Recent Posts

Pages: [1] 2 3 ... 10
1
Racing Games & Other Competitions / Speed Masters ASD in Steam =)
« Last post by asdronin on Today at 05:35:19 PM »
Hi all,
As I mentioned some time ago (some might remember), I was making a game inspired by Stunts, it allow to create your tracks and share these tracks of course, also lets you compete against other players ghosts replays to see who is da best, this is unbreakable system so no cheating is possible :D. I hope you like the game as I have put a lot of time and energy in it working alone. C&C is greatly welcome =)

https://store.steampowered.com/app/1188690/Speed_Masters_ASD/
2
Competition 2020 / Re: Cars and rules for 2020
« Last post by Overdrijf on January 16, 2020, 02:27:16 PM »
That's probably even better. Nice and consistent.

The downside compared to the current system is that the LTB experience becomes a thing separate from the race you're currently racing. There's less motivation to drive now because a good time could secure that point. But it does motivate to consistently race early and race strong.
3
Competition 2020 / Re: Cars and rules for 2020
« Last post by dreadnaut on January 14, 2020, 08:05:45 PM »
I like the idea from the start of the season post to let unused leading hours carry over. That's probably the most realistic option to let LTB hours motivate everyone, if you get 3 days in several races you could still grab points eventually. I'm in favor.

I thought about this a bit more, and came up with these numbers:
- a 28-day race means 672 hours
- we have 12 races, so 8064 hours in a season
- in the existing system, we assign at most 3 LTB points per race, for a total of 36

We could change the system so that one LTB point is assigned as soon as a pipsqueak collects 8064/36 = 224 hours of leading time. We can round that to 240 hours, ten days, so that no-one can collect 3 points in the same race. At most, 33 LTB points will be assigned over the course of a year, with 144 hours left over.

An average of 20 hours per race are enough to collect an LTB point at the end of the season. With the existing system, most of the time, you would need multiple days, and a good amount of luck, across multiple races.

Collected points are carried over to the next race, even across season.

Comments? Graphs? Obvious pitfalls I have not considered?
4
Competition 2020 / Re: Cars and rules for 2020
« Last post by Overdrijf on January 13, 2020, 11:19:07 PM »
I like the idea from the start of the season post to let unused leading hours carry over. That's probably the most realistic option to let LTB hours motivate everyone, if you get 3 days in several races you could still grab points eventually. I'm in favor.

There might be a bit of an issue with the +1 bonus. The +2 bonus already tends to go to someone who has been in the lead for at least half the current race. +1can require nearly the other half, or you can get lucky and grab it for 48 hours. So there's more randomness in the payoff, in how many races you need to save to get a point. I'd almost suggest to tally everyone's leading hours over the entire year and hand out points as if it was a thirteenth race instead, but only almost.
5
Competition 2020 / Re: Cars and rules for 2020
« Last post by dreadnaut on January 13, 2020, 10:19:17 PM »
It's really late tonight. Tomorrow, when I finish work, if nobody has yet posted the pictures, I'll make them :)

Sleep tight, Overdrijf helped :)
6
Competition 2020 / Re: Cars and rules for 2020
« Last post by Cas on January 13, 2020, 08:22:32 AM »
It's really late tonight. Tomorrow, when I finish work, if nobody has yet posted the pictures, I'll make them :)
7
Competition 2020 / Re: Cars and rules for 2020
« Last post by dreadnaut on January 13, 2020, 12:48:13 AM »
I'll start with these ideas:
- rotate the DTM cars, swapping the BMW for the Mercedes
- keep the SuperKart
- replace the Ford Ranger

Following the points above:
- BMW DTM is out, replaced by Mercedes-Benz DTM
- Ford Ranger is out, replaced by the Toyota Sprinter Trueno

Can anyone help with the side pictures for the two new cars? :)
8
Competition 2020 / Re: Guest tracks 2020
« Last post by dreadnaut on January 13, 2020, 12:35:50 AM »
List updated, thanks again everyone :)

Not sure why I forgot about 233... Maybe because 234 is such a great number ;D
9
Competition 2020 / Re: Cars and rules for 2020
« Last post by Cas on January 11, 2020, 12:56:47 AM »
Humm.... Yeah, I see how the system could be unfair in teams. This could be resolved if X-points only affected individual player positions in the season scoreboard, but not team positions. That is, two team mates would not be able to accumulate points for the team by passing each other over and over again. But still, one could help their team members achieve individual higher scores.

Another fix could be that you only get X-points the first time you pass a pipsqueak in that race and you don't get X-points for passing a pipsqueak that's registered this year (to avoid creation of ghosts).

Anyway, this is just one example of what could be done about it. I don't mean to propose something to be implemented just as I imagined. It's an idea that anybody could build upon or modify or get inspired on to create something else. Maybe something very different, but with the same intentions.
10
Competition 2020 / Re: Cars and rules for 2020
« Last post by Overdrijf on January 10, 2020, 09:18:38 AM »
I think the X-point system could have some unexpected consequences. Let's say I'm the first person who posts a replay. It's a strong replay, but I'm still last, no points start accumulating. I keep improving during the month, but I don't overtake anybody, because everyone else is slower than me (or ridiculously faster, Marco-style.

Meanwhile, one of the other teams has figured something out. They keep posting minimal improvements to their times, just barely overtaking each other every time, they get lots of X-points. EDIT: No wait, they only need to post new replays whenever someone with no time posted yet enters the board above them, otherwise it has no use, I think.

In situations like that the points may not accurately reflect effort, skill or anything else we'd want to reward. The system may be a little too open for strategic play. EDIT: also a little complex in writing, but it might be clearer in action.
Pages: [1] 2 3 ... 10