My dream: using Big Foot/Monster Truck cars in Stunts. 
Graphically that is not hard to do, but the real fun would be if we got to modify the physics...

Just imagine running over slalom blocks!;D
BTW, CTG: Several posts ago you mentioned some NFS Porsche colour scheme you'd enjoy seeing in game. Could you please point me to an image of it, so I can evaluate the feasibility of adapting it to our P962?

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I performed the downscaling tests mentioned in my previous posts with promising results. Here are two shots comparing the regular car1 Corvette to the downscaled car0 (in the background, really a bad choice of angle for the images

):


The "new" Corvette has quite a number of cool new details... the overall shape is only very slightly different from the original one (a bit lower profile), and the downscaling is perfect, as all car0 coordinates seem to be multiples of 20 - as if the developers originally intended to use downscaled car0 models themselves but later aborted the plan (hardware limitations?). Implementing the downscaling was rather simple - export the shape, open the .OBJ in a text editor, copy the vertex table to Excel/OOCalc, divide all coordinates by 20, paste the table back in the .OBJ and import back in stressed. The only caveat to this procedure is that stressed, as dstien pointed out, exports just one paintjob per .OBJ, and thus the resulting new shape will have only one colour available. I suppose there is a simple workaround to this though, namely repeating the process for all seven paintjobs and importing them all to a single .3SH later on.
And now, I'll display the motivation to those tests: the large benefits to my American Blue colour scheme...


