Author Topic: EA F1 2002  (Read 6786 times)

CTG

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Re: EA F1 2002
« Reply #15 on: September 14, 2007, 09:24:00 PM »
Yep the third place driver usually crashes me from behind (starting from pole is obvious).

Chulk

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Re: EA F1 2002
« Reply #16 on: September 17, 2007, 06:32:57 AM »
Is it a matter if car setup or you just can't improve you're starting skills? It never happened to me
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CTG

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Re: EA F1 2002
« Reply #17 on: September 17, 2007, 10:04:46 AM »
Not exactly at the start but usually before the first corner. Maybe because I want to avoid overtake with the car's body. ;D

Chulk

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Re: EA F1 2002
« Reply #18 on: September 17, 2007, 08:50:54 PM »
So you switch off car damage to do some illegal moves... moves M. Schumacher did around 10 years ago...
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CTG

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Re: EA F1 2002
« Reply #19 on: September 19, 2007, 11:20:58 PM »
Imagine a race with keyboard and with damage in Monaco. Surviving the first lap is a kind of magic.

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Re: EA F1 2002
« Reply #20 on: September 20, 2007, 12:54:47 AM »
I could do that - in GP4, though (where handling feels rather more on the low sensibility side). Never got past ~15 laps anyway...

CTG

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Re: EA F1 2002
« Reply #21 on: September 20, 2007, 07:01:14 AM »
Usually I just give up Monaco, I don't like that. My marks to tracks (0-10):

10 - Interlagos (Brasil)
10 - Spa-Francochamps (Belgium)
9 - A1 Ring (Austria)
8 - Albert Park (Australia)
8 - Estoril (Portugal) - 1995 mod
8 - Indianapolis (United States)
8 - Aida (Japan) - 1995 mod
7 - Montreal (Canada)
7 - Silverstone (Great Britain)
7 - Buenos Aires (Argentina) - 1995 mod
7 - Imola (San Marino)
6 - Monza (Italy)
6 - Magny Cours (France)
5 - Hockenheim (Germany)
5 - Hungaroring (Hungary)
5 - Barcelona (Spain)
4 - N?rburgring (Germany)
4 - Suzuka (Japan)
4 - Sepang (Malaysia)
2 - Monte Carlo (Monaco)

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Re: EA F1 2002
« Reply #22 on: September 22, 2007, 02:04:34 AM »
So here is my ranking, based on GP4. Order is loose, and I don't fancy numerical marks (after all, I sorta like most tracks).

A1 Ring FTW! (there is something special about it, don't know quite what)
Spa-Francorchamps (what to say... Malmedy-to-Fagnes stretch, split 2, is as fun to drive as the legendary parts)
Montreal (fast chicanes with inch-close walls - raw excitement!)
Magny-Cours (so little love for it... quite a number of unusual, technical corners for such a short track)

Hockenheimring (ancient layout rules... 8) )
Suzuka (Difficult and distinctive tracts, worth the effort)
Interlagos (a model for slow infield sections)
Nurburgring (pre-2002 layout, the rhythm used to be very nice before they put the damn slow first section and tightened the final chicane...)
Hungaroring (the karting feel can be a nice change of pace contrasted to  the other tracks - in a game, that is)

Silverstone (OK track, those fast round corners in split 1 remind me of IRC-Stunts...)
Imola (The Tosa-to-Acqua Minerale section, split 2, is lovely. Too bad new Tamburello/Villeneuve is that sterile...)
Monaco (can be fun when I'm in the mood)
Monza (Ascari/Parabolica is great, but oh how I *hate* the first chicane, it is so easy to get punished for shortcutting there...)
Indianapolis (Fine, but slightly bland other than the banking)

Albert Park (pseudo-street circuit, not my cup of tea)
Barcelona (talk about conventional...)
Sepang (damn complicated track, tires the hell off me)



Mislav

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Re: EA F1 2002
« Reply #23 on: November 03, 2007, 06:35:29 PM »
My favorites are

Spa
Suzuka
Sepang

Hm...all tracks with the "S"

But I don't like Silverstone all to much :)

zaqrack

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Re: EA F1 2002
« Reply #24 on: November 03, 2007, 10:07:52 PM »
because it has another S!  ;D

Last F1 game I player was Geoff Crammond's Microprose F1GP2, with the 2000 season patch.
The great thing was, that I played all tracks at full length, driving as many laps with my steering wheel, as the real drivers do. It was very exhausting and a lot of fun!

