Author Topic: NEC PC-9801 version of Stunts  (Read 2923 times)

GTAMan18

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Re: NEC PC-9801 version of Stunts
« Reply #15 on: September 18, 2021, 12:47:16 PM »
Yup, they're similar, but IDK how did a Hungaroring shaped track come in DEFAULT.TRK if the site was French it was from
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GTAMan18

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Re: NEC PC-9801 version of Stunts
« Reply #16 on: September 18, 2021, 12:48:58 PM »
T98-Next is better than Neko Project 2 in terms of emulation
And there's the link for this game version in case you want to try it out: https://drive.google.com/drive/folders/1tmWWPVXZTSFjwwAHFRqp-MbK4XnfZCVV?usp=sharing
I want to run T98-Next.
Can you tell me the best way to run T98-Next?

https://www.zophar.net/pc98/t98-next.html

The ROMs are in the link above
Tenyek focimdal 2005-tol 2013-ig

Daniel3D

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Re: NEC PC-9801 version of Stunts
« Reply #17 on: September 18, 2021, 03:14:22 PM »
T98-Next is better than Neko Project 2 in terms of emulation
And there's the link for this game version in case you want to try it out: https://drive.google.com/drive/folders/1tmWWPVXZTSFjwwAHFRqp-MbK4XnfZCVV?usp=sharing
I want to run T98-Next.
Can you tell me the best way to run T98-Next?

https://www.zophar.net/pc98/t98-next.html

The ROMs are in the link above
I know that. Just didn't see any documentation for running it on modern systems.
Or do I need to run it in dosbox?
Ever tried, ever failed. Try again, fail better.

Currently running 19 separate instances of Stunts or 4D Sports Driving.
---------
Stunts resources.
https://mega.nz/folder/JM8HQI5a#mH5ZBNwXC0eEBmockWo50A

llm

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Re: NEC PC-9801 version of Stunts
« Reply #18 on: September 18, 2021, 09:06:24 PM »
Dosbox-x seems to support pc98 if this machine is selected in the dosbox config, but i dont know how mature the support is, i would ask on dosbox-x github page

From: https://emulation.gametechwiki.com/index.php/NEC_PC-9800_series

Neko Project II kai seems to be the most active: https://github.com/AZO234/NP2kai


Emulator Overview: http://fullmotionvideo.free.fr/phpBB3/viewtopic.php?f=1&t=954
« Last Edit: September 18, 2021, 09:08:48 PM by llm »

Daniel3D

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Re: NEC PC-9801 version of Stunts
« Reply #19 on: September 18, 2021, 10:30:50 PM »
T98-Next is better than Neko Project 2 in terms of emulation
And there's the link for this game version in case you want to try it out: https://drive.google.com/drive/folders/1tmWWPVXZTSFjwwAHFRqp-MbK4XnfZCVV?usp=sharing
I want to run T98-Next.
Can you tell me the best way to run T98-Next?

https://www.zophar.net/pc98/t98-next.html

The ROMs are in the link above
I know that. Just didn't see any documentation for running it on modern systems.
Or do I need to run it in dosbox?
O, guess i didn't exactly know that.
I found a much newer version but haven't installed it yet.

Quote
T98-Next 20100525
After an 8-year hiatus, Yuki tweaked his T98-Next emulator, improving compatibility with Windows Vista/7 and making some other fixes. A third-party CD-ROM module is available, but outdated. Emulation is fast. Japanese interface.
This version still has some issues - if you have problems, try the 20100523 version or the 13.1th Beta version.
(click to download) http://akiyuki.boy.jp/t98next/Next20100525.zip
Official WIP page  http://akiyuki.boy.jp/t98next/
Ever tried, ever failed. Try again, fail better.

Currently running 19 separate instances of Stunts or 4D Sports Driving.
---------
Stunts resources.
https://mega.nz/folder/JM8HQI5a#mH5ZBNwXC0eEBmockWo50A

Daniel3D

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Re: NEC PC-9801 version of Stunts
« Reply #20 on: September 19, 2021, 08:58:59 PM »
The newer version is supposed to be faster, but I can't get it to work properly (my Japanese is terrible, so that might be an issue)
I found out how the version posted by GTAMan18 works by trail and error.
That runs good.

Couple of things I noticed.
The game race engine renders interlaced at first, in the options menu there is a 'color fill' option.
Sound is very different. (obviously) but besides the remake of the stunts' song (more pop verses the Rock version we know)
Check https://www.youtube.com/watch?v=VL7jnur5u_w
Also, the FX are quite clearly instruments, engine is trumpet like, skidding is a violin or so. Not irritating, but noticeable.
In tournament mode, you can watch a replay after you crash, but you can't rewind and continue racing. That option is not available.
Thus, noRH in tournament mode.
In tournament mode only 8 of 11 cars are available. The slowest 3 are no longer listed.
In tournament mode at track selection, the Edit track button is disabled.
And they converted Mph to KM/h almost everywhere.
The game graphics are different, but also for some track elements. The pipe has a different color scheme.
The default car is the Acura and not the Lamborghini.

From the youtube (by GTAman) i can tell that the maximum driving time is 25 minutes.
« Last Edit: September 23, 2021, 01:38:27 PM by Daniel3D »
Ever tried, ever failed. Try again, fail better.

Currently running 19 separate instances of Stunts or 4D Sports Driving.
---------
Stunts resources.
https://mega.nz/folder/JM8HQI5a#mH5ZBNwXC0eEBmockWo50A

Duplode

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Re: NEC PC-9801 version of Stunts
« Reply #21 on: September 20, 2021, 12:45:09 AM »
Neko Project II kai seems to be the most active: https://github.com/AZO234/NP2kai

I'll try this one later. (IIRC PC98 Stunts on DOSBox-X had an annoying issue with pause and/or replays back when I last tried it in February.)

