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Messages - Zapper

#61
Custom Cars with Stressed / Re: Lamborghini Diablo
August 13, 2021, 10:57:45 PM
Caution on that white background dials of nfs3 version  ;)
#62
Custom Cars with Stressed / Re: Lancia 037
August 12, 2021, 11:07:29 PM
Quote from: Ryoma on August 12, 2021, 03:25:14 PM
Now release on my mega

This Lancia is a superb release. A very nice choice of car! Congrats.
#63
Custom Cars with Stressed / Re: Lamborghini Diablo
August 12, 2021, 09:22:12 PM
Quote from: Ryoma on August 12, 2021, 09:20:04 PM
Yes for NFS. Can you make a screenshots with option low résolution activated, please?

Yes, here they are the screenshot pictures (zip file on bottom).

and a native low resolution 320x200 in game (zoomed here) sample:


#64
Custom Cars with Stressed / Re: Lamborghini Diablo
August 12, 2021, 09:16:34 PM
In "The Need for Speed" it has also a nice dashboard (640x480):

#65
Hi Alan,

Firstly let me give you the congrats for you nice work with this melange 19th anniversary model!

Please allow me to ask you this, are the power specs in showcase accurate?

From what I found in the previous model (using caredit3) it has 605bhp and the folowing torque curve (approximately):



#66
Quote from: GTAMan18 on July 25, 2021, 07:05:29 AM
Zapper, your V6 driver (ADENG1T3.VCE) sounds like a V10 with a Formula 1 car. So let's call it a Formula 1 V10 driver, okay?

Hi GTAMan18, if it's suitable as a V10 let it be also known as for this type of racing engines ;)
#67
Quote from: llm on July 14, 2021, 08:33:16 PM
Quote from: Zapper on July 14, 2021, 05:00:32 PM
Definitely the implmentation of adlib vce file seems to be similar with mt32, but parameter addresses should have different goals and in other numbers since this effects are played differently.

is a full descriptione of the VCE format available somewhere?

I also would like to discover that, but for now, just guessing and messing with bytes. ;)
#68
Definitely the implmentation of adlib vce file seems to be similar with mt32, but parameter addresses should have different goals and in other numbers since this effects are played differently.
#69
Hi,

Visiting this maturated topic, I found that some images were lost with imageshack... so I tried to fix some of those included in the first topic.

Also related to this topic I recently discovered an edited VCE file (different than the ones included in Zapper's Sound Pack) in my old laptop... so I decided to share it here:

ADENG1T3.VCE (Just copy over adeng1.vce after making it's backup)

This version has an good engine sound match for Flat-6 or V6 engines as Adlib/SoundBlaster sound effects.

Try and enjoy.
#70
I would like to know if it also has contributed directly on making of sound effects (VCE file format).
#71
Quote from: Zapper on May 25, 2021, 04:26:28 PM
In a next release I plan to add "car swapping" capabilities in Garage screen.

As announced before, here is an update to CarEdit3 (version 3.2).

Here are the release notes:

New Spare Cars "library" (on ".\SpareCar\" directory) with 44 slot car capacity:
            - Allow the backup(copy) of default cars list to spare cars list;
            - Allow get(copy) a spare car into default car list.
            Fix copy/rename/delete operation on car with unpacked files.


Enjoy.
#72
I think it could be, since in the original Test Drive I test some mods (long time ago using MsDos Edit tool in binary mode) in torque curve and needle position coordinates, and the car list was also a text file.
#73
Quote from: Daniel3D on May 25, 2021, 07:31:02 PM
Looks very cool. It would be very cool if it could work with carworks as well. As in one compleate set.

Hi Daniel, thank you!

CarWorks project seems to me a more elaborate tool since it also works with 3d model and image resources, in which I have very little knowledge, but true to be told, I haven't investigate it's source deep enough to encourage me on suggest concrete implementations.  With this CarEdit3 I could learn a bit on this type of RES files and surely be more secure for helping in other solutions like CarWorks.  ;)
#74
Hi

In a past few days I contacted dm_s1e6 in order to get his approval (a big thank you) to make some improvements on this simple but great tool.
I wanted that CarEdit3 could be able to modificate of some missing parameters (like CarBlaster can but in a rawness way) and at the same time add precious "shape and dashboard" related informations to help in RES car file creation and modification.

Here are the release notes included on this release of CarEdit3 (version 3.1):

"Add several information and handling of parameters over RES file:
       - Garage:
      Handling of unpacked car files now possible;
       - Engine:
      Visible torque raw value at corresponding RPM;
       - Gears:
      Number of gears affects shown rows in velocities table.
      Added RPM value on reference column values (RPMbounds);
       - Misc:
      Edit car dimensions and colision parameters showing summary
         of it's actual size referenced to shape "car1".
      Edit wheels coordinates parameters showing summary of
         conversion to shape "car1" coordinate values;
       - GFX:
      Edit number of positions and their coordinates on steering
         wheel dot, rev and speed instruments.
      Steering shows right "read only" symetric dot positions.
      Rev/Speedometer change number of positions and their
         correspondent cordinates with RPM values.
      Speedometer digital to analog convertion and vice-versa
         (first 3 positions are shared between both types)."




In a next release I plan to add "car swapping" capabilities in Garage screen.

#75
Custom Cars with Stressed / Re: BMW 850 CSi (E31)
May 25, 2021, 12:38:18 PM
Hi Cas,

Try to use Caredit in a separate folder and put only one RES file in it (a stock one), just to make sure it works.
It can be consequence of loading some RES file that bigger than expected...