Author Topic: Sound Files Editing (VCE)  (Read 9011 times)

GTAMan18

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Re: Sound Files Editing (VCE)
« Reply #30 on: July 25, 2021, 07:10:59 AM »
Zapper, your V6 driver (ADENG1T3.VCE) sounds like a V10 with a Formula 1 car. So let's call it a Formula 1 V10 driver, okay?

Proof
Tenyek focimdal 2005-tol 2013-ig

Zapper

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Re: Sound Files Editing (VCE)
« Reply #31 on: July 25, 2021, 12:44:03 PM »
Zapper, your V6 driver (ADENG1T3.VCE) sounds like a V10 with a Formula 1 car. So let's call it a Formula 1 V10 driver, okay?

Hi GTAMan18, if it's suitable as a V10 let it be also known as for this type of racing engines ;)
« Last Edit: July 25, 2021, 12:47:13 PM by Zapper »

Ryoma

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Re: Sound Files Editing (VCE)
« Reply #32 on: July 25, 2021, 05:50:12 PM »
It's not a v10 @ 20000rpm
Disappointed having unfairly lost the newbies race zct238.

llm

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Re: Sound Files Editing (VCE)
« Reply #33 on: August 02, 2021, 03:16:11 PM »
what i've know so far:

these are the files that i seem fit together

3.571 AD15.DRV <- adlib sound card driver
1.152 ADENG1.VCE
3.008 ADSKIDMS.VCE

1.750 MT15.DRV <- 100% revesed into C code and i know what the thing is doing
  976 MTENG1.VCE
1.184 MTSKIDMS.VCE
1.271 MT32.PLB <- Engine Sounds/Crash Sound etc.

2.227 PC15.DRV <- pc speaker driver
1.049 PCENG1.VCE
1.232 PCSKIDMS.VCE

2.993 TD15.DRV <- tandy sound driver (special tandy sound chip?)
  912 TDENG1.VCE
2.528 TDSKIDMS.VCE

4.303 SKIDOVER.KMS <-- over-what?
8.612 SKIDSLCT.KMS <-- selection/menu music?
2.590 SKIDTITL.KMS <-- title music?
4.221 SKIDVICT.KMS <-- victory music?

i think the *ENG1* are engine sounds
no idea what *SKIDMS" means

https://moddingwiki.shikadi.net/wiki/Stunts

*.kms "Kris' Music System Format" - Music
https://moddingwiki.shikadi.net/wiki/Kris%27_Music_System_Format

*.vce "Kris' Music System Voice Format" - Instruments for background music
https://moddingwiki.shikadi.net/wiki/Kris%27_Music_System_Voice_Format

Daniel3D

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Re: Sound Files Editing (VCE)
« Reply #34 on: August 02, 2021, 03:41:02 PM »
Skid is the game (project) code. In 4D boxing it has box in that place.
The ms stands for music or something alike.

Skidover is the game over / lose high score screen music.
Skidvict is the game win / finish high score screen music

The **skidms.vce files have the instrument information for the skid****.Kms files.

If you rename the VCE files from boxing you get the stunts song with different instruments..
Ever tried, ever failed. Try again, fail better.

Currently running 19 separate instances of Stunts or 4D Sports Driving.
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Stunts resources.
https://mega.nz/folder/JM8HQI5a#mH5ZBNwXC0eEBmockWo50A

llm

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Re: Sound Files Editing (VCE)
« Reply #35 on: August 02, 2021, 04:04:06 PM »
Skid

super-self-facepalm!

"skid" is a english word that also means sling, slide, spin - like, for example, a too fast car on the street :)
« Last Edit: August 02, 2021, 04:05:46 PM by llm »

llm

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Re: Sound Files Editing (VCE)
« Reply #36 on: August 02, 2021, 04:11:53 PM »
the VCEs contain ascii strings

example:
ADENG1.VCE: STOPSTARENGIBLOWSKIDSCRABUMPCRAS (stop,star(t),engin(n),blow,skid,scra(tch),bump,cras(h))
GREENG.SFX: BLOWBUMPCRASSCRASKI2SKIDSTARSTOPMTIN (blow, bump, cras(h), ski(d)2,skid,start,stop,mtin?) <-- seems to be some sort of VCE
TDENG1.VCE: STARSKIDSTOPCRASBLOWENGIBUMPSCRA (start,skid, stop,cras(h),blow,engi(n),bump,scra(tch))


Daniel3D

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Re: Sound Files Editing (VCE)
« Reply #37 on: August 02, 2021, 05:44:04 PM »
Skid

super-self-facepalm!

