Oké, after having about a week of vacation, I am proud to release the superkart, version 0.0 beta.
Why beta?This version still has some problems, mainly dashboard problems, I know why this is, I just don't know how to fix it. They mainly surface when using the replay menu or when driving outside the standard in-car view. This is a big issue, and I should probably fix it by replacing my ugly drawings with an only slightly modified version of the Indy dashboard. Untill then I'dd like other people's input on any other issues they run into. This being a beta does not mean you should wait for the real thing, I would really like to hear all your cowboy stories about bugs you encountered.
VisualThanks to Crashper I now have a driver that can actually be modelled, which means I could go for an open look like these karts have in reality, instead of a closed car looking like a shortened Indy. While Crashper is in the vehicle when you look at it from the outside, he's just there to help. As soon as you get in yourself you'll see there are no hands on the wheel, let alone his hands. The dashboard is about as ugly as expected by me and has actual steering wheels, a stunts first I believe. Also, the car is always green while you're in it. But as mentioned, the dashboard has it's problems, enjoy it while it lasts. The view hight is set a lot lower than Crashper's head actually is, but it looks better this way.
Unda tha hoodThe Flat road top speed is 153mph, bumps bring the top up to 156 seconds, the 2.9 seconds to 60mph I put in the official data sheet is actually pretty accurate. The programmed wheelbase is only as wide as the real wheelbase, but as long as the entire car, give it a shorter wheelbase and it'll go down in a blaze of bugs. The small width gives the car an edge at driving through the middle of slalom blocks and jumping through loops, making this a bit of a cheat car, but the low top speed gives it a disadvantage at driving straight through objects. When coming up to a traffic light you should not park next to an Indy or Speedgate, but you can stay ahead of the 962 for about 17 seconds, and ahead of the Jag for even a few seconds more. Cornering is done at speeds exeeding 120 mph. The feel of the car might be a bit strange in the beginning, and you might have to watch out for a big fat magic carpet every now and then, but it really handles quite good. With six gears and high acceleration it's not the ideal car to learn driving manual in though. In automatic however it's a good newbie vehicle, with a limited top speed and jump length helping not to run into nasty surprises, like bouncing of a banked corner just behind a jumping bridge. They also make some of the more extreme stunts impossible though, and really fast tracks become a bit boring (I managed to get an avarage speed of 149mph more then ones, just 4 below the flat rood top speed). The superkart does not come with a powergear on top of its 6 normal ones.
Aren't you forgetting something?Yes, I am, I would like to give a big thanks to Dstien for Stressed, thank Mark Nailwood for Carblaster and thank everyone who ever contributed to the dissection of the stunts files, especially Duplode for his recent revelations on car size.
So, shall I go break your record for smallest car now?You're free to do so, but I'dd advice against it. From what I've seen so far this is about as small as you should want a stunts car to be, make it smaller and you'll enter a bugfest. So I'm affraid we'll never get to ride a remote controlled vehicle in stunts. (what? That's meta-simulating, it would be cool.)
Anyway, enjoy.