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Messages - llm

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31
Stunts Modification Projects / Re: Building a new branch
« on: December 03, 2021, 11:09:05 AM »
I can't connect to the repository online, so I can't commit anything. I'll try different software later.
I have a copy of the git. But no working git manager..
Just don't understand them I guess...
I'll try again later.

commit is a local store, push is a remote store (you can't push but you can commit)

I have a copy of the git. But no working git manager..

there no need for a "git manager"? - whatever that is

Just don't understand them I guess...
I'll try again later.

take your time :)

32
Stunts Modification Projects / Re: Building a new branch
« on: December 03, 2021, 09:16:04 AM »
Well I managed to do something yesterday.
But connecting software to bitbucket is troublesome..

then just commit locally, that keeps a clear track of the changes - pushing can be done anytime in the future

33
Stunts Modification Projects / Growing a new branch
« on: December 03, 2021, 08:18:41 AM »
did you already used the #ifdef define/conditional assembling stuff for these changes?
and are you a git crack now? :)

34
Stunts Reverse Engineering / Re: Stunts cracks and modifications
« on: November 26, 2021, 12:56:19 PM »
It works well.
I do have the feeling the game freezes a moment when I hit start driving..

maybe thats the reason for the author ripping of the homepage

one more - for an non-developer: there are sooo many cases that can popup an error - and under dos there are even more millions of that - so "works well"
is nothing more then "its full of crap, but i can't smell it so far" :)

35
Stunts Reverse Engineering / Re: Stunts cracks and modifications
« on: November 26, 2021, 11:18:15 AM »
https://www.bttr-software.de/ is still active - only this stunts tool is missing - try asking the author what the reason for the removal was (maybe bugs)

36
Stunts Reverse Engineering / Re: Stunts cracks and modifications
« on: November 26, 2021, 10:21:29 AM »
can you attach the files here - archive.org sometimes looses the stuff

builds out of the box with current nasm

nasm.exe st4dldr.asm -fbin -o st4dldr.com

its starts load.exe, waits for complete load (by hooking video bios int and wait for gfx mode change or something) and disables the password check

37
Quote
On the other hand, I did compare the Hercules graphics with the original game, and they are good.
So Hercules graphics are officially supported.

But only graphics, sound with soundblaster is also broken with it?

38
dont forget to test the SKIDCGA2.zip

39
I can. But this is not really a restunts bug, but one of the execombiner and only for the CGA combination.
So I'm not sure how to formulate it.

I will make a new topic for bugs and issues of the new original.

execombined CGA/Hercules Version of the game got sound problems
how to reproduce: Dosbox, CGA, PC-Speaker,... config
bug: sound strange when xyz...

40
i would always test with Dosbox-SVN original and Dosbox Staging - sometimes one of the both projects introduce new bugs or fixes

41
can you test this executeable (produced with a different exe unpacker after the combine process) - its still with the password stuff (will replace that later)

42
Yes the sound problem is persistent in CGA and cga-hercules.
It sounds like the old music in not removed when starting New, so the songs get mashed up.

and that happens only with the CGA and hercules version?very strange

43
Very good finding with the hercules mode

Do we still got the sound problem with the combined versions?
Yes the sound problem is persistent in CGA and cga-hercules.
It sounds like the old music in not removed when starting New, so the songs get mashed up.

could you please start a list with such findings and how to reproduce - maybe as a updateable post here?

44
Very good finding with the hercules mode

Do we still got the sound problem with the combined versions?

45
here is the source: https://github.com/freebasic/fbc/tree/master/src/gfxlib2

should build from root with the correct environment using

https://github.com/freebasic/fbc/blob/master/makefile

in root folder:
make gfxlib2

should build the libs

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