Author Topic: HOWTO: Stunts on WinXP, Win2000, Linux  (Read 18862 times)

Shoegazing Leo

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Re: HOWTO: Stunts on WinXP, Win2000, Linux
« Reply #45 on: November 21, 2014, 04:57:32 PM »
There is a easy way to play on a Win Seven installed on a 64-bit PC?

CTG

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Re: HOWTO: Stunts on WinXP, Win2000, Linux
« Reply #46 on: November 21, 2014, 05:09:54 PM »
There is a easy way to play on a Win Seven installed on a 64-bit PC?

DOSBox. Proper settings are depending on your computer. I use it with 12000 cycles, 0 frameskip under 64-bit Windows 8.1.

Shoegazing Leo

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Re: HOWTO: Stunts on WinXP, Win2000, Linux
« Reply #47 on: November 21, 2014, 05:59:12 PM »
how I can configure? With 3000 cycles looked so slow (and the tile is very small)

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Re: HOWTO: Stunts on WinXP, Win2000, Linux
« Reply #48 on: November 21, 2014, 07:19:58 PM »
how I can configure? With 3000 cycles looked so slow (and the tile is very small)

CTRL-F11 and CTRL-F12.

Btw here is my config file.

Code: [Select]
# This is the configurationfile for DOSBox 0.74. (Please use the latest version of DOSBox)
# Lines starting with a # are commentlines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.

[sdl]
#       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
#       fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
#   fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
#                     Using your monitor's native resolution with aspect=true might give the best results.
#                     If you end up with small window on a large screen, try an output different from surface.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
#                     (output=surface does not!)
#           output: What video system to use for output.
#                   Possible values: surface, overlay, opengl, openglnb, ddraw.
#         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
#      sensitivity: Mouse sensitivity.
#      waitonerror: Wait before closing the console if dosbox has an error.
#         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
#                     pause is only valid for the second entry.
#                   Possible values: lowest, lower, normal, higher, highest, pause.
#       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
#     usescancodes: Avoid usage of symkeys, might not work on all operating systems.

fullscreen=false
fulldouble=false
fullresolution=original
windowresolution=original
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-0.74.map
usescancodes=true

[dosbox]
# language: Select another language file.
#  machine: The type of machine tries to emulate.
#           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
#  memsize: Amount of memory DOSBox has in megabytes.
#             This value is best left at its default to avoid problems with some games,
#             though few games might require a higher value.
#             There is generally no speed advantage when raising this value.

language=
machine=svga_s3
captures=capture
memsize=16

[render]
# frameskip: How many frames DOSBox skips before drawing one.
#    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
#    scaler: Scaler used to enlarge/enhance low resolution modes.
#              If 'forced' is appended, then the scaler will be used even if the result might not be desired.
#            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.

frameskip=0
aspect=false
scaler=normal2x

[cpu]
#      core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
#            Possible values: auto, dynamic, normal, simple.
#   cputype: CPU Type used in emulation. auto is the fastest choice.
#            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
#    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
#            Setting this value too high results in sound dropouts and lags.
#            Cycles can be set in 3 ways:
#              'auto'          tries to guess what a game needs.
#                              It usually works, but can fail for certain games.
#              'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
#                              (Example: fixed 4000).
#              'max'           will allocate as much cycles as your computer is able to handle.
#           
#            Possible values: auto, fixed, max.
#   cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.

core=auto
cputype=auto
cycles=12000
cycleup=10
cycledown=20

[mixer]
#   nosound: Enable silent mode, sound is still emulated though.
#      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
#            Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=44100
blocksize=1024
prebuffer=20

[midi]
#     mpu401: Type of MPU-401 to emulate.
#             Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
#             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
#               See the README/Manual for more details.

mpu401=intelligent
mididevice=default
midiconfig=

[sblaster]
#  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
#          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
#  sbbase: The IO address of the soundblaster.
#          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
#     irq: The IRQ number of the soundblaster.
#          Possible values: 7, 5, 3, 9, 10, 11, 12.
#     dma: The DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
#    hdma: The High DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
#          Possible values: auto, cms, opl2, dualopl2, opl3, none.
#  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
#          Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
#          Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100

[gus]
#      gus: Enable the Gravis Ultrasound emulation.
#  gusrate: Sample rate of Ultrasound emulation.
#           Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#  gusbase: The IO base address of the Gravis Ultrasound.
#           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
#   gusirq: The IRQ number of the Gravis Ultrasound.
#           Possible values: 5, 3, 7, 9, 10, 11, 12.
#   gusdma: The DMA channel of the Gravis Ultrasound.
#           Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
#           there should be a MIDI directory that contains
#           the patch files for GUS playback. Patch sets used
#           with Timidity should work fine.

gus=false
gusrate=44100
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker: Enable PC-Speaker emulation.
#    pcrate: Sample rate of the PC-Speaker sound generation.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
#            Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker=true
pcrate=44100
tandy=auto
tandyrate=44100
disney=true

