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Messages - Zapper

#31
Stunts Chat / Re: Stunts WIKI
February 16, 2022, 08:04:31 PM
Quote from: Daniel3D on February 16, 2022, 07:49:02 PM
Quote from: Zapper on February 16, 2022, 07:41:08 PM
[What you think about developping Wiki's Cheat Cars page in order to summarize an updated list custom cars ever created?
There is a difference between a cheat car and a custom car.
I don't mind enrichment of the page. But a different title (eg, custom cars) would be proper.
A cheat car is also a sort of custom car.

I agree. So in Stunts Wiki the "Cheat cars" page could be separated, since now the page states that is "(Redirected from Custom cars)" which is confusing... Seems this is an opportunity to clarify this classification.
#32
Stunts Chat / Re: Stunts WIKI
February 16, 2022, 07:41:08 PM
Quote from: Cas on February 13, 2022, 12:04:28 AM
Zapper - Your work on car articles is very good. I wish I knew more about cars both in real life and in Stunts, to properly write a good article for them. All I can help with is composition, you know, grammar and orthography too, though KyLiE is better at that. But the contents, you know a whole lot more than I.
(...)

I've complete all the 8 articles regarding custom cars that I created in the past.

Caterham Super Seven JPE
Ferrari F40
Lotus Esprit Turbo SE
McLaren Honda MP4/4
Pontiac Firebird Turbo T/A - KITT version
Porsche 911 Turbo
Toyota Corolla Gti
Toyota Sprinter Trueno
I'm open to suggestions if some thing is not correctly spelled or inaccurate.

What you think about developping Wiki's Cheat Cars page in order to summarize an updated list custom cars ever created?

We could ask all other car creators to enrich it?

Trying out Ryoma's cars topic could be used to help on achieve the goal that I pointed.
#33
Stunts Chat / Re: Stunts WIKI
February 12, 2022, 08:24:08 PM
Quote from: alanrotoi on February 10, 2022, 03:47:51 AM
Nice articles Zapper!! I enjoyed them! Please continue! I love our wiki. We should write everything we know. Stories, process, personal profile and background... Everything about this community.  ;D ;D

Hi,

I'll continue to gather all information regarding cars and all that I make or contribute for this game and cumunity in the past.
#34
Custom Cars with Stressed / Re: Car Creation Wishlist
February 02, 2022, 05:57:51 PM
This list of custom is somehow centralized in Stunts Wiki. How can I contribute do fill the missing information?
#35
Custom Cars with Stressed / Re: Shape ideas
February 02, 2022, 02:36:25 AM
I have and old idea for making other performant Toyota like the Celica GT-Four (ST185) / WRC version:



Maybe I manage to create it after Mazda 787B (promissed before) :)
#36
Custom Cars with Stressed / Re: Shape ideas
February 02, 2022, 02:25:46 AM
It would be something in Lotus Esprit territory. Alanrotoi, do you mean a Supra MK3 for Stunts period?

#37
I've compared your bench results with CarTest3 for the Lamborghini Countach (Zapper's Car Pack) and I see that the performance specs differ:

MaxTorque: 462 Nm vs 492 Nm
MaxPower: 367 HP vs 391 HP

#38
From the shown results it seems that back in the day (2002), aimming to real 0-60MPH, top speed or using just torque curves (when accessible) was not accurate enough to get the correct performance.
I used CarTest 4.5 as a source of information back then:


(https://archive.org/details/cartest_202106)

Seems now that "Zapper's Car Pack" has room to achive the "tunned for REAL" state :D
#39
Ryoma, as a suggestion, can you try some more bench tests on some of my car pack:

http://zak.stunts.hu/dl/zapper-cars.zip

this car pack was created with the goal of getting the real performance figures of original stunts cars.
#40
Quote from: Ryoma on January 25, 2022, 08:15:38 AM
Now I know how to read value with Excel, I want to progress by making my own Carwork by including real value (Torque curve in N.m, weight, ratio gear, and so on).

(...)

For getting the max power and torque I think you can use the function used in CarEdit3:

pascal source:
PROCEDURE GetResMaxPower(
    var maxNm: Word;
    var maxNmAt: Word;
    var maxHP: Word;
    var maxHPAt: Word);
VAR
    curNm: Word;
    curHP: Word;
    tmp:   Double;
    i:     Integer;
    rpm:   Integer;
BEGIN
    maxNm := 0;
    maxHP := 0;
    FOR i := 0 TO 102 DO
    BEGIN
        rpm := 128*i;
        curNm := Round(7.457 * carData.raw[$61+i]);
        IF (curNm > maxNm) THEN
        BEGIN
            maxNm := curNm;
            maxNmAt := rpm;
        END;
        { (2pi/60) = 0.104719755, 1 PS = 735.49875 W }
        tmp := (0.104719755/735.49875) * curNm * rpm;
        curHP := Round(tmp);
        IF (curHP > maxHP) THEN
        BEGIN
            maxHP := curHP;
            maxHPAt := rpm;
        END
    END;
END;

#41
Digital Tachometer
#42
Custom Cars with Stressed / Re: Caterham Super Seven JPE
November 05, 2021, 04:07:15 PM
The solution implemented by you, Cas and Daniel3D (and everyone involved) on this update "mod 1.0" seams to be simple and have low risk (or no risk at all), like all the best solutions! ;)
Congratulations for your excellent work!

Regarding the possibility to get a different needle color I think that it is a bit unusual in real cars, making this possible for me is not so useful as make a possibility to use a digital tachometer like it is actually possible on the speedometer. (sorry for another mod suggestion ;) it would be great to have it on KITT dashboard  ;D)
#43
Custom Cars with Stressed / Re: Caterham Super Seven JPE
November 04, 2021, 02:13:40 AM
Cas, with the recent "great" news from the "Color changing of the needle" post I could finally get a black colored needles, maintaining the "original" lime yellow backgroud color!

So I edit the Caterham's RES file parameter 0D4h (one of the stated "Unknown parameter" in Stunts wiki page) from value "10h" to "00h" and using Stunts 1.1 mod 1.0

Here are the results:


I've also attached a preliminary release of the of "Caterham Super Seven JPE v1.1m" specifically for this mod.

#44
Those engine sounds comparing to the original sound of stunts are almost the same quality.

I've copied each engine sound from "MARC" that are different than Stunts (Indy, Prototype and Sprint versions) and replicate them in several ADE____.VCE files for using in Stunts (check the attached zip), to use them just rename each one to ADENG1.VCE.


#45
Hello you all,

A few days ago I discovered "Mario Andretti's Racing Challenge" game by the fact that it uses the same sound effects file format as Stunts. This time it uses the ".pcv" extension which is the packed .vce file for "Kris' Music System Voice Format".

This game has the particularity of using different engine sound for each of it's type of racing cars (Formula1, Indycar, Sprint, Stockcar, Modified, and Prototypes).


By knowing this, my curiosity simply got me into checking how this sound file have inside. So I unpacked ADENG1.PVC in Stressed application and easily find out all this resources:


Unfortunately I tried to compare the content with Stunts ADENG1.VCE in Stressed but it results in error:


So as an alternative I used HxD to read all it's contents and found what I suspect, just by listening the in game engine sound of Mario Andretti's Racing Challenge's StockCar (also like "formula1" and "modified" cars), that some cars have the same car engine sound of stunts (for AdLib at least):


The INDY(car), SPNT(Sprint) and PROT(otype) resources are different engine sounds, so I copy each one to ENGI(ne) of stunts ADENG1.VCE and it worked just fine!