Author Topic: ZCT 95 - Loaded Dice  (Read 4372 times)

CTG

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ZCT 95 - Loaded Dice
« on: March 04, 2009, 11:26:34 AM »
...if I get the possibility for a guest track in May.  ;)

Duplode

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Re: ZCT 95 - Loaded Dice
« Reply #1 on: April 06, 2009, 05:34:10 AM »
A loaded dice? A biased dice? A dice-gun? :)
« Last Edit: April 06, 2009, 05:38:20 AM by Duplode »

CTG

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Re: ZCT 95 - Loaded Dice
« Reply #2 on: April 06, 2009, 10:17:08 AM »
A dice which can be used for cheating. ;D

Nope, it's just a track with... erm... you will see. :D

CTG

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Re: ZCT 95 - Loaded Dice
« Reply #3 on: April 30, 2009, 10:52:01 PM »
Quite a simple track, isn't it? ;)

Overdrijf

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Re: ZCT 95 - Loaded Dice
« Reply #4 on: May 01, 2009, 12:33:59 PM »
It's quite nice. Perhaps a bit much water taking the creativity out of the shortcuts, but some nice bits and pieces in there.

CTG

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Re: ZCT 95 - Loaded Dice
« Reply #5 on: May 01, 2009, 02:33:22 PM »
a bit much water

If you can't cut that parts, try to fly over them! ;)

Overdrijf

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Re: ZCT 95 - Loaded Dice
« Reply #6 on: May 02, 2009, 01:35:13 PM »
a bit much water

If you can't cut that parts, try to fly over them! ;)

I didn't say there were too few shortcuts, just that you had to be back on the road too soon, before you land, preferably. :)

Duplode

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Tips for ZCT 95
« Reply #7 on: May 21, 2009, 02:32:38 PM »
If you're in trouble to see how to drive a reasonable time in Z95, first of all have a look at the following demo:

http://www.youtube.com/watch?v=FGn6j3BYg9g#noexternalembed

Then you'll need to look for dual-way switching paths on the track. One reasonable initial suggestion is given by the pink arrows on the map below:



There are other (better) ways of pulling it off, though... if you wish further inspiration, the Competition Archives are always a great place to start - pick some of the replays from Z10, Z11, Z12, Z23, Z29, Z34, Z39, Z41, Z61, Z68 or Z79 for dual-way tracks at varying levels of complexity.
« Last Edit: May 22, 2009, 12:41:33 AM by Duplode »

CTG

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Re: ZCT 95 - Loaded Dice
« Reply #8 on: May 21, 2009, 02:58:54 PM »
There are other (better) ways of pulling it off, though...

Like keeping speed at the lake/hill border with IMSA and jumping on the icy corner? Yeah, it sounds a lot better.

BonzaiJoe

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Re: ZCT 95 - Loaded Dice
« Reply #9 on: May 21, 2009, 03:06:40 PM »
Great post, but you forget ZCT23 and ZCT34, those are the most important ones.
But we can't be quite sure.


Duplode

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Re: ZCT 95 - Loaded Dice
« Reply #10 on: May 21, 2009, 03:14:43 PM »
Great post, but you forget ZCT23 and ZCT34, those are the most important ones.

I had forgotten them at first by copying your newspost verbatim, but edited them in later on  :) (as well as Z39, which had, among other things, some dual-way action)
« Last Edit: May 21, 2009, 03:17:01 PM by Duplode »

CTG

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Re: ZCT 95 - Loaded Dice
« Reply #11 on: May 21, 2009, 03:51:29 PM »
Or another way... a lot easier than Duplode's leading lap, ideal for newbies. Use Ranger!

http://www.youtube.com/watch?v=YjJcLl9WLX8#noexternalembed

BonzaiJoe

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Re: ZCT 95 - Loaded Dice
« Reply #12 on: May 21, 2009, 06:42:44 PM »
ZCT79 was also a way-switching track  :D
But we can't be quite sure.


Duplode

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Re: ZCT 95 - Loaded Dice
« Reply #13 on: May 22, 2009, 12:38:15 AM »
ZCT79 was also a way-switching track  :D

Of course! ;D And there's Z78 too! A criminally under-raced track Z78 was, BTW - but on second thought it is not a good example of DWS due to the special rule we had there.
« Last Edit: May 22, 2009, 12:41:15 AM by Duplode »

alanrotoi

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Re: ZCT 95 - Loaded Dice
« Reply #14 on: May 24, 2009, 05:59:48 AM »
95 tracks!! wow!!