Stunts - the Game > Stunts Reverse Engineering

Stunts MIDI music

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clvn:
Hi,

I wanted to share with you this zip of MIDI files converted from the original game files:

http://dl.dropbox.com/u/213479/stuntsmidi.zip

It is not a perfect conversion, things like modulation and pitch bend (?) are not converted. C++ source code for the converter is included.

There are also MIDI files from the game on this page: http://stunts.kalpen.de/specials.htm, however these are not related.

llm:
@clvn
you can use dosbox to record the "original" midi-music - maybe that helps creating (finding) the correct values for the converter
http://ubuntuforums.org/showthread.php?t=458629

if someone wants to know why a conversion is needed
the target platforms for the port are windows and linux,... these do not allow direct control of the soundcard
so the music is needed in a more-up-to-date way for example, midi, wav,...

Duplode:
Hello clvn and llm, long time no see! That is very cool... a while ago (in January, maybe) I did some "old-fashioned" (without using the disassembled code) experiments with the music tracks and found some of the basic things such as instrument codes, pitch and length of the notes. I still can't remember where I put the txt with the annotations, but anyway there shouldn't be much new stuff in it considering this midi converter works fine.

With the music being tractable already, the biggest challenge would be understanding the format used for the samples - which cover both the musical instruments and the engine sounds if I'm not mistaken.

llm:

--- Quote ---but anyway there shouldn't be much new stuff in it considering this midi converter works fine
--- End quote ---

clvn got still problems with the correct speed - as you can hear when listening to the midis in the zip-file


--- Quote ---the biggest challenge would be understanding the format used for the samples - which cover both the musical instruments and the engine sounds if I'm not mistaken
--- End quote ---

any ideas :-)

llm:
maybe it could help to have an good sounding midi (maybe an midi record of an roland mt32) to find out the right values by diffing to generated midi files

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