CTG

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Re: EA F1 2002
« Reply #25 on: November 03, 2011, 12:59:49 PM »
Usually I just give up Monaco, I don't like that. My marks to tracks (0-10):

10 - Interlagos (Brasil)
10 - Spa-Francochamps (Belgium)
9 - A1 Ring (Austria)
8 - Albert Park (Australia)
8 - Estoril (Portugal) - 1995 mod
8 - Indianapolis (United States)
8 - Aida (Japan) - 1995 mod
7 - Montreal (Canada)
7 - Silverstone (Great Britain)
7 - Buenos Aires (Argentina) - 1995 mod
7 - Imola (San Marino)
6 - Monza (Italy)
6 - Magny Cours (France)
5 - Hockenheim (Germany)
5 - Hungaroring (Hungary)
5 - Barcelona (Spain)
4 - N?rburgring (Germany)
4 - Suzuka (Japan)
4 - Sepang (Malaysia)
2 - Monte Carlo (Monaco)

Some "new" tracks from racingsimulators website,

8 - Road America
7 - Watkins Glen
6 - Sachsenring
5 - Fiorano
4 - Zandvoort
4 - Assen
3 - Shanghai

Btw any experiences with F1 2011 (from Codemasters)? Is it worth to buy?
« Last Edit: November 03, 2011, 01:02:37 PM by CTG »

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Re: EA F1 2002
« Reply #26 on: November 04, 2011, 03:46:05 AM »
I remember playing at Road America many years ago with an early '00s simulator called Sports Car GT, and indeed it was a very cool track.

Btw any experiences with F1 2011 (from Codemasters)? Is it worth to buy?


Didn't try but would like to - getting hold of a steering wheel first would be needed, though.

Chulk

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Re: EA F1 2002
« Reply #27 on: November 04, 2011, 09:38:57 AM »
In my experience, Codemasters' games tend to be the best, but a force feedback steering wheel is imperative.
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CTG

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Re: EA F1 2002
« Reply #28 on: November 04, 2011, 10:07:43 AM »
Didn't try but would like to - getting hold of a steering wheel first would be needed, though.

After watching some YouTube videos about the game, it gave me nothing special or really new. Graphics was already quite good in 2002 - of course the new game seems to be ways better, but rather in small, not so interesting details. I think it gives only a minor extra in gameplay. Maybe the only interesting addition is the usage of KERS and DRS. Nevertheless I would like to try it once.

If I compare FIFA 2000 and 2009, the latter has worse gameplay.
« Last Edit: November 04, 2011, 10:09:25 AM by CTG »

Duplode

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Re: EA F1 2002
« Reply #29 on: November 04, 2011, 01:09:53 PM »
After watching some YouTube videos about the game, it gave me nothing special or really new. Graphics was already quite good in 2002 - of course the new game seems to be ways better, but rather in small, not so interesting details. I think it gives only a minor extra in gameplay. Maybe the only interesting addition is the usage of KERS and DRS. Nevertheless I would like to try it once.

Fair point - after all, a simulator is bound by the constraints of reality, and so with the current state of the art (that is, without things like serious virtual reality, etc.) I can't see anything important missing from games as old as Grand Prix 4 or Grand Prix Legends (the latter unfortunately is rather unplayable without a wheel, too...). The long interval without F1 games for PC (no releases between EA F1 Challenge '99-'02 and Codemasters' 2010 game!) left me a bit curious, though.

If I compare FIFA 2000 and 2009, the latter has worse gameplay.

FIFA 2000! Had a lot of fun with that one, too. The ultimate classic, though, for me still is Fifa 98: Road to World Cup  :)