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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - Duplode

#2956
Stunts Chat / Re: JACStunts Championship
December 16, 2008, 03:01:20 AM
Quote from: CTG on December 16, 2008, 12:17:07 AM
I had 2:22.70.

Damn, it would have been a tight battle :D According to Igor, full results are expected for tomorrow - I'm curious to see how we would have fared...

Quote from: Krys TOFF on December 16, 2008, 12:03:25 AM
lol, maybe I'll get a podium then. :P

It seems Rudah couldn't send his replay in time as well (whatever happened to this race...), thus your probability of reaching a podium has risen to about 100% ::) ;D

Quote from: Mark L. Rivers on December 15, 2008, 10:36:41 PM
You lost a big chance to reduce your gap, Duplode! I just sent a listfiller (more than three minute...) one ore two hour before the deadline...  ::)

Well, as I said before I don't believe I can realistically hope to defend my title now - only Felipe might steal it from you at this point. I'll be more than happy if I manage to win one of the three remaining races  :)
#2957
Stunts Chat / Re: JACStunts Championship
December 16, 2008, 12:11:18 AM
This will be one funny scoreboard... ;D I'm racing enthusiastially now, pretending it will count  :)

Quote from: CTG on December 15, 2008, 10:48:18 PM
Oh my God... did I miss the chance for a great final result? :-\

I'll be there next time. ;)

But you did send your partial lap, even if late? If not, you have slightly less than 3 hours to do it  ;)
#2958
Stunts Chat / Re: JACStunts Championship
December 15, 2008, 06:19:20 PM
Quote from: CTG on December 15, 2008, 06:10:13 PM
Results? I forgot the deadline... :-\ But I really wonder how fast the others are.

I failed to produce a replay too! :-\ But laps sent up to GMT-3 midnight of today will be included on the final classification, only below all other non-late pipsqueaks. So you can still race against me, at least  ;) ;D
#2959
Hello Nick, it's great to know Stunts keeps inspiring game designers around the world! :)

As for my suggestions, Krys and Bonzai Joe have covered most essentials: an editor (even if a PC one), replay saving (storing the keystrokes may be a good solution for your case too) are very important, and freedom to cut racing elements (as well as freedom in track design) are crucial. The more random bugs, like go-through loopcuts (or slalom blocks) and random Magic Carpets are not so important (it would be probably very hard to implement them on purpose in a convincing manner). Krys' main suggestions about gameplay are cool too. If I understood them correctly, they mean:

  • Trackmania-like checkpoints (that might need to be crossed in a fixed order or not)
  • A nitro system comparable to the "Special" gauge in the Tony Hawk's pro Skater series, where you accumulate boost by completing loops, speeding through slaloms, long ramp-to-ramp transfers, etc. The main difference would be that one would be able to spend the boost wherever one wishes to - it might be cool/more challenging if the boost activated by itself after a certain limit (as sort of happens in THPS), so one cannot store it forever.
As for powergear, I think it could be a nice addition if some cars would lock-in at top speed after taking some jumps/loops at high speed. Not all cars would need to have powergear, and the ones which do have it might be penalized by a reduction in the rate of regular boost increase for "balance".
#2960
Competition 2009 / Re: Car bonuses in 2009
December 14, 2008, 10:51:37 PM
After seeing Zak's new system, I felt the only way to really understand the implications would be to perform a full-fledged simulation... so I did it, picking from Z82 (when the current bonus rules more or less settled) up to Z93 (the furthest I could predict reasonably). Predicted podiums, used cars and bonuses for each race are below; a graph and the full calculation spreadsheet are attached.


C82 C83 C84 C85 C86 C87 C88 C89 C90 C91 C92 C93
ANSX 24 26 29 33 38 24 26 29 33 29 31 34
AUDI 29 31 23 25 28 32 32 32 34 34 36 39
VETT 33 31 22 24 27 31 36 36 38 31 33 36
FGTO 31 26 28 31 35 40 11 13 16 20 25 31
JAGU 13 10 10 12 15 19 24 0 2 5 9 14
COUN 32 34 34 36 39 39 39 41 44 33 33 35
LM02 35 35 37 37 39 42 46 46 48 48 15 17
LANC 29 31 34 38 7 9 12 16 21 27 34 42
P962 10 10 12 12 14 17 21 26 -7 -5 -2 2
PC04 33 33 35 38 42 28 30 33 37 37 37 39
PMIN -11 -9 -6 -28 -26 -23 -19 -14 -8 -1 7 -31

