Author Topic: ZCT 136 - Randomizer  (Read 8358 times)

dreadnaut

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Re: ZCT 136 - Randomizer
« Reply #15 on: November 06, 2012, 02:10:12 PM »
There appear to be three layers to a Stunts race: not having the faintest idea that something can actually be done (e.g., reach powergear in ~5 tiles), knowing that something can be done but not how (e.g., keep powergear through the switch), and improving on something that one can do (take less time).

The third layer is where professional drivers fight for tenths of seconds.

The second level is where the game gets interesting, where one needs to come up with cool combinations of tricks and new ways to drive through the track.

The first step is the most frustrating and is probably where newbies slam their faces: how many tries would it take to rediscover bugs, or how many old replays would one have to go through? Being sibylline about it doesn't exactly help ;)

CTG

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Re: ZCT 136 - Randomizer
« Reply #16 on: November 06, 2012, 03:47:24 PM »
Powergear at the beginning of the banked road? On the straight path? With the Acura? :shock:

Okay, not exactly the beginning, but you can have ~140 mph after landing on the banked road. And after that in any lucky case (small magic carpet, good touch of the road's edge, etc.), you'll be able to complete the banked road in powergear.
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CTG

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Re: ZCT 136 - Randomizer
« Reply #17 on: November 12, 2012, 12:33:03 PM »
Powergear at the beginning of the banked road? On the straight path? With the Acura? :shock:

Okay, not exactly the beginning, but you can have ~140 mph after landing on the banked road. And after that in any lucky case (small magic carpet, good touch of the road's edge, etc.), you'll be able to complete the banked road in powergear.

On one hand, I did it. On the other hand, the car desperately jumped out of the corner. :D
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SuperBrian

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Re: ZCT 136 - Randomizer
« Reply #18 on: November 14, 2012, 11:22:14 AM »

The third layer is where professional drivers fight for tenths of seconds.

The second level is where the game gets interesting, where one needs to come up with cool combinations of tricks and new ways to drive through the track.

The first step is the most frustrating and is probably where newbies slam their faces: how many tries would it take to rediscover bugs, or how many old replays would one have to go through? Being sibylline about it doesn't exactly help ;)

The most frustrating part is when you have saved 12 replays showing different ways of making a new trick (only halfways) and then in the end of the month have abandoned the idea, because it just don't work and takes to much time - and then in the very end of the month see Ayrton performing the exact same trick to perfection.
Charles Dickens said: “An idea, like a ghost, must be spoken to a little before it will explain itself.”

alanrotoi

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Re: ZCT 136 - Randomizer
« Reply #19 on: November 14, 2012, 04:49:46 PM »
ouch!

CTG

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Re: ZCT 136 - Randomizer
« Reply #20 on: November 14, 2012, 08:21:12 PM »
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dreadnaut

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Re: ZCT 136 - Randomizer
« Reply #21 on: November 19, 2012, 12:05:42 AM »
Does the good way has anything to do with hitting a loop at the right angle? I'd rather not spend another evening on the same tile ???

CTG

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Re: ZCT 136 - Randomizer
« Reply #22 on: November 19, 2012, 12:11:38 AM »
Does the good way has anything to do with hitting a loop at the right angle? I'd rather not spend another evening on the same tile ???

Sssssssssssssssh!!! ;D

Is there a loop anyway?
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dreadnaut

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Re: ZCT 136 - Randomizer
« Reply #23 on: November 19, 2012, 12:20:57 AM »
Well... I meant the cork, the spinny buggy thing that sends you in every possible direction :)

CTG

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Re: ZCT 136 - Randomizer
« Reply #24 on: November 19, 2012, 07:43:27 AM »
Well... I meant the cork, the spinny buggy thing that sends you in every possible direction :)

You got it. Well, it's quite obvious - and hard to perfect.
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Krys TOFF

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Re: ZCT 136 - Randomizer
« Reply #25 on: November 19, 2012, 12:45:04 PM »
You are still forbidden to drive in reverse direction (imagine Bernie will frontally crash you if you do so.)
If I drive with Bernie as opponent and I manage to avoid crashing on him, can I drive in reverse direction ? ;D

CTG

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Re: ZCT 136 - Randomizer
« Reply #26 on: November 19, 2012, 01:08:01 PM »
You are still forbidden to drive in reverse direction (imagine Bernie will frontally crash you if you do so.)
If I drive with Bernie as opponent and I manage to avoid crashing on him, can I drive in reverse direction ? ;D

;D ;D ;D
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dreadnaut

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Re: ZCT 136 - Randomizer
« Reply #27 on: November 19, 2012, 04:42:59 PM »
You got it. Well, it's quite obvious - and hard to perfect.

After a few dozens of (random —cough) tries I actually managed to get inside the cork, face the right direction and not explode!  Little detail still to fix: my speed drops to zero >:(

CTG

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Re: ZCT 136 - Randomizer
« Reply #28 on: November 19, 2012, 04:51:47 PM »
You got it. Well, it's quite obvious - and hard to perfect.

After a few dozens of (random —cough) tries I actually managed to get inside the cork, face the right direction and not explode!  Little detail still to fix: my speed drops to zero >:(

H

E

L

I

C

O

P

T

E

R

(and you will be in powergear even in the cork)
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dreadnaut

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Re: ZCT 136 - Randomizer
« Reply #29 on: November 19, 2012, 04:54:55 PM »
Hahahahah thank you, I got that part here :)

I thought I was coptering, but probably it's just sliding + carpet then. Mmmmmh.... (goes back to dosbox)
« Last Edit: November 19, 2012, 05:53:58 PM by dreadnaut »