Author Topic: ZakStunts 2008 - Final rules and information  (Read 7719 times)

Duplode

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Re: ZakStunts 2008 - Final rules and information
« Reply #15 on: January 06, 2008, 10:53:51 PM »
It's just that PG still looks like a problem. So this month, the indy is superior to all the other cars as it is the only car to reach PG. And it can do so in 99% of all tracks...

I agree to that. Unlike the other PG cars, with Indy it's possible to find a PG way in almost every track (just think of Kalpen's CTRACK-B...). Unfortunately I can't see for now a viable solution that does not involve banning Indy use someway at certain races...

Mark L. Rivers

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Re: ZakStunts 2008 - Final rules and information
« Reply #16 on: January 07, 2008, 08:01:44 AM »
It's just that PG still looks like a problem. So this month, the indy is superior to all the other cars as it is the only car to reach PG. And it can do so in 99% of all tracks...

I agree to that. Unlike the other PG cars, with Indy it's possible to find a PG way in almost every track (just think of Kalpen's CTRACK-B...). Unfortunately I can't see for now a viable solution that does not involve banning Indy use someway at certain races...

Maybe a dosed and cute use of water... What do you think about the way wherewith drivers have to leave PG in Track B of ISM Eliminatory Round, just after to have crossed the initial lake...?

zaqrack

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Re: ZakStunts 2008 - Final rules and information
« Reply #17 on: January 07, 2008, 08:42:07 AM »
I'll try to keep track relatively PG-free. But believe me, the bonuses will also help. If on this track the full podium will be Indy, thats -1.5% for the Indy. At the same time, all unused cars get +0.5%. The difference is already 2%, which is quite a lot.


Krys TOFF

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Re: ZakStunts 2008 - Final rules and information
« Reply #18 on: January 07, 2008, 11:12:56 AM »
Quote from: Mark L. Rivers
Maybe a dosed and cute use of water...
"cute" may not be the word I would use to describe water :D, but this is exactly my idea too. ;)

CTG

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Re: ZakStunts 2008 - Final rules and information
« Reply #19 on: January 07, 2008, 11:22:58 AM »
Sorry Mark, but this one looks horrible... :D
Mocskos BKV, sálálálálá...

Duplode

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Re: ZakStunts 2008 - Final rules and information
« Reply #20 on: January 07, 2008, 02:22:02 PM »
Sorry Mark, but this one looks horrible... :D

But works fine in-track anyway, at least for Indy  :)

BonzaiJoe

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Re: ZakStunts 2008 - Final rules and information
« Reply #21 on: January 07, 2008, 07:30:19 PM »
It's just that PG still looks like a problem. So this month, the indy is superior to all the other cars as it is the only car to reach PG. And it can do so in 99% of all tracks...

I agree to that. Unlike the other PG cars, with Indy it's possible to find a PG way in almost every track (just think of Kalpen's CTRACK-B...). Unfortunately I can't see for now a viable solution that does not involve banning Indy use someway at certain races...

Maybe a dosed and cute use of water... What do you think about the way wherewith drivers have to leave PG in Track B of ISM Eliminatory Round, just after to have crossed the initial lake...?

I actually managed to keep PG there... The problem was that my way was slower than losing PG and got me 18 seconds penalty time :)
But we can't be quite sure.


Duplode

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Re: ZakStunts 2008 - Final rules and information
« Reply #22 on: January 07, 2008, 08:04:42 PM »
I actually managed to keep PG there... The problem was that my way was slower than losing PG and got me 18 seconds penalty time :)

Let's say it is "almost" possible... :)

Duplode

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Re: ZakStunts 2008 - Final rules and information
« Reply #23 on: January 09, 2008, 09:32:36 PM »
By the way, a somewhat less "cute"  :) but anyway possibly useful alternative to water would be placing SDR-style checkpoints on track, possibly delimiting no-PG sections, or even IRC sections...

BonzaiJoe

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Re: ZakStunts 2008 - Final rules and information
« Reply #24 on: January 09, 2008, 10:05:04 PM »
It's just that PG still looks like a problem. So this month, the indy is superior to all the other cars as it is the only car to reach PG. And it can do so in 99% of all tracks...

I agree to that. Unlike the other PG cars, with Indy it's possible to find a PG way in almost every track (just think of Kalpen's CTRACK-B...). Unfortunately I can't see for now a viable solution that does not involve banning Indy use someway at certain races...

Maybe a dosed and cute use of water... What do you think about the way wherewith drivers have to leave PG in Track B of ISM Eliminatory Round, just after to have crossed the initial lake...?

I actually managed to keep PG there... The problem was that my way was slower than losing PG and got me 18 seconds penalty time :)

I see that you actually did the same PG trick there! (except I went left of the bridge). Nice idea to brake at the hillside, I didn't think of that...
But we can't be quite sure.


Duplode

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Re: ZakStunts 2008 - Final rules and information
« Reply #25 on: January 09, 2008, 10:28:35 PM »
Yep, I wanted for quite some time to find an opportunity to use the "fence/water bug" in an actual race :) And still speaking of that sector, I really enjoy to watch you handling the sharper corners one gear above everyone else... 8)

Argammon

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Re: ZakStunts 2008 - Final rules and information
« Reply #26 on: January 10, 2008, 09:03:17 AM »
@ Duplode

It was used on the corvette track C10 January 2002.

I am still proud of that victory because I didn't use advanced replay handling and I think it is likely Roy used it. Moreover it was my first zakstunts victory ever.  :)

Duplode

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Re: ZakStunts 2008 - Final rules and information
« Reply #27 on: January 10, 2008, 04:58:56 PM »
@Argammon - I knew it was a very classic trick (in fact I first heard of it through BJ's article at ZakStunts), and only referred to my wish of pulling it off myself. Anyway, gonna watch your Z10 lap later  ;)

zaqrack

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Re: ZakStunts 2008 - Final rules and information
« Reply #28 on: April 30, 2008, 09:58:48 PM »
New rule effective from ZCT84 and onwards:

In order to further improve car balance, if a car received the "non used" +2pts bonus on the previous track as well, it'll receive +3 on the actual track. If it still won't be used, it'll get +4 on the upcoming track and so on...