"skid" is a english word that also means sling, slide, spin - like, for example, a too fast car on the street :)

I'm getting the feeling that STUNTS was named SKID when developing started.
Ever tried, ever failed. Try again, fail better.

Currently running 19 separate instances of Stunts or 4D Sports Driving.
---------
Stunts resources.
https://mega.nz/folder/JM8HQI5a#mH5ZBNwXC0eEBmockWo50A

llm

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Re: Sound Files Editing (VCE)
« Reply #38 on: August 02, 2021, 10:31:04 PM »
Skid

super-self-facepalm!

"skid" is a english word that also means sling, slide, spin - like, for example, a too fast car on the street :)

I'm getting the feeling that STUNTS was named SKID when developing started.

and then the marketing guys entered the room

Daniel3D

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Re: Sound Files Editing (VCE)
« Reply #39 on: August 02, 2021, 10:51:06 PM »
I think they were planning on making test drive 3. They made test drive 2 with Accolade.
The may have pitched this idea for test drive 3, but Accolade got the job and DSI was left out.
So they made their own game out of it. They would need a working title that doesn't smell like test drive rip off.  :D
Ever tried, ever failed. Try again, fail better.

Currently running 19 separate instances of Stunts or 4D Sports Driving.
---------
Stunts resources.
https://mega.nz/folder/JM8HQI5a#mH5ZBNwXC0eEBmockWo50A

alanrotoi

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Re: Sound Files Editing (VCE)
« Reply #40 on: August 21, 2021, 01:41:05 PM »
I think you could use the VCE from 4d Sports Tennis too ;)

Zapper

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Re: Sound Files Editing (VCE)
« Reply #41 on: October 22, 2021, 11:58:57 PM »
Hello you all,

A few days ago I discovered "Mario Andretti's Racing Challenge" game by the fact that it uses the same sound effects file format as Stunts. This time it uses the ".pcv" extension which is the packed .vce file for "Kris' Music System Voice Format".

This game has the particularity of using different engine sound for each of it's type of racing cars (Formula1, Indycar, Sprint, Stockcar, Modified, and Prototypes).


By knowing this, my curiosity simply got me into checking how this sound file have inside. So I unpacked ADENG1.PVC in Stressed application and easily find out all this resources:


Unfortunately I tried to compare the content with Stunts ADENG1.VCE in Stressed but it results in error:


So as an alternative I used HxD to read all it's contents and found what I suspect, just by listening the in game engine sound of Mario Andretti's Racing Challenge's StockCar (also like "formula1" and "modified" cars), that some cars have the same car engine sound of stunts (for AdLib at least):


The INDY(car), SPNT(Sprint) and PROT(otype) resources are different engine sounds, so I copy each one to ENGI(ne) of stunts ADENG1.VCE and it worked just fine!



 
« Last Edit: October 23, 2021, 12:54:58 PM by Zapper »

KyLiE

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Re: Sound Files Editing (VCE)
« Reply #42 on: October 23, 2021, 03:52:19 AM »
That's a great find Zapper!  I haven't played Mario Andretti's Racing Challenge for quite some time, but in your opinion, do any of the engine sounds offer an improvement over those originally included in Stunts?

Daniel3D

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Re: Sound Files Editing (VCE)
« Reply #43 on: October 23, 2021, 10:54:32 AM »
It seems that the sound for skid and crash are the same as well.
To bad that stunts does not differentiate different engine types.

How does it compare to 'zappers engine sounds'
Or did you change that in the KMS?
« Last Edit: October 23, 2021, 12:11:40 PM by Daniel3D »
Ever tried, ever failed. Try again, fail better.

Currently running 19 separate instances of Stunts or 4D Sports Driving.
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Stunts resources.
https://mega.nz/folder/JM8HQI5a#mH5ZBNwXC0eEBmockWo50A

Zapper

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Re: Sound Files Editing (VCE)
« Reply #44 on: October 23, 2021, 12:54:27 PM »
Those engine sounds comparing to the original sound of stunts are almost the same quality.

I've copied each engine sound from "MARC" that are different than Stunts (Indy, Prototype and Sprint versions) and replicate them in several ADE____.VCE files for using in Stunts (check the attached zip), to use them just rename each one to ADENG1.VCE.


« Last Edit: October 25, 2021, 12:25:55 PM by Zapper »