Author Topic: Stunts sequel projects  (Read 24556 times)

RacerBG

  • Stunts Addict
  • *
  • Posts: 33
  • Stunts Indy Driver
    • View Profile
Re: Stunts sequel projects
« Reply #75 on: June 10, 2013, 08:02:49 PM »
Well there are two main news:

The first one is from Ultimate Stunts:

Quote
September 7, 2012
Released Ultimate Stunts 0.7.7. This new version mostly contains artwork changes: there are a large number of new cars, which were contributed by Guido Consogno and the menu background has been updated. When it comes to functionality, there are some small bugfixes, but most importantly, there are several changes in how the windows version installs itself, which will hopefully fix some issues of Ultimate Stunts on windows vista and windows 7.

And the second one is from Stunts Rally which is now at version 1.2.
Stunts full crazy man with top perfomance from backwards!

CTG

  • Spam, egg, spam, spam, bacon and spam
  • *
  • Posts: 20046
  • Psycho
    • View Profile
    • UnskilledStunts Championship
Stunts sequel projects
« Reply #76 on: June 11, 2013, 08:32:11 AM »
Well there are two main news:

The first one is from Ultimate Stunts:

Quote
September 7, 2012
Released Ultimate Stunts 0.7.7. This new version mostly contains artwork changes: there are a large number of new cars, which were contributed by Guido Consogno and the menu background has been updated. When it comes to functionality, there are some small bugfixes, but most importantly, there are several changes in how the windows version installs itself, which will hopefully fix some issues of Ultimate Stunts on windows vista and windows 7.

The additional cars are cool (especially Maserati Bora), however I miss some newer supercars, like Veyron.

JTK

  • Slalom Shocker
  • ****
  • Posts: 1763
  • ye olde JTK
    • View Profile
    • KHR and JTK's World of Stunts Driving
Re: Stunts sequel projects
« Reply #77 on: October 29, 2014, 11:30:11 AM »
I received an e-mail yesterday from Matei Petrescu (matei@ppm.ro) and decided to publish it here so he can probably receive some more resonance:

Hello,

I didn't know anything about "Stunts" until 2010, when I made version 1 of
a driving simulation game which I called "simcar" and is available at
http://simple3d.sf.net . I posted an announcement about this game at
http://happypenguin.org (which no longer exists since 2 or 3 years) and
some people wrote there that it reminds them of "Stunts". So I went to see
what this "Stunts" game is about. I downloaded a version from some
"abandonware" site, played it, wasn't initially very impressed but found
some things in it which inspired me to add some new elements into my game,
which eventually become 2 games, the second one being based on Open
Dynamics Engine ( http://www.ode.org ) and available at
http://skunks.sf.net and called "skunks" (you can see here that this time
the name is inspired from "Stunts").

At some point in time I discovered that even in 2012-2014, "Stunts" is
still quite popular within a certain community and that even competitions
are held on various sites ( http://stunts.hu, http://kalpen.de/stunts
etc.) where copies of several versions of the game, which is there claimed
to be freeware, can be downloaded. The fact that some thousands of tracks
made by many people exist does make the game much more interesting and I
even found that some completely new cars were added to the original
version. The 3D graphics, with low resolution and lots of other problems
distract the attention from the fact that the cars move very
unrealistically and I find this to be one of the few cases where 2 wrongs
(graphics and car movement) make a right. The graphics leave a lot to the
imagination and the awkward handling makes the cars controllable with a
keyboard. Also interesting is the fact that this game shows what a 386 CPU
can do.

But there are some problems. The game is NOT freeware. I found on a site
that somebody checked with Mindscape and Broderbund. This is irrelevant as
long as the screen shows "Copyright 1990 Distinctive Software". I agree
that copyright laws are ridiculous and extending copyright for more than
20 years, especially for computer programs, is even more ridiculous and
constitutes an unacceptable intervention of the state into the economy.
But those laws are there and are going to stay there because the world is
ruled by masons, bankers, oil companies etc. A way to certify that
"Stunts" is freeware does however exist and is exemplified at
http://worldofspectrum.org . It involves getting written permision (like
in email) from all people involved in making the game (Don Mattrick, Kevin
Pickell etc.). Or their successors, in case they followed Colin McRae,
who, as I found out these days, committed suicide in 2007 and also killed
his son in the process. And "Colin McRae Rally" was a much newer game.