1st FGTO VETT PMIN LANC ANSX FGTO JAGU P962 COUN LM02 PMIN
2nd JAGU AUDI PMIN LANC PC04 FGTO JAGU P962 VETT LM02 PMIN
3rd VETT AUDI PMIN LANC PC04 FGTO JAGU P962 ANSX LM02 PMIN
Others LM02 JAGU LM02 COUN AUDI AUDI LM002 PC04
P962 COUN P962 COUN VETT AUDI COUN
PC04 LM02 PC04


In the simulation, the races would go pretty much the same up to Z86. According to Z86, the NSX would take a rather heavy hit (14%) and thus would not be competitive for Z87; the same goes for Carrera, which would be unlikely a podiumer in Z88. Instead, the GTO (which didn't lose much after Z82 for starters) would hit a really high bonus in Z87 and fully dominate the proceedings. With Z88 not being much of a powergear track and the highest PG car at 36%, it would be mostly a Jaguar (24%) race, but probably with a fairly good diversity of cars at midtable. In Z89, it would be P962 turn instead, but with a fairly stronger dominance (mostly due to the relatively large number of used cars in the previous two races). With the IMSA cars out of the queue, Z90 would be very balanced, with most cars being able to reach a decent result (crucially, the excellent bonus of Countach would be balanced by the PG possibilities). After that, for Z91 the LM002 would be 11% ahead of the closest car, so there would be little option unless Zak prepared a full Indy-PG track. By now, the Indy is astronomically high on bonus (7%, while Jaguar has 9%...), so Z92 would be a pure Indy race - which would then mean a 38% hit for Indy before Z93... Z93 could well be a Lancia race (at last recovered from Z85), but the PG cars appear to be competitive, while Audi, Carrera and Countach are not exactly far either. And so on... :)

What are the conclusions to be drawn?

1. The system would not be radically different from what it is now.
2. Most races would still be dominated by a specific car, although the probability of true multi-car races (like, on the simulation, Z82, Z90 and, with a little luck, Z88 and Z93) appears to have improved.
3. Rotation is definitely better: on 11 races (Z82...Z92) there would be 10 winning cars, including the long-absent IMSA cars. Indy was the only repetition, but only after an 8-race gap and, with -31% entering Z93 and several cars on the mid/high +30s range, it wouldn't reappear for a long time anyway.
4. The average positive bonus awarded will be in all likelihood larger than Zak predicted, even with 11 cars only (for the final 8 races, after the system got stable, the average was 29.75). Recovery times for a car reaching a full podium are similarly larger, typically of 7/8 races (Indy: Z84 --> Z92; Lancia: Z85 --> Z93)
5. The difference between the larger and smaller bonus values won't grow fast enough to destroy the balance (my main fear after reading Zak's post).

Overall, the system is a definite improvement over what we currently have, minimizing exaggerate growth of bonus percentages and improving the car rotation while making eventual true multi-car races more likely than now. There are a few important remarks to be made, though: 

1. Percentages will often reach the 40% / 50% range, even if they probably won't get past that. That raises again the issue of having to improve 0.10s to advance 0.05s on the scoreboard... Renormalization would be a poor solution, since it raises the absolute gaps between larger and smaller bonuses, and thus would destroy the elegance of this system. Most likely rounding corrected times to 0.01s instead of 0.05s is the way to go.

2. The usage of cars approaching the end of a long recovery period can have a huge influence on the evolution of bonus for all cars. If a car gets +8% on a single race (Indy on Z91, Lancia on Z92), it is necessarily subtracting that large gap from the podiumers (for instance, the long hibernation of Lancia is the main reason the Indy lost so much % after winning Z92). That also means Zak would have a powerful tool for modifying the pace of bonus evolution, as delaying or anticipating the resurfacing of a long-unused car by track design decisions has large-scale effects on the whole system.

