Author Topic: Sound Files Editing (VCE)  (Read 4104 times)

dstien

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Re: Sound Files Editing (VCE)
« Reply #15 on: December 13, 2011, 02:11:37 PM »
VCEs are Stunts resource archives. Working on the MIDI file conversion I identified some values in the MT-32 voices file that holds MIDI controller data:
Code: [Select]
char *vce = findResource(vceBuf, seq->voices[i].id);

if (vce == NULL) {
  seq->voices[i].enabled = false;
}
else {
  seq->voices[i].enabled   = true;
  seq->voices[i].channel   = vce[0x43];
  seq->voices[i].program   = vce[0x44];
  seq->voices[i].volume    = vce[0x45];
  seq->voices[i].pan       = vce[0x46];
  seq->voices[i].transpose = vce[0x10];
  seq->voices[i].hasHits   = vce[0x25];
}

CTG

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Re: Sound Files Editing (VCE)
« Reply #16 on: October 25, 2012, 09:23:05 AM »
I need a deep engine voice for the airplanes. Is it possible to solve?

CTG

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Re: Sound Files Editing (VCE)
« Reply #17 on: August 07, 2013, 09:33:54 AM »
It would be cool to have a main theme remix to replace the old one. But I guess music file editing has no priority. :)

Duplode

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Re: Sound Files Editing (VCE)
« Reply #18 on: August 07, 2013, 04:16:02 PM »
I need a deep engine voice for the airplanes. Is it possible to solve?

Probably not unless you don't mind all other vehicles being affected (cf. Zapper's sound pack).