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Messages - Chulk

#16
Chat - Misc / Re: Association game
March 22, 2024, 02:44:41 PM
Quote from: Shoegazing Leo on March 22, 2024, 02:18:42 PMSenna (the song)
Xuxa (the girlfriend)
#18
Competition 2024 / Re: ZCT272 - Spiral Architect
March 21, 2024, 01:02:22 PM
I don't mind having to slow down but what I always found annoying about Corks u/d is the way the car "suspension" behaves. It feels like it's climbing a stair more than a flat surface
#20
Competition 2024 / Re: ZCT272 - Spiral Architect
March 20, 2024, 01:44:18 PM
Quote from: Chulk on March 19, 2024, 03:18:26 PMIt does seem unavoidable, except for some very lucky magic carpeting.
Nevermind this comment, I was looking at the track in the wrong direction.
#21
Competition 2024 / Re: ZCT272 - Spiral Architect
March 19, 2024, 03:18:26 PM
It does seem unavoidable, except for some very lucky magic carpeting. Not sure any of the usable cars bonus-wise have that capacity though.
#26
Chat - Misc / Re: Association game
March 13, 2024, 03:03:17 PM
#29
Live Races / Re: Generations - (2024-03-17)
March 11, 2024, 12:31:16 PM
I like 2021 version, but I won't be able to race this event  :'(
#30
Stunts Chat / Re: Peculiar track
March 11, 2024, 12:27:49 PM
Quote from: mrdries on March 10, 2024, 12:27:34 PMHere's another example. Cleaner this time.

It functions like a 4x5 composite track element.
The idea is to zigzag between the water.
Since the chicane functions like a full asphalt tile,
there is no way to replicate this kind of zigzag by following the road.
No penalty time was charged, though it may be better to put a solid bridge tile on the water so you can't drive half over the water and half over land. That could give you penalty time too.

Doesn't mean much. Just a fun effect. If there would ever be an asphalt terrain tile, the possibilities would be far exceeded.

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This is a good idea, but in this particular layout, the easternmost side of both "chicane lanes" is a continous straight path of chicane/fast grass.