Author Topic: guest track  (Read 7484 times)

CTG

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Re: guest track
« Reply #30 on: September 26, 2012, 07:08:16 AM »
if you're all okay with a random-ish track with very few bridge corners and no roads on water, I'll do it.

Bonzai Joe for president! ;D

CTG

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Re: guest track
« Reply #31 on: September 26, 2012, 08:39:58 AM »
I wonder how many of us used to build competition tracks for certain planned tricks & shortcuts.

zaqrack

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Re: guest track
« Reply #32 on: September 26, 2012, 08:53:10 AM »
During my 11,7 years as a competition pipsqueak I've designed three competition tracks, and they all sucked. Especially with the car bonus system, it's not going to be realistically possible for me to design a good track, but if you're all okay with a random-ish track with very few bridge corners and no roads on water, I'll do it.

yes please :)

zaqrack

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Re: guest track
« Reply #33 on: September 26, 2012, 08:53:49 AM »
I wonder how many of us used to build competition tracks for certain planned tricks & shortcuts.

not me!

CTG

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Re: guest track
« Reply #34 on: September 26, 2012, 10:00:07 AM »
I wonder how many of us used to build competition tracks for certain planned tricks & shortcuts.

not me!

That was obvious, Ayrton's replays in 2008 were too surprising.

Duplode

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Re: guest track
« Reply #35 on: September 26, 2012, 01:16:55 PM »
During my 11,7 years as a competition pipsqueak I've designed three competition tracks, and they all sucked. Especially with the car bonus system, it's not going to be realistically possible for me to design a good track, but if you're all okay with a random-ish track with very few bridge corners and no roads on water, I'll do it.

As far as I remember Z84 was a rather nice track...  :)

Once upon a time I intended to prepare a guest track for October; after several nights of being able to count hours of sleep with fingers of one hand, however, I can't guarantee I will be able to stay awake long enough at night to produce a decent track. Therefore, all power to BJ!

BonzaiJoe

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Re: guest track
« Reply #36 on: September 26, 2012, 02:01:14 PM »
I wonder how many of us used to build competition tracks for certain planned tricks & shortcuts.

Mark L. Rivers certainly did. I also did, on Debrecen, USC 2003.
But we can't be quite sure.


CTG

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Re: guest track
« Reply #37 on: September 26, 2012, 02:05:37 PM »
I wonder how many of us used to build competition tracks for certain planned tricks & shortcuts.

Mark L. Rivers certainly did. I also did, on Debrecen, USC 2003.

Me too, USC/USL 2003-2011. ;D Not so big tricks anyway, just some nice track element combos (like loop-small left-short tunnel-small right or loop-small left-banked right), so I would rather call it planned driving line. :D

zaqrack

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Re: guest track
« Reply #38 on: September 26, 2012, 03:47:41 PM »
During my 11,7 years as a competition pipsqueak I've designed three competition tracks, and they all sucked. Especially with the car bonus system, it's not going to be realistically possible for me to design a good track, but if you're all okay with a random-ish track with very few bridge corners and no roads on water, I'll do it.

As far as I remember Z84 was a rather nice track...  :)

Once upon a time I intended to prepare a guest track for October; after several nights of being able to count hours of sleep with fingers of one hand, however, I can't guarantee I will be able to stay awake long enough at night to produce a decent track. Therefore, all power to BJ!

I need one more guest track for December though :)

Duplode

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Re: guest track
« Reply #39 on: September 27, 2012, 02:24:49 AM »
I wonder how many of us used to build competition tracks for certain planned tricks & shortcuts.

Mark L. Rivers certainly did. I also did, on Debrecen, USC 2003.

Me too, USC/USL 2003-2011. ;D Not so big tricks anyway, just some nice track element combos (like loop-small left-short tunnel-small right or loop-small left-banked right), so I would rather call it planned driving line. :D

Planned driving line, that's it really. I guess such practices are only evil if the shortcut is completely non-obvious.

(My tracks are often built like that, too: start from an rococo sector with a racing line which looks clever on paper, then build a track around it - then realize that it sucks and proceed to simplify the whole mess until it becomes drivable. In fact, I would say that is my main weakness as a designer, at least for tracks with shortcuts - such a method works much better with IRC tracks.)

I need one more guest track for December though :)

Good to know  ;)

CTG

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Re: guest track
« Reply #40 on: September 27, 2012, 08:38:12 AM »
How about having every second track delivered by a guest designer?

You can apply for:
ZCT133 (August)
ZCT135 (October)
ZCT137 (December)

I need one more guest track for December though :)

Good to know  ;)

It's not a new announcement anyway... :)

CTG

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Re: guest track
« Reply #41 on: September 28, 2012, 11:20:12 AM »
My tracks are often built like that, too: start from an rococo sector with a racing line which looks clever on paper, then build a track around it - then realize that it sucks and proceed to simplify the whole mess until it becomes drivable.

Sounds quite familiar, suffered from the same problem 8-10 years ago. Especially when formerly unknown and unbelievable tricks appeared in the Golden Era.

BonzaiJoe

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Re: guest track
« Reply #42 on: September 28, 2012, 12:27:26 PM »
So, how do you make a good track?
But we can't be quite sure.


CTG

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Re: guest track
« Reply #43 on: September 28, 2012, 01:08:30 PM »
So, how do you make a good track?

1, Open Stunts
2, Click on Tracks sign
3, Pick the new track option

...

193, Save it

;D

CTG

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Re: guest track
« Reply #44 on: October 01, 2012, 02:43:14 PM »
So, how do you make a good track?

I hope it will be a really good one. At least as good as ZCT 134! ;D