRH scoreboard without any additional rules.

Although as I say that I start having visions of having multiple separate side scoreboards (like NoRH, OWOOT and GAR) and at that point it probably distracts from the main competition too much? I'm not sure a 15 car scoreboard survives having those people compete in four separate ways with little competition between them.
#482
Competition 2022 / Re: Cars and rules for 2022
October 16, 2021, 02:35:07 PM
I would like an opinion by Ryoma and/or one of his collaborators on the cars, specifically on his cars.

I will fully admit to not having given all of the new cars the time and respect they deserve, but like, a hundred actual cars!!?!! Where do I even start considering them? I feel like we should definitely want at least one of them in, but it would be nice to have something of a shortlist for which ones were the biggest projects mechanically speaking. Separating the "I made this because it looks cool"s from the "try this on for size, bring extra tires"s, basically. Maybe include the Bravo and the Fiat 500 in the shortlist, being the larger collaboration projects? (Unsure about the GTO because the original version exists.)
#483
Now the next level would be to have an online replay reader to watch the replays straight from the site. ;D
#484
Ooh, random thought here, and this might just be asking for people to use ghosts, but what about we differ the public days rules between ranks/brackets? Like for instance: if you're in the top group, your replays will ALWAYS be visible to people in the slowest group. You'd be kind of getting this natural progression. As a new player you get to see every trick, which helps despite how many you cannot imitate yet. Then you lose that info, so you form a team. You have a lot less replays now, and often not the leading ones, but you gain insight through joint analysis of the tracks. When you get the hang of that you're left wishing you had access to the top replays again so you start analyzing winning replays after the race is over to build up your book of tricks.

I feel like this could be a really dangerous idea somehow, but it could be fun?
#485
Quote from: KyLiE on September 19, 2021, 01:28:38 PMhas mentioned to me on several occasions that he finds many of the tracks too daunting to race competitively with freestyle rules

Okay, I didn't think quite far into this yet. That complicates matters.
#486
I was whining at Ryoma on the Zakstunts message board when I looked at what I typed and figured I might actually be onto an idea here, so I'm posting is here too. (Copied from there.)

We could try marking pipsqueak's names on the scoreboard for "has won a race before" (super league, or wait, do we need an ultra tier for season winners?), "has placed on the podium before" (gold league), "has finished in the upper one third of the board before" (silver league) and "everyone else" (bronze league, or do we need another distinction within this one?). That might actually help newer drivers judge who they should see as their competition quicker. KyLiE would have won gold league this round and Heretic would have been this month's silver league winner, as an example. And I think Cas would have won bronze league, but I did not check all his results for whether they fell on the top 1/3 of the board or not.

It might also chase people away because it smells like elitism though... Another alternative might be that you always start in the lowest league and are promoted based on internal end of the year results, but that honestly sounds like it has too many moving parts.

After reading Dreadnaut's proposal in this thread (this bit is no longer copied) I honestly think his idea is probably better in several ways, be it less scalable. That is to say: I like how there are multiple measurements of pipsqueak quality, multiple measurements are usually more accurate than a single one. It also provides both internal (winning the amateur league) and external (placing xth overall) measurements, which is nice. But I'm not sure if you could build that concept out to something with more than two or three ranks. While if you keep the system simpler you can add as many ranks as you like.

This still doesn't feel like something important to me, because I've been here long enough that I know who I should be aiming at beating, depending on lots of different factors like "how much time do I have this month?" and "do I like this track?" as well. But it might be useful for people who are not me?
#487
Stunts Chat / Re: Stunts arcade cabinet
June 24, 2021, 02:35:10 PM
Quote from: dukeofurl on June 20, 2021, 09:59:56 PMhigh resolution Stunts art

That's almost a contradictio in terminis.  ;D
#488
Stunts Chat / Re: Stunts arcade cabinet
June 20, 2021, 05:59:44 PM
Quote from: dukeofurl

Nice!

I've had ideas in my head for something in that direction. But to actually do it, that's just cool.

Needs just a little more Stunts art on the cabinet maybe. ;)
#489
Chat - Misc / Re: Coronavirus
June 20, 2021, 12:52:50 PM
I too have now seen the end of my first world problem of not being allowed a vaccine by our well-intentioned but not extremely competent health minister. And it looks like he might actually be trying to deliver on his promises of letting us go on vacation too? As I said, first world problems, but those are the problems I have, so I'll still be complaining about them. Although like all of our government's plans these too are coming together at the last second of the last minute, over a year after the initial immediate crisis moments. Because dependable plans are so overrated. I also feel kind of bad for people younger than me, as now suddenly everything at ones is being opened up with very few measures in place, just in time to get them sick right before their first dose. Then again, if I were them I would probably prefer this over the alternative of another month in semi-quarantine.
#490
Nice!
#491
Stunts Reverse Engineering / Re: Stunts MIDI music
June 12, 2021, 12:41:06 AM
Nice! Good job!

Maybe we can get him to do a map too.  ;D
#492
Chat - Misc / Re: Personal bad news.
June 12, 2021, 12:36:17 AM
O damn. Sorry to hear that Daniel. Take as much time as you need.
#493
Custom Cars with Stressed / Re: BMW 850 CSi (E31)
June 11, 2021, 11:41:04 AM
Oeh, nice, an actual "tuned for real" BMW under construction. Me gusta. I really need to look at the car creation section more often.
#494
Competition 2021 / Re: Cars and rules for 2021
June 05, 2021, 12:52:30 PM
Something funny I noticed. I just got my first pole position in a while, and I noticed the system is carrying over LTB from last season. Was that intended?
#495
Team Zone / Re: Team competition changes
May 02, 2021, 02:44:59 PM
As a member of a bit of a legacy team with 4 members of which I am, since 2010, the most recent, I am not sure how I feel about limiting teams to 3 pipsqueaks.

Particularly since we barely manage to field 2 active players per race as it is.  :-[