Author Topic: ZCT 135 - A Forest  (Read 6799 times)

dreadnaut

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Re: ZCT 135 - A Forest
« Reply #30 on: October 08, 2012, 05:10:29 PM »
I was afraid that would be the answer. It's going to be a long, long month.

CTG

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Re: ZCT 135 - A Forest
« Reply #31 on: October 09, 2012, 09:45:51 AM »
I was afraid that would be the answer. It's going to be a long, long month.

It's not as hard as you think now. The real difficulty is to make sharp turns in powergear (crucial section: between the second cork and the pipe).

CTG

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Re: ZCT 135 - A Forest
« Reply #32 on: October 10, 2012, 02:27:18 PM »
AbuRaf will finish quite high with Indy powergear

And he's coming up...

dreadnaut

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Re: ZCT 135 - A Forest
« Reply #33 on: October 10, 2012, 02:54:13 PM »
It's not as hard as you think now. The real difficulty is to make sharp turns in powergear (crucial section: between the second cork and the pipe).

Getting to powergear is not difficult indeed, the problem is going anywhere from there ;D  Yup, sharp turns more than others. But the other ones too: I'm more one of those two-wheels-on-track players.

zaqrack

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Re: ZCT 135 - A Forest
« Reply #34 on: October 10, 2012, 03:32:24 PM »
so then a one-wheels-on-or-over-the-track rule competition would suit you better - too bad we don't have one right now.

alanrotoi

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Re: ZCT 135 - A Forest
« Reply #35 on: October 10, 2012, 05:35:01 PM »
yeah :(

CTG

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Re: ZCT 135 - A Forest
« Reply #36 on: October 11, 2012, 06:59:38 AM »
Ask Mingva to continue IRC.

CTG

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Re: ZCT 135 - A Forest
« Reply #37 on: November 01, 2012, 02:42:29 PM »
Finally, it's over! :D

alanrotoi

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Re: ZCT 135 - A Forest
« Reply #38 on: November 01, 2012, 02:49:46 PM »
But nothing started...  :-\