So copyright laws are ridiculous and they stifle progress, which is why I
only use free software (starting with GNU/Linux operating system) with a
few (properly) freeware games for DOS and ZX Spectrum, which have some
historical significance. "Stunts" is the only software that I use and is
not free(ware). The authors may not mind, but nobody checked. The irony is
that the actual CRACK might be copyrighted, as when I type "stunts_k.exe",
some text about "Copyware Neverlock Loader .... registered ... " shows up.

So I'm not suggesting to replace "Stunts" and the previously mentioned
competitions with my game(s), but I think they could be a nice addition,
considering:

- they are 100% free as in freedom, including "game data" - all GPL;
- realistic physics;
- tracks and cars are even easier to create than in "Stunts";
- software rendering (but done properly, with z-buffer)
- no 3D acceleration
- a Pentium 2 at 400 MHz is sufficient (with a version compiled and
configured for such a situation);
- that means they will run on practically any computer made after 1998;
- easy to compile, only standard C and SDL (1.2 or 2) libraries used;
- loops and corkscrews on both sides (left and right) and loops with 3
diameters;
- besides, any new type of track element can be added;
- extremely easy to HACK with, as the source code is both available and as
simple as it can get for a driving simulation;
- 3D models are in simple text files: one with vertices and triangles, one
with colours and one with data for backface culling;
- support from me, as much as I can offer.

I don't have much time to develop the games and, considering their current
popularity, not much motivation either. So I thought I'd let you know.

Matei
Vintage Stunts Racing at http://www.kalpen.de

Duplode

  • Considering trying out spam
  • *******
  • Posts: 3425
  • Through the astral door - to soar
    • View Profile
    • The Southern Cross Stunts Trophy
Re: Stunts sequel projects
« Reply #78 on: October 30, 2014, 02:47:31 AM »
Interesting e-mail, thanks JTK! Did you point Matei to this thread?

On the subject of copyrights, I don't have anything to say about the story so far that you and the other folks here aren't aware of. It is worth mentioning that DSI became EA Canada, as I learned from other threads (such as this, this and this) a long time ago.

As for Skunks I will most certainly try it later. Among all the cool features, this one...

- loops and corkscrews on both sides (left and right) and loops with 3
diameters;

...is enough to persuade me!  :)

CTG

  • Spam, egg, spam, spam, bacon and spam
  • *
  • Posts: 20046
  • Psycho
    • View Profile
    • UnskilledStunts Championship
Re: Stunts sequel projects
« Reply #79 on: November 06, 2014, 08:58:53 AM »
A Hungarian guy published this on YouTube...

http://www.youtube.com/watch?v=BKKUHBh2dBc

dstien

  • Stunts Master
  • *
  • Posts: 160
    • View Profile
    • Stunts Tools
Re: Stunts sequel projects
« Reply #80 on: January 08, 2015, 12:24:53 PM »
But there are some problems. The game is NOT freeware. I found on a site
that somebody checked with Mindscape and Broderbund. This is irrelevant as
long as the screen shows "Copyright 1990 Distinctive Software"

The topic of Stunts came up in a thread on the Programming Reddit yesterday, and Kevin Pickell himself appeared with some interesting comments:

Quote
I'm pretty sure Br0derbund still owns the copyright on it.

Quote
Br0derbund still had the rights to it after EA bought DSI. I actually had it running on the Sega Genesis around 1992 or so and there was talk of releasing it but we had two problems, I could not get it running faster than about 10 frames per second and EA would have had to get the rights back from Br0derbund so it was shelved.

Quote
I don't have the source for it anymore, and since it was my first 3d program, I would be ashamed if anyone has a look at the source.

Vector

  • Stunts Expert
  • *
  • Posts: 101
  • Stunts is love, Stunts is life.
    • View Profile
Re: Stunts sequel projects
« Reply #81 on: March 01, 2015, 01:31:26 PM »
Ultimate Stunts was always a poop if whe talk about the original game.