Author Topic: Stunts sequel projects  (Read 52602 times)

Krys TOFF

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Re: Stunts sequel projects
« Reply #60 on: June 04, 2008, 02:46:04 PM »
New version (0.7) for TileR acer game (again, a space added to avoir the pipsqueak transformation) launched yesterday :
http://tiler acer.model-view.com/tl/index.php/news.html


Paleke

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Re: Stunts sequel projects
« Reply #61 on: June 06, 2008, 05:54:41 PM »
Looks nice... Too bad I don't have the computer to run it...  :(
I calculated the odds of this succeeding versus against the odds I was doing something incredibly stupid...and I went ahead anyway.

Krys TOFF

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Re: Stunts sequel projects
« Reply #62 on: June 16, 2008, 12:42:24 PM »
More pictures of Tile Race r 0.7 : http://tilerace r.model-view.com/tl/index.php/media.html

Krys TOFF

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Re: Stunts sequel projects
« Reply #63 on: December 15, 2008, 08:58:58 PM »
I just realized that I didn't post it here, but v0.8 of TileR acer is under high work and it will allow dual-screen multiplayer game. :)


Duplode

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Re: Stunts sequel projects
« Reply #64 on: May 26, 2009, 05:30:25 PM »
This homebrew project called JumpWorks is arguably the most stunning strict remake I've seen to date:

http://www.youtube.com/watch?v=hxVtFtC00fE#noexternalembed

Unfortunately, there seem to be no news on this project, and although the developer keeps an active blog (not this particular topic, but others are still regularly updated) for some technical reason I was unable to leave a comment there.
« Last Edit: May 26, 2009, 05:34:07 PM by Duplode »

CTG

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Re: Stunts sequel projects
« Reply #65 on: May 26, 2009, 08:47:57 PM »
I like it very much! Ultimate Stunts is quite similar and as far as I know, that project is also still in progress.
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BonzaiJoe

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Re: Stunts sequel projects
« Reply #66 on: May 26, 2009, 09:38:23 PM »
I wasn't able to leave a comment either... But I saw two others had done so with no visible reply. Very interesting project! I can't believe this has been going on without our knowledge. It was so weird to see Default like that.
But we can't be quite sure.


Krys TOFF

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Re: Stunts sequel projects
« Reply #67 on: August 21, 2009, 10:45:10 AM »
Oh My Gosh ! :o
Nice one, I want to try it !!! ;D
But no demo available it seems... :(

Chulk

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Re: Stunts sequel projects
« Reply #68 on: August 22, 2009, 04:42:53 AM »
LOL! Check 1:22 and watch the left part of the Cork. It has the same bug that shows grass when the car falls as Original Version!
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Duplode

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Re: Stunts sequel projects
« Reply #69 on: February 12, 2011, 01:52:02 AM »
Despite the very long silence (no news for the whole of 2009 and 2010), Ultimate Stunts is still alive: an update to version 0.76 was released last week.

Oscar

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Re: Stunts sequel projects
« Reply #70 on: September 05, 2011, 05:08:51 PM »
This homebrew project called JumpWorks is arguably the most stunning strict remake I've seen to date:

http://www.youtube.com/watch?v=hxVtFtC00fE#noexternalembed

Unfortunately, there seem to be no news on this project, and although the developer keeps an active blog (not this particular topic, but others are still regularly updated) for some technical reason I was unable to leave a comment there.

Searching a little in google I found the blog Ryan Krumins and Stunts Remake, if you look at the speedometer and menus of JumpWork are suspiciously similar to Ryan.
http://madebyryan.blogspot.com/2011/05/stunts-remake.html
I also left the video link:
http://www.youtube.com/watch?v=My3XNLypzyA&feature=player_embedded


I've also found this other remake:
http://code.google.com/p/lambdacube/

Duplode

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Re: Stunts sequel projects
« Reply #71 on: September 05, 2011, 07:10:48 PM »
Yep, JumpWorks = Ryan's remake. It still looks awesome - and quite close to completion...
And that lambdacube thing was a nice find, I'm checking (it) out. Haskell is the coolest programming language ever!

Oscar

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Re: Stunts sequel projects
« Reply #72 on: September 05, 2011, 11:50:42 PM »
From lambdacube i found the source code, and i found the name of Patai Gergely...
His homepage:
http://sgate.emt.bme.hu/patai/projects.html
and...uala web version of stunts!

It seems that que lambdacube is rewiting the Patai code.

dstien

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Re: Stunts sequel projects
« Reply #73 on: September 14, 2011, 10:10:53 AM »
And that lambdacube thing was a nice find, I'm checking (it) out. Haskell is the coolest programming language ever!
My Haskell experience is limited to configuring XMonad, but that's a pretty tight implementation of the Stunts decompression: http://code.google.com/p/lambdacube/source/browse/trunk/hStunts/src/Stunts/Unpack.hs

Pleasing to see our documentation efforts coming to use.

and...uala web version of stunts!
Nice! One of my plans with restunts is to eventually port the physics engine to JavaScript for a project like this.

The graphics reminds me of a project I did a few years ago combining my Stunts file parsers with OpenSceneGraph and the Bullet physics engine.

Duplode

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Re: Stunts sequel projects
« Reply #74 on: January 08, 2012, 08:16:08 PM »
Another stuntracer with some potential, which seems to draw inspiration from Stunts and Trackmania equally: StuntRally. Here is the project page (with track editor tutorials among other things) and the download page. The track editor seems to be quite deep (haven't truly explored it yet). You may find handling a bit tricky -  activating traction control (Setup tab of the menu) and switching to an on-board camera (use shift-c to cycle) can help.



« Last Edit: January 08, 2012, 08:18:13 PM by Duplode »