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Shape ideas

Started by CTG, October 22, 2008, 06:09:56 PM

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Ryoma

Quote from: Ryoma on August 16, 2021, 07:21:20 AM
Very hard.

I try with a 2 front twins wheels. But with the coordonnates X=0, it's bug.

I put one at x0 and the opposite at x1.

Careful, tours wheels coordonnates are very strange, I corrected it.

Very difficult. Last try.

Ryoma


alanrotoi


Ryoma

Citroën XM
Version V6 24
3.0 L 200HP

Daniel3D

Quote from: Ryoma on August 28, 2021, 05:02:05 PM
Quote from: Ryoma on August 16, 2021, 07:21:20 AM
Very hard.

I try with a 2 front twins wheels. But with the coordonnates X=0, it's bug.

I put one at x0 and the opposite at x1.

Careful, tours wheels coordonnates are very strange, I corrected it.

Very difficult. Last try.
Stunts wasn't build for it. So it is.
Thanks for working on it.
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

Ryoma


KyLiE

It's the Lancia Lybra Station Wagon.

Ryoma

Lancia Hyena option 280HP

Ryoma


alanrotoi

Is there a way to make an horizontal wheel?

Cas

Because of the way wheels are defined in the 3SH file, it should be possible. However, rendering may look weird, as Stunts will consider either the top or the bottom side of the wheel to be "inner" and the other "outer". You surely noticed that when cars are rotated in any other axis than the vertical, wheels tend to appear strange. I think this is because Stunts tries to render ellipses orthogonally with respect to the screen or to some coordinate system. This might affect the wheel look. We'd have to try it to see.
Earth is my country. Science is my religion.

alanrotoi

I try to put a wheel in the car hood but dunno how. :-\

Daniel3D

Quote from: alanrotoi on October 22, 2021, 09:32:03 PM
I try to put a wheel in the car hood but dunno how. :-\
Place a wheel roughly in the right spot and export the model. Rotate the part in blender or something and import it again.
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

afullo

Quote from: Cas on October 22, 2021, 08:55:16 PM
Because of the way wheels are defined in the 3SH file, it should be possible. However, rendering may look weird, as Stunts will consider either the top or the bottom side of the wheel to be "inner" and the other "outer". You surely noticed that when cars are rotated in any other axis than the vertical, wheels tend to appear strange. I think this is because Stunts tries to render ellipses orthogonally with respect to the screen or to some coordinate system. This might affect the wheel look. We'd have to try it to see.
It remembers me of using a Doom port which allows freelook, but does not improve graphics. While seeing some entities by watching not horizontally, they could look as they underwent a shear transform.

alanrotoi

Quote from: Daniel3D on October 22, 2021, 10:19:43 PM
Quote from: alanrotoi on October 22, 2021, 09:32:03 PM
I try to put a wheel in the car hood but dunno how. :-\
Place a wheel roughly in the right spot and export the model. Rotate the part in blender or something and import it again.

Do you guys use something else than Stressed to build 3d shapes of the cars?