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Competition 2017 / Re: ZCT193 - No Imagination
« Last post by Shoegazing Leo on August 08, 2017, 10:06:01 PM »
Yes, I used this theory in Kandahar.
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Competition 2017 / Re: ZCT193 - No Imagination
« Last post by Duplode on August 08, 2017, 06:44:07 AM »
The first sector reminded some late Stunts LOL tracks that I used a type of "rubber theory" with fast and slow points in sequence.

Interesting. Looking at Kandahar now I do see some resemblance.
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Competition 2017 / Re: ZCT193 - No Imagination
« Last post by Shoegazing Leo on August 08, 2017, 01:29:07 AM »
The first sector reminded some late Stunts LOL tracks that I used a type of "rubber theory" with fast and slow points in sequence.
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Competition 2017 / ZCT193 - No Imagination
« Last post by Duplode on August 07, 2017, 11:40:57 AM »
Behind the scenes: not only this is not the track I originally intended to make when I asked for the guest spot, it isn't even what it was supposed to be when I began working on it a couple days ago -- when I laid the first tile it was meant to be an USC-style "arena" track, but I never seem to get those right. In any case, it is a slow one. Hopefully not too slow  ::) :)
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Competition 2017 / ZCT192 - Freestyle Fever
« Last post by Duplode on August 07, 2017, 11:30:36 AM »
This track looked interesting -- too bad I managed to race so little through the month that I couldn't even explore weirder dual-way lines... time to watch the replays, I guess :)
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Stunts Chat / Re: Hi peeps, new guy looking for original 1990 Stunts
« Last post by Nilex on July 14, 2017, 08:12:23 PM »
Thanks for the feedbacks boys I think I grasped most of it by now!

Game feels a tad harder then it did years ago. Not sure why, it should be the opposite, lol. I do like that the game follows certain racing principles like following ideal line through the corner and no tire sliding to get the most out of it. I don't recall paying much attention to it before. Feels great to use what you've learned over time and apply it to old Stunts and find it working. A hole new level I never knew existed, further enhanced with munt. Long live Stunts ;D
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Stunts Chat / Re: Hi peeps, new guy looking for original 1990 Stunts
« Last post by Duplode on July 14, 2017, 06:45:51 PM »
Welcome, Nilex!

- optimal CPU cycles to set in DOSBox? (20000 feels good to me)

Yup, 20000 is a good default (though it might be necessary to lower it with very old computers).

- auto or manual?

Manual. Like Artur, I also prefer it with pretty much every game. Besides that, there are quite a few ways to gain advantages from manual shifting in Stunts -- for instance, upshifting just before a jump, rather than on landing, often gives a speed boost.

- I tried "munt", emulator of Roland MT-32 system, for the first time yesterday and Stunts sounds awesome, anyone else uses it?

It is awesome indeed! I found out about and switched to it last year, but then I had to switch computers and haven't got down to setting it up again yet. The only issue I had with munt is that the DOSBox video recorder won't capture the sound, but that is only occasionally a concern, and you can always temporarily revert to PC speaker if need be. (I say "PC speaker", by the way, because I don't use or recommend the Sound Blaster driver anymore -- at least on DOSBox, it doesn't play skidding on grass sounds.)
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Racing Games & Other Competitions / Re: Live for Speed
« Last post by Nilex on July 14, 2017, 05:07:39 PM »
Since the last post this game got quite popular by the 2007 when I joined. Since 2009 is slowly winded down and finally after 10 whole years of playing I finally left in 2017. Not because I was getting tired of it, on the contrary in fact, but because all my long time buddies left some time ago and the new younglings just didn't have the same pedigree.

To me it's still the most accurate car physics game there is. At least one commercially available. You owe it to yourself to give it a try  :)
Just a heads up - it's 99% multiplayer oriented with around 1000 people playing at its highest peak when I left 4 months ago. Driving offline solo or vs. AI is possible however.

You can download the demo and play single/multy without time restrictions but of course most content is locked. It's not a big download, you can drive with KB/mouse/Wheel or gamepad, it isn't resource demanding (main dev is very considerate of that). There are 3 cars to choose from and one track with two configurations.

https://www.lfs.net/

I've drove roughly 95% of the distance to the Moon in this sim :o
The person with the longest distance is not very far from 2M km I believe  :o :o :o
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Stunts Chat / Re: Hi peeps, new guy looking for original 1990 Stunts
« Last post by arturbmallmann on July 14, 2017, 06:03:21 AM »
I was going to comment about kalpen's drive copie, but forget.
About dosbox 20000 runs very well to me too.
I prefer manual, ever, every game, but it's much personal.
Sound is very affected to cpu use on my notebook. I just don't mantain others demanding process. Never tried munt, but I will give a shot someday.

PS. My surprise discorvering this comunity was the same hehehe.
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Stunts Chat / Re: Hi peeps, new guy looking for original 1990 Stunts
« Last post by Nilex on July 13, 2017, 09:46:13 PM »
Would you believe I've read that same article you posted while having ZakStunts and this forum page in the background tabs? They hanged in the background while I read the article first, before spending any time over here. Very touching story that shows the value of what you guys have here.

Thanks a bunch for the Kalpen's link, that hit the nail right in the head. It's a treasure cove for Stunts related goodies. I've grabbed version 1.1 and used the wiki for 1.0 and 4D, all kept safely in their original vintage state now.
Never expected this game has such a dedicated cult following. From the colossally detailed FAQ I found there, there was about 20 fan sites in year 1998 alone. Mind boggling. I've also come to discover about Shift+F1 trick from same FAQ... Knew it was true without even testing it. I just stood up from my chair, laid on the bed and looked to the ceiling with a blank stare in my eyes. Oh how much time I've spent working around the damn terrain, making track adjustments just so it fits... only to realize the editor trolled me 20 years later.

Anyways, I'll dedicate a separate 1.1 copy and bring it up to speed and see where it takes me. Btw, can't remember if I've read it on this forum or not, there was a short story told by one of the latino brothers that played the game among each other back in the day. They competed on DEFAULT track with the Formula and eventually the brother telling the story prevailed with a laptime of 1:12. And even later than that he managed to drop it to 1:10 or something, thinking that 1:09 would require perfect driving. So he was shocked when he saw a highscore of 1:08 on the school computer.
I found it nostalgic and funny but interesting enough to have it as a reference. I drove 20 minutes last night for the first time in 20 years and managed 1:08.90. Felt pretty good despite I knew the fastest time is waaay down there.

Few closing questions if I may:
 - optimal CPU cycles to set in DOSBox? (20000 feels good to me)
 - way to remove the music fade-out pause between transition screens? (music off has no effect)
 - auto or manual?
 - I tried "munt", emulator of Roland MT-32 system, for the first time yesterday and Stunts sounds awesome, anyone else uses it?
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