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September 10, 2010, 07:40:42 PM *
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Herr Otto Partz says you're all nothing but pipsqueaks!
 
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Question: Do you want to play this game on mobile phone?
Yes! Of cource!!!
Yes!
May be... may be...
If I have nothing to do...
No... difenetly no! This game is not for mobile!

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Author Topic: Stunts MOBILE? J2ME version of STUNTS is coming?  (Read 3311 times)
netsoftware
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« Reply #45 on: March 04, 2009, 08:20:22 AM »

Hi!

Quote
Have I ever replied to this topic? Nope...
Go netsoftware, we need mobile Stunts!

Thanks a lot!

Also you can make a vote in the begining of the forum... Wink
And you can buy it - when the game will be done... Smiley



Quote
I think it depends on how easy multiplayer is.
If connection to aother user is hard to obtain,
maybe a Single player mode would be necessary...

It will be used another mechanism of multiplayer
options... somesing like this u can see at TrackMania...
But can't make full description till it will be done... sorry...




Quote
I probably wouldn't play a game on mobile phone at all,
but I think the importance of single player depends on
the functionality of the multiplayer side. If it's some-
times not possible to "get a game", then it's a problem.


Of cource it's will be able to do... even if u have
no connection u can play any track... and u will be
not alone Wink




Quote
It would also be annoying if it wasn't
possible to practice or test tracks.


Quote
Stunts as it is has no real single player mode with storyline.
It has opponents, but they don't matter to me. I've had plenty
of fun just fighting with myself on the tracks.

It's will be OFFLINE mode - where u can do anything you want to...
and as I say... even not alone on track... so you can practice and
test all cars right when you want it... Wink



So as I can see, storyline is not base element at all...
and if we make it not so film-alike... it will be enough?





Thanks for support us by answering!



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Nick,
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« Reply #46 on: March 04, 2009, 12:42:57 PM »

Quote
I think it depends on how easy multiplayer is.
If connection to aother user is hard to obtain,
maybe a Single player mode would be necessary...


It will be used another mechanism of multiplayer
options... somesing like this u can see at TrackMania...
But can't make full description till it will be done... sorry...

Multiplayer this way is 100% good. Online multiplayer race on mobile phones would really be an issue I fear. But loading the "ghosts" of other pipsqueaks and compete versus them would be good.
I mean, 1st time racing the track = Netsoftware ghosts.
Once you made a record, you race versus the worldwide pipsqueaks with times closed to yours.
Progressively you improve your time and have to race versus the best pipsqueaks in the world.
Good idea, something like Moto Race Challenge system, but with not only 1 opponent at a time.
Good, I like. Smiley
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netsoftware
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« Reply #47 on: March 26, 2009, 01:42:08 AM »

Hi, everybody!

As I say, we will not use real name of cars "prototypes"
(cars we used to inspire us...), so lets see what we have:


 1) Maxi BWM             (BMW Mini Cooper)
 2) Homer H2O             (Hummer H1)
 3) Zero Formula          (Formula F1)
 4) Limbo                   (Lamborghini Countach)
 5) Call 911                   (Porsche 911)
 6) Classic                   (Delahaye)
 7) Boogie Type 49          (Bugatti Type 49, 1929)
 8 ) Heavy Kalmare            (Chevy Camaro 1968, Chevrolet Camaro)
 9) Sub Impression WRC         (Subaru Impreza WRC)
10) Henry ShallBuy TG500           (Ford Shelby GT500, 2010)
11) Toyoda Super TFT-HQ           (Toyota Supra FT-HS)

Need your opinions... please... =)



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« Last Edit: March 29, 2009, 01:19:33 AM by netsoftware » Logged

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netsoftware
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« Reply #48 on: July 06, 2009, 04:53:16 AM »

Hi, everybody!

Our project is going well... but we need more info from you!  Huh?

Want to ask you about replays... for example do you need
simple replay of racing with ability to change few preseted
cam position
or you need some options like a video player:
<<   and   >>  and  ||  and   <<< and >>>

And may be needed some tools to edit replay... cut not needed
fragments or something more... like manual select cam position?