The newer version is supposed to be faster, but I can't get it to work properly (my Japanese is terrible, so that might be an issue)
I found out how the version posted by GTAMan18 works by trail and error.
That runs good.

Couple of things I noticed. [...]

Sounds interesting, will give it a try!

(Apropos of nothing, there is a lot of stuff posted here over the last few months that I have to catch up with...)

Daniel3D

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Re: NEC PC-9801 version of Stunts
« Reply #22 on: September 20, 2021, 09:47:31 AM »
Can anyone extract the files from the game images?
I'm curious about the changes,
It seems there are 2 main menus, 1 practice and 1 tournament.
But many of the game-menu mechanics are different to.
so I wonder if they made switches in the code that see the game mode or if they did something else.

It could give us insight in how the game works in general.

Maybe we can make a version of DOS stunts that can save replays in "tournament mode" but not in "practice mode" (if we add the modes)
and allow RH in practice mode but not in tournament mode. (it has been tried before, I know, just thinking out loud again)

EDIT:
I'm not at my pc, so i can't test this. But I found a list of tools for many types of disk images.
http://dmweb.free.fr/?q=node/921 How to extract files from floppy disk or CD-ROM images under Windows
Might be useful.

EDIT2:
I've done some playing and saved a replay in practice and one in tournament mode.
There is a clear difference. So if we can read the tournament mode replay then we could have a noRH (GAR?) competition by using the PC-98 version and replacing the tournament tracks.
« Last Edit: September 27, 2021, 02:26:01 PM by Daniel3D »
Ever tried, ever failed. Try again, fail better.

Currently running 19 separate instances of Stunts or 4D Sports Driving.
---------
Stunts resources.
https://mega.nz/folder/JM8HQI5a#mH5ZBNwXC0eEBmockWo50A

Daniel3D

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Re: NEC PC-9801 version of Stunts
« Reply #23 on: September 20, 2021, 10:35:42 PM »
I extracted all files from the 6 disk images provided by GTAman.
I've uploaded those to my freshly created Mega.

I'll upload more stuff there (the Amiga version with emulator and extracted files for example)
So the versions can be compared.
Ever tried, ever failed. Try again, fail better.

Currently running 19 separate instances of Stunts or 4D Sports Driving.
---------
Stunts resources.
https://mega.nz/folder/JM8HQI5a#mH5ZBNwXC0eEBmockWo50A

Daniel3D

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Re: NEC PC-9801 version of Stunts
« Reply #24 on: September 23, 2021, 01:56:29 PM »
I compared the files of this version and the FM-towns version.
(just by cover, can't open them in a way that i can find anyhing usefull)

But although they are released with the same changes (tournament mode)
the files are very different. It looks like the FM-towns version has separate graphic files for the tournament menus and the normal menu's.
While the PC-98 version does not.
PC-98 has for instance : SDMSEL.PVS
FM-Towns has these: SDMSEL.RFS and SDMSEL.RVS

Stressed can not open the packed files.
« Last Edit: September 23, 2021, 02:10:04 PM by Daniel3D »
Ever tried, ever failed. Try again, fail better.

Currently running 19 separate instances of Stunts or 4D Sports Driving.
---------
Stunts resources.
https://mega.nz/folder/JM8HQI5a#mH5ZBNwXC0eEBmockWo50A

Daniel3D

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Re: NEC PC-9801 version of Stunts
« Reply #25 on: September 28, 2021, 10:32:32 PM »
I've done some playing and saved a replay in practice and one in tournament mode.
There is a clear difference. So if we can read the tournament mode replay then we could have a noRH (GAR?) competition by using the PC-98 version and replacing the tournament tracks.
It wasn't a question, but I still have an answer.

No we can not have a noRH competition this way. There is a way around it.
Mainly because the replays are compatible with each other and with DOS stunts 1.1..

Code: [Select]
race tournament race.
Safe replay as TPL,
change extention to RPL
Load replay in practice mode
DO RH
Safe RPL in practice mode,
Change extention back to TPL
Load replay  in tournament mode,
Safe replay in tournament mode (to get the difference data in)

and you have succesfully cheated a noRH race
Ever tried, ever failed. Try again, fail better.

Currently running 19 separate instances of Stunts or 4D Sports Driving.
---------
Stunts resources.
https://mega.nz/folder/JM8HQI5a#mH5ZBNwXC0eEBmockWo50A

Cas

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Re: NEC PC-9801 version of Stunts
« Reply #26 on: September 29, 2021, 10:34:38 PM »
Unfortunate :(   Yeah, the problem with NoRH verification is a very long standing one
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Daniel3D

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Re: NEC PC-9801 version of Stunts
« Reply #27 on: September 30, 2021, 10:11:48 AM »
The positive side is that the PC-98 version and stunts 1.1 are technically quite similar. (same game engine)

So we could learn from the source code if we reverse it to.
Does not have to be completely dissected like the one we have for stunts, just the menu buildup and structure.
Maybe the save replay code, so we can make an incompatible replay and have noRH.

It could be easier to just disable continue driving and change the save replay code and just make a separate version.
Ever tried, ever failed. Try again, fail better.

Currently running 19 separate instances of Stunts or 4D Sports Driving.
---------
Stunts resources.
https://mega.nz/folder/JM8HQI5a#mH5ZBNwXC0eEBmockWo50A