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Shape ideas

Started by CTG, October 22, 2008, 06:09:56 PM

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Duplode

Quote from: CTG on October 15, 2012, 03:31:20 PM
What's the upper limit for a single tile (as a vehicle)? 512 units?

Corvette is a bit more than 100 units long, that means 1 unit is about 5-6 cm. To make a realistic size airplane... ouch...

1 tile = 1024 units = 205ft ~= 62.5m. I guess you can make a reasonable airplane, graphically at least (as for the physics - we can let the game engine take care of that  :D).

CTG

#61
Quote from: Duplode on October 15, 2012, 05:03:49 PM
Quote from: CTG on October 15, 2012, 03:31:20 PM
What's the upper limit for a single tile (as a vehicle)? 512 units?

Corvette is a bit more than 100 units long, that means 1 unit is about 5-6 cm. To make a realistic size airplane... ouch...

1 tile = 1024 units = 205ft ~= 62.5m. I guess you can make a reasonable airplane, graphically at least (as for the physics - we can let the game engine take care of that  :D).

Thanks, it sounds a lot better! My first "raw" model looks like a Boeing 767 with winglets, but the size is... well... only 25 m.

CTG

#62
There are several things you don't want to see in the rearview mirror. One of them is a landing airplane...  ;D

BonzaiJoe

Finally there will be use for the 'height' factor in Car Blaster. Nice design! Competition car 2013?
But we can't be quite sure.


CTG

Quote from: BonzaiJoe on October 16, 2012, 12:25:56 AM
Competition car 2013?

No way. Imagine these wings in a tunnel... :D

zaqrack

Quote from: CTG on October 15, 2012, 11:39:43 PM
There are several things you don't want to see in the rearview mirror. One of them is a landing airplane...  ;D

this is cool :)
If we make it realistic: Great acceleration, OK brakes, close to impossible to turn... :)

A full-size passenger airplane is probably not feasible, but a private jet should not be a question :)

Chulk

What about Knight Rider, CTG?
Yes, it is me. No, I'm not back at racing (for now...)

CTG

#67
Quote from: zaqrack on October 16, 2012, 03:17:53 AM
A full-size passenger airplane is probably not feasible, but a private jet should not be a question :)
Quote from: Duplode on October 15, 2012, 05:03:49 PM
1 tile = 1024 units = 205ft ~= 62.5m. I guess you can make a reasonable airplane, graphically at least (as for the physics - we can let the game engine take care of that  :D).

62.5 m is more than an average passenger airplane. Scaling down by 30% would make even A380 and AN-225 available. Of course not for competitions, but fun drive.

Secret plan: a fleet of various airplanes (AN-225, Boeing 747, Airbus A380, Concorde, Boeing 767, IL-76, Avro RJ100, AN-2)

Quote from: zaqrack on October 16, 2012, 03:17:53 AM
If we make it realistic: Great acceleration, OK brakes, close to impossible to turn... :)

Engine development is not my cup of tea, I always found it a bit annoying. Maybe I should learn more about it.

Quote from: Chulk on October 16, 2012, 06:04:19 AM
What about Knight Rider, CTG?

Not now.

CTG

Quote from: CTG on October 16, 2012, 09:39:35 AM
Scaling down by 30% would make even A380 and AN-225 available



No engines so far - it has too many... ;D

Duplode

Quote from: CTG on October 16, 2012, 09:39:35 AM
Engine development is not my cup of tea, I always found it a bit annoying. Maybe I should learn more about it.

Tuning can be quite fun, actually. IMO the main problem is that CarBlaster, useful as it is, has a painful interface.

CTG

#70
Quote from: CTG on October 16, 2012, 11:48:22 PM
No engines so far - it has too many... ;D

6 engines = 72 new points, only 64 are free. I have to spare 8 more, it will kill the whole design.

(And still no connecting element between wings and engines, or body and wheels. This bird is just too big and has an extreme shape.)

dstien

Quote from: Duplode on October 17, 2012, 04:26:11 PM
Quote from: CTG on October 16, 2012, 09:39:35 AM
Engine development is not my cup of tea, I always found it a bit annoying. Maybe I should learn more about it.

Tuning can be quite fun, actually. IMO the main problem is that CarBlaster, useful as it is, has a painful interface.
I have some 3-4 year old uncommitted code for a tuning interface in Stressed. Let's see if it still compiles... ???

CTG

#72
Quote from: CTG on October 18, 2012, 12:01:14 PM
Quote from: CTG on October 16, 2012, 11:48:22 PM
No engines so far - it has too many... ;D

6 engines = 72 new points, only 64 are free. I have to spare 8 more, it will kill the whole design.

(And still no connecting element between wings and engines, or body and wheels. This bird is just too big and has an extreme shape.)

How idiot I am! Wheels can be also used as "engines".

Duplode

Quote from: dstien on October 18, 2012, 02:40:01 PM
I have some 3-4 year old uncommitted code for a tuning interface in Stressed. Let's see if it still compiles... ???

That sounds cool! (I was midway through persuading myself to try writing a new CarBlaster; and, I must confess, one of my favourite excuses for procrastinating that was "it would be a waste to write something which wouldn't become part of Stressed." :D)

BTW, I was going to mention I hadn't managed to compile Stressed last time I tried, but r67 has solved that.

Quote from: CTG on October 18, 2012, 09:48:23 PM
How idiot I am! Wheels can be also used as "engines".

Ingenious! Things will get quite tricky if you want to change the colour of your engines, but that may well be a small price to pay.

CTG

Quote from: Duplode on October 19, 2012, 04:01:47 AM
Quote from: CTG on October 18, 2012, 09:48:23 PM
How idiot I am! Wheels can be also used as "engines".

Things will get quite tricky if you want to change the colour of your engines, but that may well be a small price to pay.


Since there's only a single AN-225 in the world, color set for engines won't be a big deal. :)

The only problem causing headache at the moment is the usage of blank white bodywork. If I make it as white as in real, the details of the shape will be lost in the game (it looks like a huge white mass). But the lightest grey - color 79 - is still too dark...