3.
Quote from: BonzaiJoe on December 14, 2008, 07:48:32 PM
2. Why the bonus for unused cars? I don't think it makes any difference if the car was unused or someone came in 11th with it, 30 seconds after the winning time.
That is actually a pretty important point, for two main reasons. First of all, if a car is on a long hibernation and thus getting additional bonus really fast (as discussed on the previous topic), there will be a huge difference if it gets used in a listfiller instead of remaining unused by one more round (thus gaining several additional points), with several cars being affected indirectly. Perhaps more importantly, popular cars that tend to be used for listfillers, just-for-fun laps or by absolute newbies can get locked with unfavourable bonus percentages easily. That's the main reason we didn't have an IMSA victory this year. Even in my simulation, the Audi was the only car not to have a victory mostly due to a number of non-podium participations. That issue should, IMO, be addressed by only counting as "used" cars on the top half, or the top two-thirds, of the scoreboard (only top 5 as BJ suggested seems a bit too restrictive). 

4. Finally, the max-min gaps and the recovery times on the simulation appear to be pretty well balanced, even if relatively large. With more cars, however, more points will be distributed, and the gaps will be inevitably larger. More importantly, recovery times will become fairly longer - possibly a whole season in many cases. A simple option to counter that would be to make the bonuses for unused cars start to add up from 1 instead of 2 (+1, +2, +3... instead of +2, +3, +4 for successive races). That might also make multi-car races more likely and also help with the problem of casual usage harming popular cars discussed on the previous topic (by lowering the difference in bonus points gained between used and unused cars).
#2961
Motor sports, Racing / Re: Formula 1 in 2009
December 13, 2008, 04:26:47 AM
FIA and the teams have reached a consensual agreement on cost-cutting measures for 2009 and 2010, and it seems they've cut it pretty deep! For instance, the 2010 decisions include:

QuoteAt races there will be standardised radio and telemetry systems. Tyre warmers will be banned. No-one will be allowed to mechanically purge the tyres. Refuelling will be banned. The race distance may also be reduced depending on the results of market research.

Full story: http://www.grandprix.com/ns/ns21039.html

Quote from: Krys TOFF on December 13, 2008, 12:11:14 AM
You like Bernie's idea of medals for drivers instead of points ? Or you think like me and think it's one of the worst idea of Bernie ? Then vote here : http://www.formula1.com/news/interviews/2008/12/8775.html (please vote no ;D)

Shitty, shitty... Shitty Bernie's idea ! :D

From the same source:

QuoteMarket research will be conducted to gauge the public reaction to a number of new ideas, including possible changes to qualifying and a proposal for the substitution of medals for points for the drivers.

So this time there is actually a slim hope our votes actually have some marginal influence on the outcome of this... ::) And of course, please vote no! :-X
#2962
Feel The Thrill / Re: FTT0111
December 13, 2008, 04:12:17 AM
Well, I'm not surprised with this outcome - if there would be only one good way it'd be a centisecond war a la FTT0105 anyway; and even more so, the alternative racing lines that might be viable appear to be fairly well matched (at least the ones which do not get you 0:54, or 2:54, or 3:12 penalty for no reason... ::)). And besides that, I knew my initial time was rather pedestrian (even if this Paris has no sidewalks... ;D). Thus I improved it a little bit, if only to stay on the same page for now  :)

And Krys, I know you already reinforced that we're in a "shortcut free competition", but there is still one cut that needs your attention I think. Remember the trick you used on your SDR victory last year?(*) That piece of scenery road splitting from the final section of the track and rejoining just after the first corner is very, very inviting for a similar exploit. May I take it for granted that it is forbidden, in analogy to the arguments about, say, Z85?

(*) well, not just you but Brian, and me as well to less spectacular results...
#2963
Custom Cars with Stressed / Re: new wip car
December 12, 2008, 01:25:04 AM
I guess you refer to the fact that when you try to edit a .res of a stressed-modded car (with the unpacked .3sh, .vsh) CarBlaster complains about the lack of the packed files (.p3s, .pvs). The workaround to that is opening an original car and then using F9/F10 to cycle through the .res files to reach the modded car (thankfully Mark Nailwood didn't include that rather pointless sanity check elsewhere in the program). As for other .res editors, the few that exist are much inferior to CarBlaster, so we'll have to deal with it until dstien includes .res support on stressed.
#2964
SWR and ISM / Re: International Stunts Master 2009
December 12, 2008, 01:03:56 AM
I am undecided on whether the lap I just sent is any good or just average... guess we'll see it by Sunday  :)  After trying the track, it looks clear that Mark designed it as a qualifying trial from the beginning: big gaps on the final scoreboard are expected, the PG parts demand precise handling and the non-PG ones ask for some demanding judgment calls. Not exactly a relaxing ride, but it will serve its purpose well.
#2965
Stunts Chat / Re: NEW CAR!: Melange XGT-88
December 11, 2008, 05:09:32 AM
Great news, no one better than the creator to shape his work  :) Please do ask for stressed usage tips and general technical help when the need arises, and also for sharing some of the editing chores if the deadline approaches too fast  ;)
#2966
Custom Cars with Stressed / Re: new wip car
December 11, 2008, 05:04:31 AM
Just checked the 1.5, Cody, and the tests allow for some more precise comments:


  • First on the torque curve shape. I could not find clear way to explain what I meant with "compressing" the curve to 52 bytes, so I provided a pic instead. The blue curve stands for your original torque curve, ending at 71 bytes, while the purple one stands for what it is currently - it stops at 52 bytes but has the same shape, so the car behaviour will be essentially the same. What I meant was something like the green curve: the length is shortened but the general shape remains the same (and thus the torque peak gets shifted to lower rpm, being reached a while before redline). Doing so will get your car a more natural feeling acceleration curve.
  • Remember to account for manual gearing when evaluating the performance data. The acceleration of your car is close to LM002 only as long as you use auto gears, for in that case the shifting point comes well before the torque peak. If you test shifting at redline instead you'll find the Ranger can give a tight race over a quarter mile even to a car like Countach. So you'll probably want to reduce acceleration further, and significantly. Raising the car mass is one direct way to do so (23 is still a relatively low value for a car); raising aero drag can help at the higher gears and will also smoothen the acceleration profile a bit. Compressing the torque curve so as to have the torque peak earlier on (as explained above) may also help.
  • Finally, grip might still be worsened a bit IMO, although I'd say the current setup is getting close to reaching a "sweet spot", with easier than normal handling yet with a distinctive feel - probably what you aim for.

Overall it's getting close to completion - keep up the good work  :)
#2967
Chat - Misc / Re: Interesting yet useless facts...
December 11, 2008, 12:58:35 AM
Quote from: Chulk on December 11, 2008, 12:40:52 AM
The symbol for pounds (you know, that strange "L" I can't find it right now, will edit later) comes from the zodiacal Libra which symbol is a balance.
Casuality or Causality, Spanish word for pound is "Libra"

I think I (literally) just realized the connection. The word for the Imperial System mass worth about 0.45kg unit is "pound" in English and "libra" in Portuguese (and Spanish too I suppose) as well. Weighing goods when buying => find how much it will be charged. Weight measurement instrument <=> balance => Zodiac's Libra... (note that even though £ is not used as symbol for pound, the weigh unit, lb is - even in English).

Speaking of Imperial Units, a spin-off from the Stunts Physics thread - have at look on how "easy" is to convert length units if you live in the USA:

12 inches = 1 foot
3 feet = 1 yard
8 yards = 1 furlong
220 furlongs = 1 mile

Very convenient, except that no two conversion factors have any relation to each other... ::)
#2968
Month`s Tracks - USC / Re: Heves
December 11, 2008, 12:48:41 AM
Quote from: Chulk on December 11, 2008, 12:38:11 AM
Quote from: CTG on December 10, 2008, 06:57:49 PM
Our special characters are the following:
we also have á é í ó ü plus ú

Well, we have á é í ó ú â ê ô ã õ ç, plus ü (which will be extinguished in a few years) and à (which is grammatical, not ortographic). None of these counts as a separate letter, though (as Spanish ñ does for instance). The Hungarian o and y with double acute accents look really cool, BTW!
#2969
Month`s Tracks - USC / Re: Dobsina
December 10, 2008, 09:39:16 PM
Weird race this one - I still can't believe I actually won one third of the sectors, even if those were the "totally useless" ones :D At least I can say this time I didn't really try to max out the uglier sectors... ;D Even so, it seems I lost to BJ and Brian due to two bad tactical calls I didn't correct in time: trying to cut the fast hairpin part at ~1:15 by the outside (it should be clear that it was impossible to keep any extra speed when entering the tunnel) and doing a very long outer loopcut before the finish line (that was mostly due lack of patience).
#2970
Month`s Tracks - USC / Re: Heves
December 10, 2008, 06:48:07 PM
Quote from: CTG on December 10, 2008, 06:43:42 PM
Quote from: Duplode on December 10, 2008, 06:34:31 PM
Gÿongÿos

Gyöngyös!!! :D


No clue why did I try to get the umlauts right from memory only anyway... :D BTW, are there "ÿ"s in Hunagrian or I messed up completely?