[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
#               2axis (supports two joysticks),
#               4axis (supports one joystick, first joystick used),
#               4axis_2 (supports one joystick, second joystick used),
#               fcs (Thrustmaster), ch (CH Flightstick).
#               none disables joystick emulation.
#               auto chooses emulation depending on real joystick(s).
#               (Remember to reset dosbox's mapperfile if you saved it earlier)
#               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
#        timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
#     autofire: continuously fires as long as you keep the button pressed.
#       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
#   buttonwrap: enable button wrapping at the number of emulated buttons.

joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=false

[serial]
# serial1: set type of device connected to com port.
#          Can be disabled, dummy, modem, nullmodem, directserial.
#          Additional parameters must be in the same line in the form of
#          parameter:value. Parameter for all types is irq (optional).
#          for directserial: realport (required), rxdelay (optional).
#                           (realport:COM1 realport:ttyS0).
#          for modem: listenport (optional).
#          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
#                         transparent, port, inhsocket (all optional).
#          Example: serial1=modem listenport:5000
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
#            xms: Enable XMS support.
#            ems: Enable EMS support.
#            umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=auto

[ipx]
# ipx: Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.
# You can put your MOUNT lines here.

mount C D:\Games\Stunts
C:
« Last Edit: November 21, 2014, 07:21:46 PM by CTG »

Shoegazing Leo

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Re: HOWTO: Stunts on WinXP, Win2000, Linux
« Reply #49 on: January 07, 2015, 08:39:13 PM »
I used the same cycles and copy your config file, but the video is not good (the images disappears) and I can't use full tile.

CTG

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Re: HOWTO: Stunts on WinXP, Win2000, Linux
« Reply #50 on: January 07, 2015, 09:11:21 PM »
I used the same cycles and copy your config file, but the video is not good (the images disappears) and I can't use full tile.

It depends on the computer parameters and the maybe on the OS, too.

Shoegazing Leo

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Re: HOWTO: Stunts on WinXP, Win2000, Linux
« Reply #51 on: January 07, 2015, 10:09:47 PM »
Intel Core i7 is


« Last Edit: January 07, 2015, 10:11:55 PM by Shoegazing Leo »

CTG

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Re: HOWTO: Stunts on WinXP, Win2000, Linux
« Reply #52 on: January 07, 2015, 10:39:52 PM »
OFF: I just realized that Windows 8.1 does not contain Experience Index function (the original Win8 did)... ::)

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Re: HOWTO: Stunts on WinXP, Win2000, Linux
« Reply #53 on: January 07, 2015, 11:16:33 PM »
An i7 should blaze through any DosBox game, definitely configuration related. I have a much older machine (2007 called, they want it back...) but Stunts has no trouble.

I use the plain configuration, with just a few changes:
Code: [Select]
[sdl]
#       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
fullscreen=false

# output: What video system to use for output.
#         Possible values: surface, overlay, opengl, openglnb, ddraw.
output=openglnb

# priority: Priority levels for dosbox. Second entry behind the comma
#           is for when dosbox is not focused/minimized. pause is only
#           valid for the second entry.
#           Possible values: lowest, lower, normal, higher, highest, pause.
priority=higher,pause

[render]
# scaler: Scaler used to enlarge/enhance low resolution modes.
#         If 'forced' is appended, then the scaler will be used even if
#         the result might not be desired.
#         Possible values: none, normal2x, normal3x, advmame2x,
#           advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai,
#           super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x,
#           scan3x.
scaler=normal2x

[mixer]
# prebuffer: How many milliseconds of data to keep on top of the blocksize.
prebuffer=100

[cpu]
#  cycles: Amount of instructions DOSBox tries to emulate each millisecond.
#          Setting this value too high results in sound dropouts and lags.
#          Cycles can be set in 3 ways:
#            'auto'          tries to guess what a game needs.
#                            It usually works, but can fail for certain games.
#            'fixed #number' will set a fixed amount of cycles. This is
#                            what you usually need if 'auto' fails.
#                            (Example: fixed 4000).
#            'max'           will allocate as much cycles as your computer
#                            is able to handle.
#           
#            Possible values: auto, fixed, max.
cycles=20000

#   cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12)
cycleup=1000

# cycledown: Setting it lower than 100 will be a percentage.
cycledown=1000

In short: opengl for faster graphics, pause the game when I leave the window, larger buffer makes the sound nicer, and 20000 cycles so it runs smooth :)

Shoegazing Leo

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Re: HOWTO: Stunts on WinXP, Win2000, Linux
« Reply #54 on: January 08, 2015, 03:50:15 PM »
Worked well about 20000 cycles

Shoegazing Leo

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Re: HOWTO: Stunts on WinXP, Win2000, Linux
« Reply #55 on: August 27, 2016, 12:02:45 AM »
I forgot how to record as video. What is the shortcut?

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Re: HOWTO: Stunts on WinXP, Win2000, Linux
« Reply #56 on: August 27, 2016, 01:17:40 AM »
I forgot how to record as video. What is the shortcut?

CTRL + ALT + F5.