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« Last Edit: July 06, 2009, 04:55:55 AM by netsoftware » Logged

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« Reply #49 on: July 06, 2009, 10:41:31 PM »

Nice to hear from your project again  Wink As for replays, IMO the key feature is the video player, so we can rewind and search the "tape" at will; movable camera positions are not so important (as long as the preset cameras make it easy to follow the car through all sections of the track) nor is video editing (as long as we can skip to a specific time in the replay with the video controls).
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Pitman
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« Reply #50 on: July 07, 2009, 02:17:38 PM »

if i were u i would implement stunts for iphone/htc linux whatever phones
with motion sensor. biger screens and better steering possibilities.

i doubt it will be fun for over 5 minutes to play stunts on an 0.1 inch display ..

(never mind, but because of these issues i dont like phone games at all)
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CTG
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« Reply #51 on: February 18, 2010, 10:29:59 PM »

it won't ever come true
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CTG
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« Reply #52 on: February 18, 2010, 10:47:38 PM »

it won't ever come true

Duplode  22:45:09 Viewing the topic Stunts MOBILE? J2ME version of STUNTS is coming?.
netsoftware  22:42:41 Viewing the topic Stunts MOBILE? J2ME version of STUNTS is coming?.

Muhahaha... Grin That's sooooo funny!
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netsoftware
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« Reply #53 on: February 18, 2010, 11:52:48 PM »

CTG, what currently is so funny to you? I've got notification about your strange post... and desided to see it... isn't it funny? Btw, game is in development and in a month we will release free demo to test our technology...
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« Reply #54 on: February 19, 2010, 12:05:02 AM »

CTG, what currently is so funny to you? I've got notification about your strange post... and desided to see it... isn't it funny? Btw, game is in development and in a month we will release free demo to test our technology...

OK.
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« Reply #55 on: February 19, 2010, 11:06:32 AM »

CTG, what currently is so funny to you? I've got notification about your strange post... and desided to see it... isn't it funny? Btw, game is in development and in a month we will release free demo to test our technology...

Great! Smiley Long live Stunts.
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« Reply #56 on: February 19, 2010, 04:05:22 PM »

Since you're writing the game in Java, have you considered making an Android version?
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netsoftware
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« Reply #57 on: February 19, 2010, 09:31:38 PM »

We didn't planned Android version but everything is possible... who knows Wink
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« Reply #58 on: March 14, 2010, 05:01:45 PM »

As a Stunts fan, I'd love to see this. I have a few ideas for it:
Improved graphics: Since you'll be writing it from scratch, why not add some more detail? I'd rather see a successor to Stunts than a remake. Examples are textures (of course), real transparency and maybe soft-body physics like this (External Embedding Disabled).
Two track editors: I also want a more sofisticated track editor, with more levels, and terrain editor. However, since people also wanted a simpler editor, why not have two of them?
Gameplay: One of the ideas in the topic was easier gameplay. I'd say yes, to an extent. Keep all the realism from the PC game, but add more speed tolerance; 40 mph should be ok. Easier handling shouldn't be needed as long as you don't want to use auto-throttle, wich is an absolute no-no.
Single/multiplayer: A multiplayer funtion via bluetooth would be great. However, the game should also have a singleplayer funtion, since you cannot always play against other people.
Car names: Regarding names of cars, I think you should keep the old one. I doubt Ferrari or Porsche ever will find about this game, and even if they do, I doubt even Ferrari would care the slightest. At least as long as you keep the game free of charge Wink
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Duplode
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« Reply #59 on: March 14, 2010, 07:01:42 PM »

Car names: Regarding names of cars, I think you should keep the old one. I doubt Ferrari or Porsche ever will find about this game, and even if they do, I doubt even Ferrari would care the slightest. At least as long as you keep the game free of charge Wink


Unfortunately I don't believe Netsoftware is developing a free game - it is not much of a viable model for mobile games... I agree with mostly everything else, though. BTW, judging from their Wolfenstein clone I think Netsoftware will do a fair job in improving graphics.

And welcome Svenne  Wink
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